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Malalignment of creature animations after upgrading from 1.35 to 1.38


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Posted
As title, creature animations (I tried Draugr, troll, frost troll) are all malaligned after I upgraded my Sex lab framework from 1.35 to 1.38, agressor and victim split far away that I have to try "L" key several times than "[" key to realign. The human-related animations are fine.

 

The 1.38 framework is installed via NMM, "Clean system" is executed before uninstalling 1.35 and install 1.38 via NMM. Reinstalling whole skyrim along with all mods won't solve the problem, at least not in my save file. Clear system, uninstall 1.38, then reinstall 1.35 version solves the malalignment permanently.

 

The followings are mods I have installed. Originally I suspected Beastality animation packs and extras are source of problem, but deactivating them will not solve the problem. The problem is only solved by downgrading to 1.35 as I mentioned above.

 

ohu2.jpg

 

Does any one have same issue? Thanks a lot for your help!

Posted

Do you have to do this every time an animation is initiated? Because I've been finding that the first time an animation involving the player plays after upgrading, it is massively out of alignment until I attempt to reposition the actors, after which they sort of "snap" into the proper positions. They then proceed to align properly the next time that same animation plays.

 

This also seems to apply to NPC-NPC animations - until I get the player involved in an animation and make them snap into the proper place, that animation is extremely misaligned with NPCs. After realigning them in an animation with the player involved, NPCs seem to be placed in the proper positions as well.

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