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Posted (edited)

Impact Play

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I did not create this mod. Ponzi Pyramid has retired from modding so he left these mods up for adoption.

This includes the old mod with some of my fixes.

Mod Description

Extension to Spank that Ass that distributes spank cream to various alchemy vendors and triggers STA during Sexlab Animations tagged as spanking,

 

Requirements

 

Installation

  1. Install as you would any other mod

 

For Modders

 

Spoiler

IP exposes a mod event API to control bump spanks in STA. This will only allow you to enable bump spanks if the player has enabled them. It's primarily intended to suppress them when inappropriate i.e. during defeat or other special situations.

 

int handle = ModEvent.Create("IPlay_ToggleBumpSpanks")
if handle
  ModEvent.PushInt(handle, abToggle as int)
  ModEvent.Send(handle)
endIf

 

Credit

  • Monoman1 for Spank that Ass
  • Ponzi for original Mod

 

Author/Permissions

Permissions remain the same as described in the dump post.

 

FOSS - Free and Open Source Software. You cannot keep these files strictly behind a paywall. Files must remain publicly available, free, and open source. Successors must similarly be FOSS

 

Changelog

0.1.2

Spoiler

- Fix Sexlab P+ spanking on animations not tagged with "spanking"

 

0.1.1

Spoiler

- Fix spanking not happening on all animations: I noticed that the original mod did not recognize many spanking animations, because it checked only SL thread tags not animation tags. This version should trigger more often.

 

 


  • Submitter
  • Submitted
    11/25/2025
  • Category
  • Requirements
    Sexlab,
    Spank that Ass SE,
    Container Item Distributor
  • Regular Edition Compatible
    No
  • Install Instructions
     

 

Edited by gerroth
Posted

Hope I'm not treading on someones foot, but also noticed some broken things on this one, so I just decided to also fix this one and re-release it. Probably not going to "continue" this project, just re-uploading it and providing some fixes.

 

Some remarks on the fix: STA often triggers its own spanks during aggressive animations, so its hard to tell, but the mod didn't work for me on most animations, cause the script checked thread tags and not animation tags. Once you change that the spanks go hard and heavy on any spanking animation and leave your characters ass nice and red.

 

Feel free report any other issues you might find.

 

 

Posted
8 minutes ago, myhouseatl said:

What exactly is the spank cream for?  Is it for post spanking? 

 

Thats some item from Spank that Ass, it soothes your characters butthurt debuff

Posted

This might be a hard no for a request but, is there a way you can add a spanking scene in Body Search for when your caught with to many lockpicks?  I thought it would be better than going straight to jail for having lock picks... Perhaps adding a small bounty as well.  Just, not straight to jail.

  • 2 weeks later...
Posted

This is great that you've been fixing these mods.  It's actually made me go back to Practical Defeat (Re-Animated) as it is pretty stable now, and you're fixes to various modules is just another reason to go back to this wonderful set of mods.

 

Just love the extra bits and pieces added by you and the original author compared to "standard" defeat mods that do great at the defeat itself, but has not real consequences.  These set of mods do.  Anyway,, ranting, just wanted to say thanks.

  • 3 weeks later...
Posted (edited)
2 hours ago, JohnConquest12 said:

any chance for companion support? I'm using this mod https://www.nexusmods.com/skyrimspecialedition/mods/80662

but whenever I spank a companion, the overlays apply to my player character instead of them

 

 

Oh, I get it.

 

The issue is that the script doesn't check if the player is victim.

 

Its probably very easy to stop it from happening on the player. However, not sure about applying it to the follower.

Edited by gerroth
Posted
6 hours ago, gerroth said:

 

Oh, I get it.

 

The issue is that the script doesn't check if the player is victim.

 

Its probably very easy to stop it from happening on the player. However, not sure about applying it to the follower.

Yeah, if it would stop doing that to my character it'll be great but having support for npcs would be even more awesome. I hope it's possible

Posted
4 hours ago, JohnConquest12 said:

Yeah, if it would stop doing that to my character it'll be great but having support for npcs would be even more awesome. I hope it's possible

 

This should work to remove the spanks on the dom player, but there's no spanking on NPCs mainly because there's no API for that by SPA (or I couldn't find it)

Impact Play v0.1.3.7z

Posted
On 12/29/2025 at 12:12 AM, JohnConquest12 said:

Sorry for the late reply i was busy with other stuff, I just tested the new version and it didn't work. It's still applying overlays to the player character

 

Post log

Posted
13 hours ago, JohnConquest12 said:

thanks, that makes sense. 

