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Compeditae Order for EU5


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Posted
1 hour ago, Raptor375 said:

 

I'm just using ChatGPT for it. I've only done the accounting so far and here's an updated version of it. Let me know if you want any changes. I'll work my way through the rest later this week.

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I think chatGPT can be included in the main repo. Thanks for letting me know.

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Posted

Any way to fix not being able to move your daughters to your court/ form a royal marriage with your vassals? seems like a huge oversight, there's way to do it with a console command for some reason

Posted (edited)
9 hours ago, Sadist12345 said:

Any way to fix not being able to move your daughters to your court/ form a royal marriage with your vassals? seems like a huge oversight, there's way to do it with a console command for some reason

Royal Marriage cannot be modded unfortunately. It would require rewriting the entire system from scratch as custom country interaction. On the todo list. It is relatively low priority due to how complicated it would be. There is a system to auto marry those who become Paelex and I'll add some other interactions to controlling who is Paelex better.

 

Edit: 0.5.1 should have ways for you to workaround the problem with the new character interactions. Let me know if there are any issues

Edited by mylen.ploa
Posted (edited)

image.png.87ae64698a81c48d4f1e7aaa94ede56d.pngimage.png.0c44bba6f53edaa6833a7c80d34a81cc.pngimage.png.8ee9e297ba2c2fa7ea224350b8661d25.png

Successfully got custom character generation (I think) working after many hours. Mostly just ensuring characters have 'average' values for what Paradox defined in the base game. There is a range of values to avoid 'same face syndrome' but not sure if it will be enough in range. There's not many hair styles in the base game.

 

On paper consort action should generate a random one. Also wrote a script to fix character generation for courts to generate more female characters + pruning logic as the game basically mostly generates males. It's going to require some testing to ensure nothing is weird with the script.

 

Will work on character interactions next:
1) Designate Paelex Heir
2) Move Character to Magister Court
3) Force Vassalization
4) Retire Paelex

By then there should be more images to replace for privileges from raptor.

 

If anyone has a save game right before a civil war initiated by the Famuli let me know I haven't had one yet and I want to test to make sure nothing is weird.

image.png.fadfe33dc5be213631d27eb44e8f9622.png

 

Character UI is now expanded so you can view the characters in more detail.

Edited by mylen.ploa
Posted
19 hours ago, mylen.ploa said:

Royal Marriage cannot be modded unfortunately. It would require rewriting the entire system from scratch as custom country interaction. On the todo list. It is relatively low priority due to how complicated it would be. There is a system to auto marry those who become Paelex and I'll add some other interactions to controlling who is Paelex better.

 

Edit: 0.5.1 should have ways for you to workaround the problem with the new character interactions. Let me know if there are any issues

fixed that in a roundabout way by installing "Recruit to Court" mod, to make them back into your own courtiers

you can technically invite any character, so it might be too OP for what the mod intends

Could there be a way to implement this but limit to your own dynasty/religion

https://steamcommunity.com/sharedfiles/filedetails/?id=3608834272

Posted (edited)
43 minutes ago, Sadist12345 said:

fixed that in a roundabout way by installing "Recruit to Court" mod, to make them back into your own courtiers

you can technically invite any character, so it might be too OP for what the mod intends

Could there be a way to implement this but limit to your own dynasty/religion

https://steamcommunity.com/sharedfiles/filedetails/?id=3608834272

I already added a move famuli to court interaction that allows you to move them to any court not just your own. If you need to move children there's an ingame option from vanilla for that.

 

image.png.f0abc148dc1d5b9eea78adebee2c1196.png

Edited by mylen.ploa
Posted
On 11/24/2025 at 12:04 AM, mylen.ploa said:

 

Can be done to any foreign country female adult doesn't have to be a ruler. Maybe they have some modifier that makes the individual not interactable?

Also be aware that fascinare costs 5 religious influence unless you have sacred lies. Maybe I should move that to before character selection though.

I'm using religious influence as a proxy for mana. You can get religious influence via:

Every Paelex

Every Coloniae

Base Gain

Sacredos Approval
 

 

 

Okay it seems to work that way, I used some cheats to get the Spy Network, because it doesn't seem worth it to actually do it to courtiers of foreign rulers. Even for their wives it seemed pointless... I think maybe this needs some balance.

