asdt123123 Posted January 2 Author Posted January 2 15 minutes ago, pdd001 said: Should i disable High poly Head SMP and soft body to use this mod? It will work exactly like it did before this mod - which is good and bad. As far as SMP is aware, this mod doesn't exist and the penis is still exactly how it would be in the original animation. Maybe in a day or two I'll hook the SMP mod and force them to use my transforms.
GusCrow Posted January 2 Posted January 2 I noticed 2 bugs. One is, if the animation is anal, then the vagina's aspect becomes more closed than the preset is, it changes the appearance from the preset 😔. When it's a vaginal animation or oral, this bug doesn't happen. The other bug is the testicles don't move anymore in animations, but they kinda try to stretch together to the same side where the penis is going XD. So balls mesh stretch, but don't move, basically. They don't do ding dong. 1
深淵の神 Posted January 2 Posted January 2 (edited) 2 hours ago, asdt123123 said: I think the penis I have installed is just super low vertex count with a crappy rig so it bends worse. Pretty sure it's the default SOS schlong lol. I'll have to try out whatever schlong that is.. That's The New Gentleman https://www.nexusmods.com/skyrimspecialedition/mods/104215 It's practically SOS, but I think it works better (or at least for me). I also use creature animations, and this mod helps me avoid any incompatibility issues with Animated Beast Cock, since, as I understand it, SOS often has conflicts with creature mods, while TNG doesn't. 2 hours ago, asdt123123 said: Do you mind if I use some of your clips for the front page? I'll link this comment in the config tutorial too Do as you please 👍 2 hours ago, asdt123123 said: This might help a bit too: https://www.nexusmods.com/skyrimspecialedition/mods/77779 I highly recommend these values: iMaxOpsPerFrame = 1000 bSpeedUpNativeCalls = true It can greatly help with the "lag" problems that some people encounter on classic Sexlab. Edited January 2 by 深淵の神
w9369 Posted January 2 Posted January 2 Yes, I've already used the latest version 0.07, and everything is perfect; the angles are aligned correctly. Unfortunately, even with penetration filtering disabled, the clipping issue persists.
PlagueSeaker Posted January 2 Posted January 2 (edited) Liking this so far, two problems though. The hotkeys work fine when I disable "HotkeyInConsoleOnly" but if I enable the setting neither hotkey works while in the console. Also, actor schlongs seem to shrink sometimes when a stage progresses. Edited January 2 by PlagueSeaker add info
doodmanjones23 Posted January 2 Posted January 2 I imagine this mod might have a problem with a mod like SoftBody? though possibly not HIMBO or SOS?
Magink666 Posted January 2 Posted January 2 Hello, here is the reply from Ostim developer. IDs of all running threads: int[] ThreadIDs = OThread.GetAllTrheadIDs() Actors of a thread: Actor[] Actors = OThread.GetActors(ThreadID) scene of a thread: string SceneID = OThread.GetScene(ThreadID Tagging is a bit more complicated because we have scene tags, actor tags and actions. He is most likely looking for actions: string[] Actions = OMetadata.GetActionTypes(SceneID) A list of available actions can be found here: https://github.com/VersuchDrei/OStimNG/tree/main/data/SKSE/Plugins/OStim/actions 3
40Karats Posted January 2 Posted January 2 Very nice, tried Softbody before for the vaginal stuff but I thought it started to do too much, especially I prefer keeping cbpc physics over smp for the breasts. Tho I really did like the uterus mesh Softbody added, I'm able to transfer that over to the regular 3ba body mesh easily enough, but wonder if it'll still react to collisions with this mod.
lolzibol Posted January 2 Posted January 2 Amazing mod, it's only in alpha but it already earned a permanent spot in my load order, I've been looking for a mod like this. Only small issue I've found so far is the same as w9369 posted a few hours ago, sometimes the tip of the shlong will clip through the female actors' back, but most of the time this is easily solved by lowering shlong size. There's also a bunch of clipping issues with blowjob animations but that is 100% my own fault, since I'm using Erin Race. They have a much smaller chin/neck area going on so the underside of the shlong will usually clip through the botton of the chin. I was wondering if this mod would work well together with the old-ish "No Overpenetration" mod? But that mod was last updated in 2019, not sure if it would work with the latest SSE and SexLab versions, but I'mma try it out later. 2
Nova4 Posted January 2 Posted January 2 I only want to thank you, I didn't knew that I needed this mod until I tried it out.
w9369 Posted January 2 Posted January 2 4 hours ago, w9369 said: 是的,我已经使用过最新版本 0.07,一切都很完美;角度对齐正确。遗憾的是,即使禁用穿透过滤,裁剪问题仍然存在。 This post is invalid; I've found a solution. The author's mod uses SOS base data; simply decrease this number and increase the numbers for other nodes using the `showracemenu` console.
