Wolfe6900 Posted April 1 Author Posted April 1 10 hours ago, katrina.balanchuk said: Â Great I donwlaoded the "short skirts" requirement but it doenst have CBBE body slide files though. What happens when we dont have it? Or can we just put on our own clothes? (I have some very cute maid clothes that would be great for waitressing)Â You'd have to build the files in Bodyslide. There should be a how-to on the Nexus page. Â If not already done, I'd suggest doing it for all your custom armor mods anyway so they adapt to how you had the body built, instead of randomly changing body types on premade bodyslide files.Â
riveth Posted April 2 Posted April 2 (edited) On new version I have spotted some problems: - NPC does not giving any outfits right now (was working on 1.0.9) - debug NPC in test area dont give outfits - no outfits in shop - outfits for nurse and maid have fusion girl conversions if i wear original outfits it works ok but NPC wont recognize it - SJ outfits are cbbe versions, even if I have FG version installed - postman outfit is always CBBE, cant find any conversions for it. - all customers at hotel are dead. Need to ressurect them via console, but then thy are just standing, they wont trigger any approach so I guess you need to work on their ai packages or mayby just try to use standard template. edit: when I started new game I actually got maid outfit from hotel owner. But when I put it on, my body dissapeared. Nurse outfit seems to work allright and it uses FG version  Edited April 4 by riveth 1
Wolfe6900 Posted April 4 Author Posted April 4 (edited) On 4/2/2026 at 11:16 PM, riveth said: On new version I have spotted some problems: - NPC does not giving any outfits right now (was working on 1.0.9) - debug NPC in test area dont give outfits - no outfits in shop - outfits for nurse and maid have fusion girl conversions if i wear original outfits it works ok but NPC wont recognize it - SJ outfits are cbbe versions, even if I have FG version installed - postman outfit is always CBBE, cant find any conversions for it. - all customers at hotel are dead. Need to ressurect them via console, but then thy are just standing, they wont trigger any approach so I guess you need to work on their ai packages or mayby just try to use standard template. edit: when I started new game I actually got maid outfit from hotel owner. But when I put it on, my body dissapeared. Nurse outfit seems to work allright and it uses FG version  - The Clothing Store outfits seem to crash if references something from a different mod, so I needed to copy the Armor Addons and somehow this fixed it. - Debug NPC: Should give outfits now - Not sure about the outfit versions though, I use CBBE and don't seem to really have an issue. - Hopefully customers should be more alive now  Edit: Updating on a save game is pretty risky; I've messed around with so much stuff, pulled it, duplicated items, removed dependencies (which always just destroys the original). I'd suggest starting a new game. Edited April 4 by Wolfe6900 Edit 1
riveth Posted April 5 Posted April 5 15 hours ago, Wolfe6900 said: - The Clothing Store outfits seem to crash if references something from a different mod, so I needed to copy the Armor Addons and somehow this fixed it. - Debug NPC: Should give outfits now - Not sure about the outfit versions though, I use CBBE and don't seem to really have an issue. - Hopefully customers should be more alive now  Edit: Updating on a save game is pretty risky; I've messed around with so much stuff, pulled it, duplicated items, removed dependencies (which always just destroys the original). I'd suggest starting a new game. I have an ide for hotel scenario:  - put unique clients in each room upstairs. - when you start cleaning, room occupant may start dialogue asking you to take off part of maid costiume and offer a tip for this favor.  It would require to register all seperate part from costume but it will allow to earn some tip from room owner if you will clean his room without panties or maybe only in stockings. - it can start with panties, then no blouse, then stokings only, then headwear and bands only. Each stage will get you bigger tip.  To execute stages you can make global value for each customer. Thec can update their values for every stage player is willing to take.  After completing all the stages customer can ask you for sex.  To make this scenario less straight foward, you can use global values range for each unlothed stage ie 1-10 no panies, 2-20 no panties and blouse and so on.  Or you can make client offer random: His dialogues can allow current and all previos unlothed stage request at random.  It is nothing hard to make and i can provide all help in this topic 1
