DefectPetite Posted January 5 Posted January 5 View File [XCL] Work Spike Chance Adjustments This mod aims to make the work spike system (specifically "Bring Her Back") a little easier to manage. I found that in the old system, once your spike chance got sufficiently high, it was very difficult to reduce. It becomes a relentless parade of spikes, and the only escape was to only show up to work as a guy, effectively locking you out of work for weeks on end. Goals of this mod Odds of getting spiked decrease after you've been spiked at work, reducing consecutive spikes Showing up to work as a guy (for even one day) will slow the odds of spiking Regardless of the above, if you continue to show up as a girl regularly, your coworkers will continue to spike you often If that sounds preferable to you, please give it a try. Here's a more detailed description for those with knowledge of how the system currently works: Spoiler When you get spiked at work, your pressure is cut in half Pressure builds slower through the first couple days of being a girl If you were spiked at work, this doesn't apply Spending a single day as a guy at work will reset your "girl day trend", meaning your next days will build pressure slowly Previously, this "trend" determined a minimum pressure value, and would decrement very slowly Your first days back as a guy have a reduced spike chance If you have spent many days as a guy, and you still have high pressure, then your chance of being spiked increases HUD mod (very optional) While investigating how this system worked, I built a HUD that explains your spike chance at work. It shows all the main variables that decide your spike chance, in a couple tables in the right sidebar. I figured I might as well release it for others to investigate the base system or my changes. Recommended only for modders or those interested in studying the game's code. Submitter DefectPetite Submitted 01/05/2026 Category Gameplay Changes & Events Requirements
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