zhuguannan Posted January 2 Posted January 2 6 hours ago, 深淵の神 said: That's The New Gentleman https://www.nexusmods.com/skyrimspecialedition/mods/104215 It's practically SOS, but I think it works better (or at least for me). I also use creature animations, and this mod helps me avoid any incompatibility issues with Animated Beast Cock, since, as I understand it, SOS often has conflicts with creature mods, while TNG doesn't. Do as you please 👍 I highly recommend these values: iMaxOpsPerFrame = 1000 bSpeedUpNativeCalls = true It can greatly help with the "lag" problems that some people encounter on classic Sexlab. 老哥,这个数值是哪个ini文件的?
zhuguannan Posted January 2 Posted January 2 (edited) Gave it a try on my skyrim, I can surely say this is a next-gen creation, can't wait for the future developments, good job, Sir! Edited January 2 by zhuguannan
asdt123123 Posted January 2 Author Posted January 2 (edited) 7 hours ago, w9369 said: Yes, I've already used the latest version 0.07, and everything is perfect; the angles are aligned correctly. Unfortunately, even with penetration filtering disabled, the clipping issue persists. Which body preset for this mod did you install? All you'd really have to do to fix this is change the "tunnel" position in the config so it goes towards the center of your characters stomach rather than out their spine lol. View the configuration section on the front page.. 7 hours ago, samirloon said: 干得好,期待你的后续开发。你的办法比我使用smp来约束阴茎路径的办法应该能获得更自然的弯折角度过渡 Thanks! Hope to see softbody come to UBE one day 1 hour ago, zhuguannan said: 老哥,这个数值是哪个ini文件的? That's Papyrus Tweaks. 3 hours ago, lolzibol said: Amazing mod, it's only in alpha but it already earned a permanent spot in my load order, I've been looking for a mod like this. Only small issue I've found so far is the same as w9369 posted a few hours ago, sometimes the tip of the shlong will clip through the female actors' back, but most of the time this is easily solved by lowering shlong size. There's also a bunch of clipping issues with blowjob animations but that is 100% my own fault, since I'm using Erin Race. They have a much smaller chin/neck area going on so the underside of the shlong will usually clip through the botton of the chin. I was wondering if this mod would work well together with the old-ish "No Overpenetration" mod? But that mod was last updated in 2019, not sure if it would work with the latest SSE and SexLab versions, but I'mma try it out later. I may change the oral path into a more accurate spline representing the throat/mouth better. Depends if I can find proper bones that aren't the Head to bind to. Otherwise if your character is somehow looking 180 degrees up and sucking something it'll pop out the bottom of their throat/chin area. Could project the path based on the spine too, idk we'll see 3 hours ago, Magink666 said: Hello, here is the reply from Ostim developer. IDs of all running threads: int[] ThreadIDs = OThread.GetAllTrheadIDs() Actors of a thread: Actor[] Actors = OThread.GetActors(ThreadID) scene of a thread: string SceneID = OThread.GetScene(ThreadID Tagging is a bit more complicated because we have scene tags, actor tags and actions. He is most likely looking for actions: string[] Actions = OMetadata.GetActionTypes(SceneID) A list of available actions can be found here: https://github.com/VersuchDrei/OStimNG/tree/main/data/SKSE/Plugins/OStim/actions Yup that's exactly what I need. All those functions seem native too so it'll be able to hook their actual C++ memory rather then some nasty papyrus hacks 4 hours ago, doodmanjones23 said: I imagine this mod might have a problem with a mod like SoftBody? though possibly not HIMBO or SOS? Nope, however unfortunately SMP wont be aware of the cock position FROM THIS MOD. So I imagine some of the SMP features on that body might be a little janky with this mod? I'm going to try and patch FSMP and see if it helps later though 5 hours ago, Hoxet said: Are creatures supported? MNC + ABC? Not right now, possibly way into the future when the configuration becomes way more flexable to the point you can map settings to specific races and what not. The good news is ABC has very good rigs for every creature, so the CBPC configs he wrote can be easily translated automatically to this mod (When I add support that is..). 3 hours ago, 40Karats said: Very nice, tried Softbody before for the vaginal stuff but I thought it started to do too much, especially I prefer keeping cbpc physics over smp for the breasts. Tho I really did like the uterus mesh Softbody added, I'm able to transfer that over to the regular 3ba body mesh easily enough, but wonder if it'll still react to collisions with this mod. No SMP will still use the old penis position for now. 5 hours ago, PlagueSeaker said: Liking this so far, two problems though. The hotkeys work fine when I disable "HotkeyInConsoleOnly" but if I enable the setting neither hotkey works while in the console. Also, actor schlongs seem to shrink sometimes when a stage progresses. Likely have a mod nullifying hotkeys in the console. You should be able to use it in other menus like the "ESP" menu too. It just checks if the game is paused. Schlong shrinking is mooost likely from the animation it's self. Some animations (Like billy's) will modify bones such as the anus and vagina. I can't clear their transforms either since I can't know for absolute what the intended local translations actually are suppose to be due to so many different mods/bodies being out there. 