Wolfe6900 Posted April 5 Author Posted April 5 2 hours ago, riveth said: I have an ide for hotel scenario:  - put unique clients in each room upstairs. - when you start cleaning, room occupant may start dialogue asking you to take off part of maid costiume and offer a tip for this favor.  It would require to register all seperate part from costume but it will allow to earn some tip from room owner if you will clean his room without panties or maybe only in stockings. - it can start with panties, then no blouse, then stokings only, then headwear and bands only. Each stage will get you bigger tip.  To execute stages you can make global value for each customer. Thec can update their values for every stage player is willing to take.  After completing all the stages customer can ask you for sex.  To make this scenario less straight foward, you can use global values range for each unlothed stage ie 1-10 no panies, 2-20 no panties and blouse and so on.  Or you can make client offer random: His dialogues can allow current and all previos unlothed stage request at random.  It is nothing hard to make and i can provide all help in this topic If I get the time, what I would like to do is add a bunch of scripted events out of the norm: Tokens: 5 tokens (globalvalue) would be required for a trigger box to trigger. The trigger boxes would do something, i.e., the Maid, the NPC locks the door behind you and asks for sexual favors. The Nurse, NPC spawns and requests something dire like going to their home to help their friend. Once the special event is done, the tokens would revert to 0, and you'd need to knock out like 5 radiant quests to up it back up for a chance for some scripted random event to happen. Each quest would give a token at the end by calling it with a dialogue fragment. This would kind of make it so it's not the same repetitive sequences over and over, but that'll take a lot of updates to add a bunch and take up sometime.  1
riveth Posted April 5 Posted April 5 46 minutes ago, Wolfe6900 said: If I get the time, what I would like to do is add a bunch of scripted events out of the norm: Tokens: 5 tokens (globalvalue) would be required for a trigger box to trigger. The trigger boxes would do something, i.e., the Maid, the NPC locks the door behind you and asks for sexual favors. The Nurse, NPC spawns and requests something dire like going to their home to help their friend. Once the special event is done, the tokens would revert to 0, and you'd need to knock out like 5 radiant quests to up it back up for a chance for some scripted random event to happen. Each quest would give a token at the end by calling it with a dialogue fragment. This would kind of make it so it's not the same repetitive sequences over and over, but that'll take a lot of updates to add a bunch and take up sometime.  That sounds great but it would take quite a lot of work to make, while taking parts of clothing will boost your SAKR stat and triger FPSH approach. Then i can make scenarios for concord in pervert so all this can feel more random and not so repetative
Error09072001 Posted April 5 Posted April 5 this mod is really cool , i tried it a bit , 10/10 , the only thing i wished is there was like the random events like the ones you mentioned , random guy in the diner grabs your but , or like client drops something and asks you to bend over , or like guy asks you to come to the back with him cuz he needs something but when you get there etc , and so on , but , yah cool mod , keep it up ! 3
Ehgak Posted April 6 Posted April 6 When I got time I'm definitely giving this a shot, I hope you can expand simple jobs into other locations like diamond city as well Â
Wolfe6900 Posted April 6 Author Posted April 6 20 hours ago, Ehgak said: When I got time I'm definitely giving this a shot, I hope you can expand simple jobs into other locations like diamond city as well  I worry about it expanding to Diamond City because of all the mods that currently expand Diamond City or add/remove content from the area. I went with Concord because it's an early game accessible town without many modders messing with it, i.e., "Diamond City Expansion", "IceStorms Clothes" etc. that could cause a lot of conflicts.  Currently trying to be mindful of the mods that do impact Concord, like Depravity, so they play nicely.  Â
Aylis Posted April 7 Posted April 7 Concord? There's a big overhaul:Â Concord - After The Fallout REDUX
Ehgak Posted April 7 Posted April 7 16 hours ago, Wolfe6900 said: I worry about it expanding to Diamond City because of all the mods that currently expand Diamond City or add/remove content from the area. I went with Concord because it's an early game accessible town without many modders messing with it, i.e., "Diamond City Expansion", "IceStorms Clothes" etc. that could cause a lot of conflicts.  Currently trying to be mindful of the mods that do impact Concord, like Depravity, so they play nicely.   Oh I did not think of that. I was about to suggest maybe Goodneighbor, either the hotel(add a door to a top level or basement), service in the memory den, serving people in the third rail or those weird buildings that have a quest to clear out the triggermen (so that after the quest you can use them for whatever if they never respawn) but then I realized- theres probably expansions and reduxs of that place too.  I wish there was a easy way to look up the expansions changes so that it would be easy to implement new content around them, stacking all the best parts of mods together. Next best thing would be a simple jobs patch for those expansions but I don't know shit about modding.  I'm cheering for you by the way, I've always like the idea of cranking difficulty in games too high and having small islands of safety, gives a lot of variety to the world. To stay behind and do mundane work or risk danger and hit it big. Thank you for this 2
