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False save corruption


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Posted

Hi, i am having an issue with what i assume is a false save corruption, affecting all my save files, where i have a message box on my screen, telling me that the save game is corrupt and cannot be loaded, while the game is actually loaded, and with unpaused menu i can walk around and load into areas with npcs and me being able to trigger scripts, just as if everything is normal, aside from a message box that sends me to a main menu.

It is a relatively new save, and i have Engine Fixes, so it is not a file size issue. What i did before that is update just 2 mods: Devious Curses and SLHH, after it started happening i tried uninstalling them and/or reverting to an old version (only curses had it)- same result. Logs don't tell me anything, but i will include them just in case i am overlooking something.

I can try cleaning with re-saver again, but i am not sure what to look for since it gives me no warnings.


Oh, and i have also had updated advanced nudity before, which i have just noted would spam my logs to the point where a 10 second test would lead to an almost gigabyte of aborted function calls from a single script in the same line, cleaning it with re-saver solved it. This makes me wonder if prolonged playtime has caused a corruption, but early saves should be playable, which is not the case.


Starting a new game is not an issue since these saves work, but i do not want it to get corrupted again if it is something persistent within my files.

Papyrus.0.log loadorder.txt

Posted (edited)

Something has broken SexLab's sslSystemConfig, and it's spamming the Papyrus log. You also have over 200 errors about missing scripts and script properties that should be fixed.

 

Which mod is providing _JSW_SUB_GVAlias.psc?

Edited by traison
Posted (edited)
1 hour ago, traison said:

Something has broken SexLab's sslSystemConfig, and it's spamming the Papyrus log. You also have over 200 errors about missing scripts and script properties that should be fixed.

 

Which mod is providing _JSW_SUB_GVAlias.psc?

sslSystemConfig is being overridden by SL Utility Plus, as for missing scripts, I swear, sometimes it feels like Vortex can corrupt some mods, something might need to get reinstalled again

as for the script, i actually didn't find it, the closest one is_JSW_BB_Compatibility from fertility mode, but people on forums were reporting that it can cause issues, though i've never had anything close to what is reported

_JSW_SUB_GVAlias is from Fertility Mode 3 Fixes and Updates.esp, compressed into bsa

Edited by angrykiwi
Posted
7 hours ago, angrykiwi said:

_JSW_SUB_GVAlias is from Fertility Mode 3 Fixes and Updates.esp..

 

That one is also broken, along with pw_componentmanagerscript. While there's a remote chance these Papyrus errors can break saves, I kind of doubt it in this case. What was the exact (including dots, commas and whitespace) error message you saw?

 

7 hours ago, angrykiwi said:

I swear, sometimes it feels like Vortex can corrupt some mods...

 

This was why I switched to MO2, but this was years ago. I would have assumed issues like these would have been fixed.

Posted
13 hours ago, traison said:

 

That one is also broken, along with pw_componentmanagerscript. While there's a remote chance these Papyrus errors can break saves, I kind of doubt it in this case. What was the exact (including dots, commas and whitespace) error message you saw?

 

 

This was why I switched to MO2, but this was years ago. I would have assumed issues like these would have been fixed.

If you are talking about logs, then it is all the same, but i highly doubt that they are affecting anything but the mods functions.

As for the message that i see on a screen, it is "The save game is corrupt and cannot be loaded" which is a Message Box with a prompt "OK". Normally, truly corrupted saves would have it pop up in the main menu and not allow you to load in. While in my case i load in properly and can walk around and interact with the world as normal, minus a message box on a screen.


"This was why I switched to MO2, but this was years ago. I would have assumed issues like these would have been fixed."

I think they did, but i have an old mod setup so something might have remained. Though it is still odd since link deployment method shouldn't jumble scripts if one is conflicting with another.

Posted

EDIT: Got it uncorrupted by removing ALL SLHH scripts from the save file, lol! Now i do really wish that authors give a warning that a new or clean save is required.

Posted
1 hour ago, angrykiwi said:

... "The save game is corrupt and cannot be loaded" ... Normally, truly corrupted saves would have it pop up in the main menu ...