 

GetSubmissives apparently doesn't exist in your SL version, I assume you are using vanilla SL not SL+?

[12/31/2025 - 05:30:56PM] Error: Method GetSubmissives not found on sslthreadcontroller. Aborting call and returning None
stack:
    [IPlay_Main (FE272800)].IPlay_Main.OnAnimationStart() - "xuvlskcgieyenq" Line 42
[12/31/2025 - 05:30:56PM] IPlay: Player is victim False
[12/31/2025 - 05:30:56PM] IPlay: Victims []
[12/31/2025 - 05:30:56PM] IPlay: OnAnimationStart: started spanking

 

Hmm that will definitely make it more annoying to implement

Posted
5 hours ago, gerroth said:

thanks, that makes sense. 

 

GetSubmissives apparently doesn't exist in your SL version, I assume you are using vanilla SL not SL+?

[12/31/2025 - 05:30:56PM] Error: Method GetSubmissives not found on sslthreadcontroller. Aborting call and returning None
stack:
    [IPlay_Main (FE272800)].IPlay_Main.OnAnimationStart() - "xuvlskcgieyenq" Line 42
[12/31/2025 - 05:30:56PM] IPlay: Player is victim False
[12/31/2025 - 05:30:56PM] IPlay: Victims []
[12/31/2025 - 05:30:56PM] IPlay: OnAnimationStart: started spanking

 

Hmm that will definitely make it more annoying to implement

yeah i'm using regular SL and forgot to mention i'm still running game version 1.5.97

Posted
3 hours ago, JohnConquest12 said:

yeah i'm using regular SL and forgot to mention i'm still running game version 1.5.97

 

There's a lot of behavior differences between SL and SL P+, which makes this really annoying to fix.

 

Could you test this one please? Its such a hassle for me switch to vanilla SL and create the setup to test it there.

Impact Play v0.1.3-2.7z

Posted

Hello. I tested this with Sub Lola. She begged her Mistress for a spanking, got the animation "DF Nibbles Spanking (Paddle)". The animation played but STA did not advance at all. Could you take a look at it? Thanks.

Posted

1. Thank you for the mod.

2. I have no experience coding, and I'd like to add compatibility betwee STA and another mod I use.

3. If you have the time, where can I find the variable for spanking in xedit provided that it can be found there?  The mods I'd like to add compatibility to have specific triggers based on the presence of spanking in the animation tags, and I'd like to replace them with the spanking in this mod or the original STA.  Since there are variables in the UI for both number of spanks to max intensity and duration of fad time, that implies there's some value of spanking event I'm having trouble finding, and if I could track that down, I could start building my own compatibility patches.

4. I have tried but failed to reference _STA_SpankPlayerDetectSpell and _STA_SpankPlayerDetectMgef, but I'm willing to entertain the possibility it's because I'm incompetent.  If those were the right things to reference, please let me know, and I'll try again before further questions.

Posted
5 hours ago, Summonopolis said:

1. Thank you for the mod.

2. I have no experience coding, and I'd like to add compatibility betwee STA and another mod I use.

3. If you have the time, where can I find the variable for spanking in xedit provided that it can be found there?  The mods I'd like to add compatibility to have specific triggers based on the presence of spanking in the animation tags, and I'd like to replace them with the spanking in this mod or the original STA.  Since there are variables in the UI for both number of spanks to max intensity and duration of fad time, that implies there's some value of spanking event I'm having trouble finding, and if I could track that down, I could start building my own compatibility patches.

4. I have tried but failed to reference _STA_SpankPlayerDetectSpell and _STA_SpankPlayerDetectMgef, but I'm willing to entertain the possibility it's because I'm incompetent.  If those were the right things to reference, please let me know, and I'll try again before further questions.

 

Sorry but I don't really understand what you are asking for.

 

This mod triggers spanking by simply calling:

 

_STA_SpankUtil STA_API = Quest.GetQuest("_STA_SpankingQuest") as _STA_SpankUtil
STA_API.SpankAssBasic()

 

 

  • 1 month later...
Posted

do we absolutely need Container Item Distributor? Seems like its been abandoned by the mod author and known to cause issues. Can we use the mod without it? or any alternative for it like Container Distribution Framework, Skypatcher or something. 

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