Wolfe6900 Posted April 8 Author Posted April 8 On 4/7/2026 at 3:44 PM, Ehgak said: Oh I did not think of that. I was about to suggest maybe Goodneighbor, either the hotel(add a door to a top level or basement), service in the memory den, serving people in the third rail or those weird buildings that have a quest to clear out the triggermen (so that after the quest you can use them for whatever if they never respawn) but then I realized- theres probably expansions and reduxs of that place too.  I wish there was a easy way to look up the expansions changes so that it would be easy to implement new content around them, stacking all the best parts of mods together. Next best thing would be a simple jobs patch for those expansions but I don't know shit about modding.  I'm cheering for you by the way, I've always like the idea of cranking difficulty in games too high and having small islands of safety, gives a lot of variety to the world. To stay behind and do mundane work or risk danger and hit it big. Thank you for this Thanks man, I got the idea from Jobs of Skyrim doing something similar in the Skyrim world while ramping up the difficulty. Unfortunately the mod wasn't that polished in Skyrim but I'm trying to make this one a better experience.  I think there's a way to build expansions and find what conflicts in FO4Edit, but I haven't dabled much in it. I've spent more time in the Starfield Creation Kit so I haven't had much a chance to learn FO4Edit well.  I went with Concord because its a pretty easy place to get to early game if you're on Surivival, that way you don't get absolutely obliterated trying to make it down further or away, lol. 2
riveth Posted April 11 Posted April 11 I recently tested the waitress scenario and really liked the mini-game where you have to memorize orders. It’s a really great idea! Unfortunately, I’m very disappointed with the dialogue. I understand these are probably placeholders. In my opinion, they’re overly and unnecessarily vulgar. I have nothing against strong language, but it’s a bit like salt in soup—add too much, and it’s inedible. I think you could make the customers’ lines offensive while still using seemingly polite words. These could be sexist comments with sexual undertones, clumsy flirting, or showing off in front of other male customers. but without directly calling the player a bitch or a slut. Vulgar comments could only appear if the player responds rudely or brings the wrong drink or food. The same goes for the bar owner—he should be super nice, even a bit of a flirt, only for it to turn out later that he’s a creepy pervert with his sights set on our character. The dialogue should highlight the contrast between what initially appears to be a friendly conversation and the man’s true, hidden motives.  I realize that it’s very difficult to write good dialogue, and I absolutely don’t want you to take this as criticism. It’s just that the mod looks really cool, and it would be a shame to ruin it with poorly written dialogue.  3
katrina.balanchuk Posted April 15 Posted April 15 (edited) On 4/11/2026 at 9:05 PM, riveth said: I recently tested the waitress scenario and really liked the mini-game where you have to memorize orders. It’s a really great idea! Unfortunately, I’m very disappointed with the dialogue. I understand these are probably placeholders. In my opinion, they’re overly and unnecessarily vulgar. I have nothing against strong language, but it’s a bit like salt in soup—add too much, and it’s inedible. I think you could make the customers’ lines offensive while still using seemingly polite words. These could be sexist comments with sexual undertones, clumsy flirting, or showing off in front of other male customers. but without directly calling the player a bitch or a slut. Vulgar comments could only appear if the player responds rudely or brings the wrong drink or food. The same goes for the bar owner—he should be super nice, even a bit of a flirt, only for it to turn out later that he’s a creepy pervert with his sights set on our character. The dialogue should highlight the contrast between what initially appears to be a friendly conversation and the man’s true, hidden motives.  I realize that it’s very difficult to write good dialogue, and I absolutely don’t want you to take this as criticism. It’s just that the mod looks really cool, and it would be a shame to ruin it with poorly written dialogue.   So you have gotten this to work then? I have never gotten the mod to work with any download version, at any station, in any playthrough.   First conversation starts , then I agree, then nothing happens. I evendownlaoded the outfits (not all of them had CBBE files available but some did)  Maybe if we could get a quest start console command we could start regardless of outfits we are wearing? (i have many cute outfits appropriate for these roles)  maybe we could switch the clothes to vtaw clothes packs. So many use them already, they all have CBBE files available. The photographer never even tried to give me any clothes though but i guess they would not be needed.  I finished out of time via console commands would that make a difference? Edited April 15 by katrina.balanchuk
katrina.balanchuk Posted April 15 Posted April 15 On 4/7/2026 at 12:15 AM, Wolfe6900 said: I worry about it expanding to Diamond City because of all the mods that currently expand Diamond City or add/remove content from the area. I went with Concord because it's an early game accessible town without many modders messing with it, i.e., "Diamond City Expansion", "IceStorms Clothes" etc. that could cause a lot of conflicts.  Currently trying to be mindful of the mods that do impact Concord, like Depravity, so they play nicely.    Diamond City Expnasion is so ultra buggy. No matterhow many patches I apply, in what order, I always get extensive world breaking flickering. And not just limited to DC either.  I am glad u r not using DCE.
