RennMoose Posted August 23 Posted August 23 Okay, i think its gonna be faster to ask that here rather than trying to figure out it myself. Im playing as a khajiit and during oral animations the jaw looks like it unhinges itself leaving space for a second penis. So my question is that - what do i need to tweak in the config files to make my character open her mouth less during oral animations? I want her to open her mouth maybe at 30-50% of the current setting but there doesnt seem to be a straightforward setting for that in the config file.
Bigglsby Posted August 24 Posted August 24 7 hours ago, RennMoose said: Okay, i think its gonna be faster to ask that here rather than trying to figure out it myself. Im playing as a khajiit and during oral animations the jaw looks like it unhinges itself leaving space for a second penis. So my question is that - what do i need to tweak in the config files to make my character open her mouth less during oral animations? I want her to open her mouth maybe at 30-50% of the current setting but there doesnt seem to be a straightforward setting for that in the config file. This may or may not be of help, but I saw it on Nexus and grabbed it on a lark. May be of use directly, or as a reference perhaps... https://www.nexusmods.com/skyrimspecialedition/mods/186333
Ultranovice Posted August 24 Posted August 24 This is awesome. Following a bit of tweaking to that config file for some path adjustment to keep PC's length from sprouting through models, it's working slicker than I could have hoped for. Beautiful job with this!
foreveraloneguy Posted August 25 Posted August 25 For anyone that did update and doesn't want to roll back, the header format was changed which means nearly every plugin, commonlib or not, has to be recompiled. Writing as a dev, there are days when I want to beat every dev I can find with an IBM XT because they changed something to make their life easier and broke everything that depended on whatever it was. So that SE plugin that's been working fine for the last 4 years and the dev is long gone? Unless you can find the source and recompile it yourself, you'll have to uninstall it.
ValenH Posted August 25 Posted August 25 What do I need to do so that the penis aligns with the mouth without coming out of the chin?
adfboibfiovafs Posted August 26 Posted August 26 idk if its been mentioned yet, but this mod does not work with skyrim version 1.7.99
ASASSSSSS Posted August 27 Posted August 27 2 hours ago, adfboibfiovafs said: idk if its been mentioned yet, but this mod does not work with skyrim version 1.7.99 It doesn't. Just gotta wait or play without it
Bigglsby Posted August 28 Posted August 28 1 hour ago, Public_Swan said: What dictates girth? Is it a bone in the schlong? For purposes of the girth setting in this mod, it is a mix of model size (schlong mods), and other PPA settings in order to balance how much an orifice opens. At default, it (likely) matches the author's publishing setup, but not necessarily yours. It is a rough estimate of the diameter of a given schlong, but it isn't defined in any way, just a relative measure for tuning. Between the girth settings, and the opening offset settings, find a balance that gets the openings to open enough for passage, but not over-open. It's purely visual tuning. Adjusting opening offsets will likely require adjusting your girth settings to re-balance.
OmegaBlaster Posted August 28 Posted August 28 (edited) I'm having a lot of issue selecting an actor to fix hole target in creature scene. The mod just keep telling me the actor is not valid. It keep saying "X is not in an active supported scene". Can someone tell me what is considered supported? Edited August 28 by OmegaBlaster
Bigglsby Posted August 28 Posted August 28 1 hour ago, OmegaBlaster said: I'm having a lot of issue selecting an actor to fix hole target in creature scene. The mod just keep telling me the actor is not valid. It keep saying "X is not in an active supported scene". Can someone tell me what is considered supported? I get that occasionally, and it tends to be due to not getting a solid line-of-sight with the crosshairs. Could be something random or invisible that PPA sees instead. Perhaps clipped into a nearby model. Try shifting around and targeting a different location on your target body. Also, if the animation has no tags indicating there is any activity going on at all, I've seen the no valid actor response too. So if there is no Anal/Vaginal/Oral or other type tags, PPA basically assumes no activity to key off of... at least that's what it APPEARS to be like in my experience.
