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Procedural Penis Animations/Collision [Beta]


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Posted
2 hours ago, OnionHeart said:

Unfortunately, pressing enter doesn't change anything either. It's possible that maybe I'm just looking at the debug targets incorrectly. I don't know.

Well, in the picture you're interacting with a collision sphere but you don't need bones or collision spheres on to move the entry and other points.

 

Try turning those off and you should see just a red X or + symbol looking thing with one line attaching to the other points, that marker is what you should be moving.

 

When you're moving the axis markers you're moving points associated with PPA, the collision spheres are related to the body mod itself, not PPA. 

Posted
4 hours ago, BonitaMussolini said:

Well, in the picture you're interacting with a collision sphere but you don't need bones or collision spheres on to move the entry and other points.

 

Try turning those off and you should see just a red X or + symbol looking thing with one line attaching to the other points, that marker is what you should be moving.

 

When you're moving the axis markers you're moving points associated with PPA, the collision spheres are related to the body mod itself, not PPA. 

Shutting off those debug tools did the trick. Thank you.

Posted
7 hours ago, Bigglsby said:

 

Weird..  Reaching, but is your schlong-bearer a custom race?  Is your schlong using bones other than what is in the setup?  Default bones are good for SOS/TNG, not sure about others...  If it doesn't recognize the bones (or race), it can't recognize, so girth wouldn't apply. 

 

If you turn on the debug to turn on penis bones, does it show anything?

The schlongs my NPCs use are SOS TRX Male Addon, maybe that's the reason.

Posted
5 hours ago, Ryo95 said:

The schlongs my NPCs use are SOS TRX Male Addon, maybe that's the reason.

 

Yeah, there seem to be lots of difficulties with some of the futa schlongs.  Not that they don't necessarily work at all, but may have bad weights, strange bones, etc.  Upwards in the thread, there are a few tricks to get some of them working better, though not sure if it's the one you're using. 

Posted

Hello,

 

I’ve just encountered a very annoying issue with versions 0.0.36 and 0.0.37.
It was difficult to track down the freeze that occurred when exiting an interior cell to the outside world, but i managed to pinpoint it using FreezeLogger and ChatGPT.
Finding the cause of a freeze is really tough, but after a week of testing :), i was able to confirm with 100% certainty that this mod was the culprit...


To reproduce the freeze reliably, i trigger a few SexLab scenes in the Riverwood inn; when i step outside, the game freezes during the loading screen. You have to go in and out a few times, but the problem will always occur sooner or later.
The processor heats up significantly when the freeze happens, and i am forced to kill the skyrim.exe process.
This problem does not exist in version 0.0.35 or earlier versions.

 

I'm playing Skyrim SE version 1.5.97 and using the latest version of FSMP 4 along with the SMP fix for version 4. The freeze occurs even if i remove the SMP fix. Here is my freeze log, in case it helps.

 

Apart from that, i love this mod; thanks for it.

freeze_latest.log

Posted
1 hour ago, alain31 said:

Hello,

 

I’ve just encountered a very annoying issue with versions 0.0.36 and 0.0.37.
It was difficult to track down the freeze that occurred when exiting an interior cell to the outside world, but i managed to pinpoint it using FreezeLogger and ChatGPT.
Finding the cause of a freeze is really tough, but after a week of testing :), i was able to confirm with 100% certainty that this mod was the culprit...


To reproduce the freeze reliably, i trigger a few SexLab scenes in the Riverwood inn; when i step outside, the game freezes during the loading screen. You have to go in and out a few times, but the problem will always occur sooner or later.
The processor heats up significantly when the freeze happens, and i am forced to kill the skyrim.exe process.
This problem does not exist in version 0.0.35 or earlier versions.

 

I'm playing Skyrim SE version 1.5.97 and using the latest version of FSMP 4 along with the SMP fix for version 4. The freeze occurs even if i remove the SMP fix. Here is my freeze log, in case it helps.

 

Apart from that, i love this mod; thanks for it.

freeze_latest.log 318.45 kB · 0 downloads

Likely spinning on some weird stale/broken/non-finite bone transform. Should be a simple fix. You should join the PPA discord or just DM me on here and I can send you a version that *should* fix it. 

Posted

Hello, been using this mod for a long while, absolutely love it. As repeated as this question probably is, I was wondering if there will be a chance this gets updated to the newest version of AE? I unfortunately had to do a file verification that forced the update onto me, but it shouldn't take too much to rollback, or play without this mod for the time being. That being said, I really do enjoy the work it does in making all the scenes feel more alive

Posted
2 hours ago, Stardust_9523 said:

Hello, been using this mod for a long while, absolutely love it. As repeated as this question probably is, I was wondering if there will be a chance this gets updated to the newest version of AE? I unfortunately had to do a file verification that forced the update onto me, but it shouldn't take too much to rollback, or play without this mod for the time being. That being said, I really do enjoy the work it does in making all the scenes feel more alive

I'd rollback as its been made super easy nowadays

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