riveth Posted April 15 Posted April 15 10 minutes ago, katrina.balanchuk said: Â Diamond City Expnasion is so ultra buggy. No matterhow many patches I apply, in what order, I always get extensive world breaking flickering. And not just limited to DC either. Â I am glad u r not using DCE. If you are using MO2 just put DCE exopatch previs last on plugins list (right side) to make all flickerings go away it may require fresh save thou.
katrina.balanchuk Posted April 15 Posted April 15 Just now, riveth said: If you are using MO2 just put DCE exopatch previs last on plugins list (right side) to make all flickerings go away it may require fresh save thou. Â I am on Vortex. I discovered other DC mods that give me the extra content that DCE offers. (or close to it) the DCE exopatch has never worked for me even if I put it dead last among all files. And eve if I coudl DCE workng perfect thru some miracle then I could not run any of all the other DC mods I have as pacthes for none of them seem to exist. Â
riveth Posted April 15 Posted April 15 13 minutes ago, katrina.balanchuk said: Â So you have gotten this to work then? I have never gotten the mod to work with any download version, at any station, in any playthrough. Â Â First conversation starts , then I agree, then nothing happens. I evendownlaoded the outfits (not all of them had CBBE files available but some did) Â Maybe if we could get a quest start console command we could start regardless of outfits we are wearing? (i have many cute outfits appropriate for these roles) Â maybe we could switch the clothes to vtaw clothes packs. So many use them already, they all have CBBE files available. The photographer never even tried to give me any clothes though but i guess they would not be needed. Â I finished out of time via console commands would that make a difference? i tried virtually every version, you need fresh save for each one of them else bugs happens, I only tested courier, hotel and waitress scennario for a bit longer, problems with outfits is they do not have any sakr ratings , so SH sees player as naked and you get a lot of atention real quick. samchsay made sakr path for one of previos versions and that was version I tested the most.
riveth Posted April 15 Posted April 15 (edited) 5 minutes ago, katrina.balanchuk said: Â I am on Vortex. I discovered other DC mods that give me the extra content that DCE offers. (or close to it) the DCE exopatch has never worked for me even if I put it dead last among all files. And eve if I coudl DCE workng perfect thru some miracle then I could not run any of all the other DC mods I have as pacthes for none of them seem to exist. Â Once i put a lot of patches to dc, then in game when i spoted some clipping stuff i just opened console, right click on unwanted object and type disable to make it go away. Â Or you can use mod that turns dc into settlement and with help of remove everything mod, you can edit everything in DC Â Unfortunatelly i cant help you with vortex :( Edited April 15 by riveth
katrina.balanchuk Posted April 15 Posted April 15 11 minutes ago, riveth said: Once i put a lot of patches to dc, then in game when i spoted some clipping stuff i just opened console, right click on unwanted object and type disable to make it go away. Â Or you can use mod that turns dc into settlement and with help of remove everything mod, you can edit everything in DC Â Unfortunatelly i cant help you with vortex :( Â Can u give me an example of a mod that turns DC into settlement? I would love to build DC up some more and then use workshop frame work to unclaim
riveth Posted April 15 Posted April 15 23 minutes ago, katrina.balanchuk said: Â Can u give me an example of a mod that turns DC into settlement? I would love to build DC up some more and then use workshop frame work to unclaim was using this: https://www.nexusmods.com/fallout4/mods/31324 Â Â
Umbopo65 Posted May 6 Posted May 6 I just discovered this and hats off, it's a great idea. There's another mod, I think one of the ones linked to the Fusion City set, that slowly populates concord, but this sounds like a much better way to do it. Will the hardware still be free for the Sim settlement guy?
roflmaones Posted May 11 Posted May 11 (edited) the idea is good, but the spot is bad  concord is occupied and crowed by SIM SETTLEMENTS 2.  and sorry, as good the idea is, i dont delete an superior mod for an half baked mini quest.  but dun worry, go on and make the job done, have fun and luck with this here...  Edited May 11 by roflmaones
Wolfe6900 Posted May 22 Author Posted May 22 On 5/5/2026 at 12:39 AM, siqueiradaniel said: so um, when can we expect an update to fix the first job? There shouldn't be any issues with (the maid job I'm assuming). Should be on a New Game/Save Game if updating though.
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