Public_Swan Posted August 29 Posted August 29 17 hours ago, Bigglsby said: For purposes of the girth setting in this mod, it is a mix of model size (schlong mods), and other PPA settings in order to balance how much an orifice opens. At default, it (likely) matches the author's publishing setup, but not necessarily yours. It is a rough estimate of the diameter of a given schlong, but it isn't defined in any way, just a relative measure for tuning. Between the girth settings, and the opening offset settings, find a balance that gets the openings to open enough for passage, but not over-open. It's purely visual tuning. Adjusting opening offsets will likely require adjusting your girth settings to re-balance. Thank you! What I'm trying to do is morph the schlong based on experience using a different mod which does also offer bone scaling. Therefore I thought there might be a bone which the girth gets calculated off of. There is no girth override, right? Only for orifice positioning.
Bigglsby Posted August 29 Posted August 29 6 hours ago, Public_Swan said: Thank you! What I'm trying to do is morph the schlong based on experience using a different mod which does also offer bone scaling. Therefore I thought there might be a bone which the girth gets calculated off of. There is no girth override, right? Only for orifice positioning. I haven't messed with it, but there must be a way for you to do it. There are girth overrides for each race in the ABC config after all. So the tools are likely there for you. 1
user2390852 Posted August 29 Posted August 29 There is probably some very easy way to do this, but I am new and couldnt find it, but is there a way to make this mod work with animals and creatures?
Bigglsby Posted August 29 Posted August 29 4 hours ago, user2390852 said: There is probably some very easy way to do this, but I am new and couldnt find it, but is there a way to make this mod work with animals and creatures? Configs are in place out-of-the-box. Just requires ABC, and select the ABC overrides in the fomod when installing. Works for almost all vanilla creatures (some just don't have reasonable bits to work with). 1
Bigglsby Posted August 31 Posted August 31 @asdt123123 I just finished an animation tagging project to update/clean up tags for Hentairim/SLove, going through over 3k animations stage by stage. In the process, I made appropriate (to me) saves to my PPA position tagging. Offering it up here if you want to include or update the shipping files for your distribution. It uses as a foundation your asdt tags, and the assist tags from the fomod. So addendum/correction to those as a base. aa_updated_ppa_tags.json 2
OnionHeart Posted September 1 Posted September 1 As seen from the photo, the red x shape from the debug feature is not centered in the vaginal cavity, but sinks down closer to the clitoris. This leaves gaps in the hole on the side closer to the anus when looked at from certain angles. So I tried the backspace feature. I chose the edit hole positions, then vagina. I used shift key to switch to up and down controls, and while I noticed that the message box in the upper left corner did show changes in the Z axis, there were no actual changes to the position of the hole. I even moved the z axis by 50 points! I then tried shutting off this mod's ability to control openings in the SKSE menu, letting SMP-CBPC handle it. That did close the gap but it also completely shut off the collisions for some reason. Anybody know what I'm doing wrong?
BonitaMussolini Posted September 1 Posted September 1 (edited) 2 hours ago, OnionHeart said: As seen from the photo, the red x shape from the debug feature is not centered in the vaginal cavity, but sinks down closer to the clitoris. This leaves gaps in the hole on the side closer to the anus when looked at from certain angles. So I tried the backspace feature. I chose the edit hole positions, then vagina. I used shift key to switch to up and down controls, and while I noticed that the message box in the upper left corner did show changes in the Z axis, there were no actual changes to the position of the hole. I even moved the z axis by 50 points! I then tried shutting off this mod's ability to control openings in the SKSE menu, letting SMP-CBPC handle it. That did close the gap but it also completely shut off the collisions for some reason. Anybody know what I'm doing wrong? After moving the axis did you hit "enter" to set that axis? You won't see it move in real time without hitting enter after moving it. This lets you temporarily set the spot you want, which can then be confirmed by hitting backspace again and choosing "save". If another menu pops up after that, confirm to overwrite that targets PPA Config and bam you're good to go. Don't turn off the handling in PPA unless you really prefer your CBPC setup. Edited September 1 by BonitaMussolini
Ryo95 Posted September 1 Posted September 1 On 8/28/2026 at 4:37 PM, Bigglsby said: For purposes of the girth setting in this mod, it is a mix of model size (schlong mods), and other PPA settings in order to balance how much an orifice opens. At default, it (likely) matches the author's publishing setup, but not necessarily yours. It is a rough estimate of the diameter of a given schlong, but it isn't defined in any way, just a relative measure for tuning. Between the girth settings, and the opening offset settings, find a balance that gets the openings to open enough for passage, but not over-open. It's purely visual tuning. Adjusting opening offsets will likely require adjusting your girth settings to re-balance. On my setup, the Girth setting does absolutely nothing. Only the vagina scale has an effect on the vagina opening.