 

The Coloniae building doesn't gain you religious influence, I think that is a bug then? I build hundreds of it because they are very strong because of the proximity cost reduction. I think that is a very nice buff.

 

Another suggestion: something should be done about the marriage union that you get with your Paelices. Currently, it's just a vanilla marriage union which is essentially useless. I think it would be nice to have some features in it that are separate from the Compeditae Order IO. Or maybe have them be the same? I don't really know. There is one bug here though: if you interact with a Paelex country to change their ruler, it bricks your Marriage Union and you need to wait for it to be re-created by the game. I think maybe this could be solved by making the "Perform Rite of Renewal" interaction be part of the marriage union instead of a character interaction?

Posted (edited)
1 hour ago, ayy_mao said:

 

Okay it seems to work that way, I used some cheats to get the Spy Network, because it doesn't seem worth it to actually do it to courtiers of foreign rulers. Even for their wives it seemed pointless... I think maybe this needs some balance.

 

The Coloniae building doesn't gain you religious influence, I think that is a bug then? I build hundreds of it because they are very strong because of the proximity cost reduction. I think that is a very nice buff.

 

Another suggestion: something should be done about the marriage union that you get with your Paelices. Currently, it's just a vanilla marriage union which is essentially useless. I think it would be nice to have some features in it that are separate from the Compeditae Order IO. Or maybe have them be the same? I don't really know. There is one bug here though: if you interact with a Paelex country to change their ruler, it bricks your Marriage Union and you need to wait for it to be re-created by the game. I think maybe this could be solved by making the "Perform Rite of Renewal" interaction be part of the marriage union instead of a character interaction?

Coloniae building buff does work afaik unless Paradox broke something again in the latest beta patch. It won't show up in the UI though. It is 0.005 monthly influence per location, does not stack with building level. The reason it is done via script is because the country level modifier on the building doesn't work

 

image.png.06c1a9a81283dd818fc5e313fcfc1ce9.png

 

Fascinare is considered a work in progress. It will work better once I code in the feature from CK3 where wives can seize power and actually try to convert the nation. Will have to wait until after holy sites are in game though as it would be quite broken OP otherwise. I might reduce the spy network cost in the meantime since there already is a religious influence cost.

 

Two ways to use it currently:

1) Early game: Get good stat courtiers into your court. After converting a non important individual you can invite them to your court. You can then land them and they will start generating discipula/sacredos over time. The generation of discipula/sacredos is capped by the skill of the prefect.

2) Mid/Late game: spam coloniae in their nation and then convert the ruler. They will convert the nation once over 40% of the pop are Magistrian (idk if this is achievable though)

 

Marriage Union should probably be deleted from ingame. It's insanely buggy in vanilla and not really needed since the Compeditae Order IO does the same job but better. For vanilla I'm not sure why it even exists, it doesn't really function well

 

-------

Other thoughts: even though I coded the new character templates to have variations there is still too much of the same face problem. I might need to go through and allow things to be more varied again. Thoughts? A shame there's so few appearances in game, would need some mods to add more.

 

 

Edited by mylen.ploa
Posted

image.png.8e559af7f58a73c765e5680d7e4445f8.png

What's Compeditae Maitenance in this situation and why am I being penalised twice? Is it like in the CK3 mod where I'm getting penalised for unlanded wives? 

My vassals are also having this penalty applied anyway.

Posted (edited)
5 hours ago, Sadist12345 said:

image.png.8e559af7f58a73c765e5680d7e4445f8.png

What's Compeditae Maitenance in this situation and why am I being penalised twice? Is it like in the CK3 mod where I'm getting penalised for unlanded wives? 

My vassals are also having this penalty applied anyway.

Ah yes, I should add a UI element somewhere in the IO to explain it but I'm not sure how to do that.

 

Lore wise it's supposed to represent the diffusion of the Magister's power as more and more are assimilated into the Compeditae. In game terms, it is supposed to slow down AI and player conversion in order to ensure that the original 3 estates do not fully vanish as the base game is not really designed to have those 3 estates not be present.

