cybercheese Posted January 7 Author Posted January 7 On 12/31/2025 at 4:27 PM, nilead said: Hmm... some quesions, if i may. Does it use UV coordinates to determine tatoo location? Or naming convention? If its UV - are those UNP and CBBE UVs? It uses a hand-painted map of the CBBE body texture. From what I know the UV maps from UNP and TBD are close enough that there shouldn't be any issues, but if there are let me know. On 12/31/2025 at 7:55 PM, grosaprap said: Add a field letting the user to pick where the unpacking of the BSA files are and/or only unpack one BSA at a time, process the files then delete them. Just to avoid filling up a hard drive. This is a good idea, but would require a fundamental redesign of how the mod processes files, so I'm not sure if I'll be able to do this. On 12/31/2025 at 7:55 PM, grosaprap said: For some reason the temp files didn't get deleted. I can look into this. On 1/1/2026 at 7:24 AM, DonQuiWho said: If not, is it resafe just to rename the .exe file ourselves, or will it affect the mod's functionality if we do? It is absolutely save to rename the executable file. 3
Nappless Posted January 9 Posted January 9 Every time I press start the application crashes. Does anyone know what could be causing this? Running exe from MO2
Hoxet Posted January 13 Posted January 13 On 1/9/2026 at 7:16 PM, Nappless said: Every time I press start the application crashes. Does anyone know what could be causing this? Running exe from MO2 I have the same problem now, even though - the app was working few days ago
cybercheese Posted January 16 Author Posted January 16 On 1/13/2026 at 1:38 PM, Hoxet said: I have the same problem now, even though - the app was working few days ago Did you download an update? or did it just stop working?
Hoxet Posted January 16 Posted January 16 2 hours ago, cybercheese said: Did you download an update? or did it just stop working? Tried updating - still the same
cybercheese Posted January 16 Author Posted January 16 1 hour ago, Hoxet said: Tried updating - still the same Does it work if you hit the Clear Cache button first?
Hoxet Posted January 16 Posted January 16 10 hours ago, cybercheese said: Does it work if you hit the Clear Cache button first? Cleared cache and it worked 😆 1
Ensom Posted February 7 Posted February 7 (edited) I'm having problems processing Alpia Scribbles Slavetats Pack with this tool. The program seems to work fine except for errors messages telling me "The system cannot find the path specified. (os error 3)" when trying to extract Alpia Tats and one of Marts Slavetats specifically "Fill my Belly". Not sure why its having a problem as they are all set up the same an in the same location. (I've Packed all my tats into BSA) I've tried installing Alpia's Tats as All in one and separately but when I get my final settings.txt output it excludes all except 1 of Alpia's tats. Zaki's and Marts tats Seems to process fine as most of them I think show up in the settings.txt. I've attached a Configurator log and the settings.txt output if that helps any settings.json RtatsConfig.log Edited February 7 by Ensom
Loopmc Posted February 27 Posted February 27 Seeming to crash when used with the AIO slavetats, specifically the Deviant folder. Diagnosed by moving folders containing different tats out of the skyrim folder until the tool could run without crashing. Clearing Cache did not help, on the latest version.
verydarknut Posted March 18 Posted March 18 Can't get bsa-processing to work. Tried running through MO2, always get the error "The system cannot find the path specified." for the tats in bsa. Even installing the bsa and slavetats.json into my skyrim-data folder and running the configurator without mo2 did not work. But using the same textures as loose files worked just fine.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now