7 hours ago, GusCrow said: I noticed 2 bugs. One is, if the animation is anal, then the vagina's aspect becomes more closed than the preset is, it changes the appearance from the preset 😔. When it's a vaginal animation or oral, this bug doesn't happen. The other bug is the testicles don't move anymore in animations, but they kinda try to stretch together to the same side where the penis is going XD. So balls mesh stretch, but don't move, basically. They don't do ding dong. If you mean that during anal, the vagina mesh looks a bit off - that's due to skeleton issues. I think some animations are using older rigs rather then the newer XPMSSE. I tried to fix some of those skeleton issues with the anus specifically on some animations. Could be wrong though, I'd need an animator to fill me in. The balls are a child of the penis base - which I move a bit. So I could see there being potential small issues. I haven't personally noticed this issue though? Are your balls SMP enabled? Edited January 2 by asdt123123 2
WAlter2K Posted January 2 Posted January 2 I have a request that I feel is quite unreasonable—could you add compatibility for the dogma-theif mod? It's very difficult to align the genitals using the system that comes with this mod.😭
NCK30 Posted January 2 Posted January 2 (edited) 33 minutes ago, love2nino said: best mod ever The Anal guy will break his dick. Ouch!! Moving the top guy down can help with the 180 degrees bend. Edited January 2 by NCK30
NCK30 Posted January 2 Posted January 2 Working real good still for me. Strange thing though. First time with a NPC it does not work. Then I start an anim manually, and it works again. Next time I start a scene via Sexlab Romance or Amorous Adventures it works. Just not working the first time for some reason. On version 0.05. Other than that this has made so many animations better.
NCK30 Posted January 2 Posted January 2 I even found out that adjusting male position can help to make the bend less 180 degrees. Like another said even old anims like Leitos are useable now. He always had good motions but penetration was wacked.
sistergrave Posted January 2 Posted January 2 12 hours ago, asdt123123 said: For me having it slightly outside looked better, but that for sure looks really good. I think the penis I have installed is just super low vertex count with a crappy rig so it bends worse. Pretty sure it's the default SOS schlong lol. I'll have to try out whatever schlong that is.. Do you mind if I use some of your clips for the front page? I'll link this comment in the config tutorial too You shouldn't need overpenetration for this mod. I already hard-cap the penis lengths in the solver algorithm. Try without and LMK - I could add an option that turns penis segments invisible that exceed the vaginal/anus tunnels. Yeah unfortunately gangbangs on two of the holes at once is going to be annoying to solve. If no animations do two cocks in one hole, then technically it wouldn't be that hard. I'm thinking in group scenes with "cock collisions" (Two cocks choosing the same holes) I can decide who gets what by pelvis directions. I might not be thinking too hard here, but I believe this is basically the default position for double penetration for 99% of gangbangs? An algorithm based on just 1 of the male's pelvis positions relative to the female's pelvis could tell us if they intend on vaginal or anal. But again.. If there's animations with double penetration of the same hole, that's going to be a nightmare to solve. Use Sexlab P+. And avoid using SMP stuff on a steam deck. This might help a bit too: https://www.nexusmods.com/skyrimspecialedition/mods/77779 This mod on the worst CPU possible would likely only use up to 1ms per frame. On my PC, it uses 0.01ms at most per frame. I highly recommend this mod too, basically a requirement in 2026: https://www.nexusmods.com/skyrimspecialedition/mods/17230 I have papyrus + tweaks and engine fixes as well as a few of the other core reqs (I consider them to be required for my list at this point hah) for the most part my most taxing mod has been anything kinda dirty, outdated, and/or script heavy with erroneous instances. Yours works rlly well and doesn’t add any lag for me. I want to get P+ but I’m not sure if my other mods will work correctly with it. I’ll look into that later. to respond to your DP thing- Yes, most animations for DP are like the one in the pics. I know there are DP anims where two dicks are in the same hole, but honestly those seem few and far between so I wouldn’t worry about that yet imo. It seems like the penis likes to go in the closest and most convenient hole for me LOL, so your idea for DP integration w dick collisions would likely work. I was able to move the actor closer to the correct hole and this fixed it at times, but it defaults to the DP in same hole.
DuckyDuo Posted January 2 Posted January 2 (edited) So many bangers LL and Nexus mods coming out around new year, great mod. Edited January 2 by DuckyDuo
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