asdt123123 Posted September 1 Author Posted September 1 23 hours ago, Bigglsby said: @asdt123123 I just finished an animation tagging project to update/clean up tags for Hentairim/SLove, going through over 3k animations stage by stage. In the process, I made appropriate (to me) saves to my PPA position tagging. Offering it up here if you want to include or update the shipping files for your distribution. It uses as a foundation your asdt tags, and the assist tags from the fomod. So addendum/correction to those as a base. aa_updated_ppa_tags.json 185.97 kB · 1 download I'll test it out when I've got some time. If you managed to accurately tag all those animations you're a mad man, that's a lot of work. So we all owe you a thanks for your time. This database will be helpful for tons of other projects like @crajjjj's mod too. 3
Bigglsby Posted September 1 Posted September 1 1 hour ago, asdt123123 said: I'll test it out when I've got some time. If you managed to accurately tag all those animations you're a mad man, that's a lot of work. So we all owe you a thanks for your time. This database will be helpful for tons of other projects like @crajjjj's mod too. Yeah, it took over a month. Daily, cycling animation through animation. I honestly don't want to think about the number of hours. But it was a project that I felt capable of. I can kinda follow coding, but I'm not a coder. I'm not one to make textures, or convert armors, or make animations... but I can grind through mindless data. Very happy to be finished though. :) 5
Bigglsby Posted September 1 Posted September 1 1 hour ago, Ryo95 said: On my setup, the Girth setting does absolutely nothing. Only the vagina scale has an effect on the vagina opening. That's odd. Do you have PPA being in control of the physics? Is it set up to allow SMP to take over (shouldn't for this purpose)? If PPA is running physics, the girth defines how much is opened, with the Vag scale basically being the capped values.
Ryo95 Posted September 1 Posted September 1 2 hours ago, Bigglsby said: That's odd. Do you have PPA being in control of the physics? Is it set up to allow SMP to take over (shouldn't for this purpose)? If PPA is running physics, the girth defines how much is opened, with the Vag scale basically being the capped values. Well, I have HandleOpeningPhysics = true in my ppa config file.
OnionHeart Posted September 2 Posted September 2 16 hours ago, BonitaMussolini said: After moving the axis did you hit "enter" to set that axis? You won't see it move in real time without hitting enter after moving it. This lets you temporarily set the spot you want, which can then be confirmed by hitting backspace again and choosing "save". If another menu pops up after that, confirm to overwrite that targets PPA Config and bam you're good to go. Don't turn off the handling in PPA unless you really prefer your CBPC setup. Unfortunately, pressing enter doesn't change anything either. It's possible that maybe I'm just looking at the debug targets incorrectly. I don't know.
Bigglsby Posted September 2 Posted September 2 2 hours ago, Ryo95 said: Well, I have HandleOpeningPhysics = true in my ppa config file. Weird.. Reaching, but is your schlong-bearer a custom race? Is your schlong using bones other than what is in the setup? Default bones are good for SOS/TNG, not sure about others... If it doesn't recognize the bones (or race), it can't recognize, so girth wouldn't apply. If you turn on the debug to turn on penis bones, does it show anything?
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