Jump to content

Compeditae Order for EU5


Recommended Posts

Posted (edited)
3 hours ago, ayy_mao said:

@mylen.ploa I'm liking the update, fantastic work.

 

One thing I'm missing though is the Fascinare interaction. Did this get removed, or is there a new requirement that I don't know of?

It should still be there, I use it in my campaign on 1.3.2...unless 1.3.4 broke it, was busy generating images this week. Incidentally new update with new units are live.

 

image.png.f8f36386f9a7d422841a738110d80a76.png

 

I didn't have time to really playtest 1.3.4 at all this week since image generation takes hours. Lmk if there are any issues or if you have some more detail about the Fascinaire bug.

 

Check to confirm your ruler didn't accidentally convert out of Magistrian due to a PU  (base game bug)

 

The only requirement for the option to show is that you are Magistrian

potential = {
        scope:actor = {
            rm_country_ruler_is_regula_trigger = yes
        }
    }
Edited by mylen.ploa
Posted
13 minutes ago, mylen.ploa said:

The only requirement for the option to show is that you are Magistrian

I see, after I posted the option appeared everywhere, so idk what was going on beforehand. Weird. Thanks for the answer :)

Posted (edited)
20 hours ago, mylen.ploa said:

For point 1: That's weird because for me the Paelex bonus per Paelex is lower than the push to decentralization from vassals... What vassal type are you using? I know Paradox added some new types that push to decentralization less. I'm at full decentralized right now in my game. The main design for the mod is in fact to allow decentralized play. The intention of the Pealex buff is to still allow those trying to go centralized to do so since the mod kind is balanced around you having many vassals for religious influence. Each vassal provides you religious influence which you use on rite of renewal, coloniae, baliscica, and other interactions. Otherwise players trying to go centralized will find it impossible to. At least that is the intention. It's coded to be slightly lower than the default vassal decentralization rate.

 

For point 2: Countries in unions cause problems because I currently don't have something that prevents the AI from having your player character unconvert from the many many different random events that can trigger it, or the parliament issue, or many other ways, without introducing lots of potential conflicts to the mod with other mods folks might want to use (or even just vanilla updates). This causes many systems from breaking. It's a known issue with no good fix. Although I could possibly force the player to lose the union...

 

You could always just annex your union partner before converting, just a slightly later start. Or in debug mode do ~ -> annex [TAG] (no achievements for debug mode)

Hmm that is funny, you've actually thought of it

 

point 1 Okay maybe i've mixed up patches and betas and whatever.

Paelex is +0.25 centralization (per paelex?), while vassal is -0.02 decentralization, is that correct ?

I've got 16 vassal, 1 fiefdom. Looking in details the math doesnt add properly so i'm not sure what i'm missing here (supposed to get -0.32 for vassals and +4 for paelex)

 

image.png.5cf686c09f662beb90302768d4c36cbd.pngimage.png.9db64941ca41ec641f360bc4f7f86cf8.png

 

point 2 : good idea, actually haven't thought of that, thanks !

 

Edited by haewyr
Posted (edited)
2 hours ago, haewyr said:

Hmm that is funny, you've actually thought of it

 

point 1 Okay maybe i've mixed up patches and betas and whatever.

Paelex is +0.25 centralization (per paelex?), while vassal is -0.02 decentralization, is that correct ?

I've got 16 vassal, 1 fiefdom. Looking in details the math doesnt add properly so i'm not sure what i'm missing here (supposed to get -0.32 for vassals and +4 for paelex)

 

image.png.5cf686c09f662beb90302768d4c36cbd.pngimage.png.9db64941ca41ec641f360bc4f7f86cf8.png

 

point 2 : good idea, actually haven't thought of that, thanks !

 

The Paelex +0.25 is supposed to only affect the Paelex country once. Not multiple times. Also it is not supposed to affect you the player. As the Magister you are supposed to only get +0.02 centralization per Paelex. The only time I have seen +0.25 is when I had a Paelex become my Reagent but it was only +0.25 total, not multiplied by the number of Paelexs' there were.

 

If you are getting +0.25 per Paelex vassal then either Paradox broke something in 1.3.4 or there is some other issue. What patch did you start your save on? Does this happen on a new game? Your modifier is +1.7, which isn't a multiple of +0.25.

 

Paelex's are not only your female vassals. Any female led Magistrian nation counts. Take a look at how many are in the International Order. You may have been affected by a bug in one of the versions of the mod I released where rebels were always being converted to Magistrian. That version was up for about a day before I fixed it. If so you'll have to pick an earlier save and update to the latest mod version. Either that or open up the console and do something like effect = { TAG = { change_country_religion = religion:<religion_tag> } }, debug mode will show you their tag.

Edited by mylen.ploa

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...