 

This is coming from SkyrimSE.exe, so it's a proper save corruption message. There's probably validation checks that fail when the message pops up in the main menu. It showing up this late could indicate some kind of unexpected error - i.e. file topology is otherwise valid, but data is corrupted.

 

1 hour ago, angrykiwi said:

Though it is still odd since link deployment method shouldn't jumble scripts if one is conflicting with another.

 

Back in the Fallout 3 era, I made my own mod manager which was based on the same NTFS hardlinks that NMM/Vortex uses. The setup is otherwise very simple, but there's a few challenges:

  1. The user can mess with NTFS hardlinks in more than one way: disconnecting the original link, or unintentially modifying mod files to name a few.
  2. Tracking and making sure the correct files are linked when the load order is shuffled around.

The first one Vortex can't really do anything about, other than to try to maintain some kind of internal database of how things should be, and constantly keeping an eye on all linked files to try to spot external changes. The second one is where Vortex failed, and why I switched.

Posted
30 minutes ago, traison said:

 

This is coming from SkyrimSE.exe, so it's a proper save corruption message. There's probably validation checks that fail when the message pops up in the main menu. It showing up this late could indicate some kind of unexpected error - i.e. file topology is otherwise valid, but data is corrupted.

Thankfully it is resolved now, it was some script, though i do find it odd that it triggers save corruption flag. And i do also recall that removing this mod was causing the same issue but i did not pay attention to it since i was looking for a cause of CTD (had to regenerate LOD)


As for vortex doing dumb stuff, i was thinking about switching to MO before, but my load order is so massive, that i'd rather manually troubleshoot if something doesn't work as intended. Would have even stayed with nexus mod manager if skyrim SE wasn't a better game choice for modding.

Posted (edited)
8 minutes ago, angrykiwi said:

...it was some script, though i do find it odd that it triggers save corruption flag.

 

Well, it wouldn't be the first time:

 

16 hours ago, traison said:

While there's a remote chance these Papyrus errors can break saves, I kind of doubt it in this case.

 

The reason why I said I doubt it in this case is that usually we see save corruption and CTDs in much more horrible Papyrus situations. Would I game on your setup? Probably not, at least not seriously, but yours is far from the worst I've seen.

 

Just unlucky you found the one thing that Skyrim is allergic to, whatever that might be.

 

 

Edited by traison
Posted
2 hours ago, traison said:

 

Well, it wouldn't be the first time:

 

 

The reason why I said I doubt it in this case is that usually we see save corruption and CTDs in much more horrible Papyrus situations. Would I game on your setup? Probably not, at least not seriously, but yours is far from the worst I've seen.

 

Just unlucky you found the one thing that Skyrim is allergic to, whatever that might be.

 

 

I am actually curious what makes my over bloated setup (i do agree here, haha) bad for serious extended play? Before starting a new game to try some new mods, i was at the end game and had approximately the same setup with no CTD that i did not manage to fix, nor misbehaving mods.

Posted
5 hours ago, angrykiwi said:

I am actually curious what makes my over bloated setup (i do agree here, haha) bad for serious extended play?

  • 200 missing scripts and script properties is a bit much for me.
  • Something about furniture is broken in sslSystemConfig.
  • sslthreadslots seems like it might be broken.
  • JSW (Fertility Mode 3) might be broken.

Every missing script should be investigated, as it could be either harmless or a broken mod. I'm sub 100 myself and most if not all of those are coming from official CC content.

Posted
24 minutes ago, traison said:
  • 200 missing scripts and script properties is a bit much for me.
  • Something about furniture is broken in sslSystemConfig.
  • sslthreadslots seems like it might be broken.
  • JSW (Fertility Mode 3) might be broken.

Every missing script should be investigated, as it could be either harmless or a broken mod. I'm sub 100 myself and most if not all of those are coming from official CC content.

Thanks, gotta reinstall SL Utility Plus and fertility tweaks in this case.

as for missing scripts, that is going to be a fun adventure, do not recall something not working, but will be worth checking out, maybe there's some other mod functionality that i didn't know about due to a missing script

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