 

Compeditae Maintenance can be reduced by increasing Compeditae Capacity which is currently only available via three Tech Advances. I will add some ways to increase it via holy sites once holy sites are added.

image.png.4f5dd098d2d822230969fe32d18872fd.png

 

To overcome Compeditae Maintenance you can use the Council Action Convert Province which adds a very high flat +60-80 conversion rate. Alternatively buildings (Coloniae) and estate privileges (Freedom of Association, Quadriennium Obligatio, Expand Magistri Substantia) which apply global or local conversion to magistrian are not affected.

 

Looking at the code I need to fix the logic since the scale is off, the following will be what the logic is in the next update. More or less only religious unity matters in the current one.

 

image.png.a751bed87e484fdb39cf60ef9074ffa8.png

 

Edit: new tooltip in upcoming version

image.png.ad8e7990ef76cef343270168e95970bc.png

 

Edited by mylen.ploa
Posted (edited)
21 hours ago, ayy_mao said:

 

Okay it seems to work that way, I used some cheats to get the Spy Network, because it doesn't seem worth it to actually do it to courtiers of foreign rulers. Even for their wives it seemed pointless... I think maybe this needs some balance.

 

The Coloniae building doesn't gain you religious influence, I think that is a bug then? I build hundreds of it because they are very strong because of the proximity cost reduction. I think that is a very nice buff.

 

Another suggestion: something should be done about the marriage union that you get with your Paelices. Currently, it's just a vanilla marriage union which is essentially useless. I think it would be nice to have some features in it that are separate from the Compeditae Order IO. Or maybe have them be the same? I don't really know. There is one bug here though: if you interact with a Paelex country to change their ruler, it bricks your Marriage Union and you need to wait for it to be re-created by the game. I think maybe this could be solved by making the "Perform Rite of Renewal" interaction be part of the marriage union instead of a character interaction?

Based on your report, I have spent the past 4 hours looking into AI cabinet action behavior. The current version should on paper have a Fascinare'd ruler start converting the nation to Magistrian using Cabinet Actions. After the nation reaches around 40 they should officially convert the nation to Magistrian. Please let me know if that is not the case as I have not yet tested if both work, just implemented them. I had to fix a ton of base game AI issues in order to even get conversion (religion and culture) working

image.png.6598113b48cdf4b7ad87ae73deff2722.pngimage.thumb.png.5e9e92174d5e36b84340738806134542.png

(Note the trigger else is not a carve out for regents they have the same ai will do chance prerequisite is for some optimization stuff for ai)

Edited by mylen.ploa
Posted

@mylen.ploa I installed the newest version from the loverslab downloads and the Coloniae building still doesn't give me religious influence.

 

A more concerning bug is that some countries that I forced to become Magistrian in a war, turn back to Catholic without notice. I think maybe they have some sort of event where the majority-Catholic country turns Catholic? But this is really annoying when it's literally a country ran by a Paelex

Posted
On 11/22/2025 at 10:48 AM, Katkilktel said:

Is there a way to make the images more nsfw ? 

Yes there is, if you wish you can check my messages in the Ck3 regula magistri thread, i have some leftover credits on novel ai, if you guys want it i can nudify some of them.

Posted
15 minutes ago, sexsexsexbrosex said:

Yes there is, if you wish you can check my messages in the Ck3 regula magistri thread, i have some leftover credits on novel ai, if you guys want it i can nudify some of them.

 

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Posted (edited)
2 hours ago, sexsexsexbrosex said:

 

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Or alternatively, i have made a bit adjustments and made it bit more thematic, i dont know how theese can be used or if you wish not used but i have genrated theese too; ( I think its a bit extreme lmao)

IMG_7215.png

Edited by sexsexsexbrosex
Added something
Posted (edited)
11 hours ago, ayy_mao said:

@mylen.ploa I installed the newest version from the loverslab downloads and the Coloniae building still doesn't give me religious influence.

 

A more concerning bug is that some countries that I forced to become Magistrian in a war, turn back to Catholic without notice. I think maybe they have some sort of event where the majority-Catholic country turns Catholic? But this is really annoying when it's literally a country ran by a Paelex

 

Coloniae gives religious influence passively it won't show up in the in game modifier UI because applying it at the building level does not work. You can only apply local modifiers (not global country ones) except for "capital only" buildings. It will tick up at the turn of every month for every 2 locations with coloniae. It does not stack with building levels. I've tested this quite a few times. Unless you have a savegame you would like me to look at. You can notice this by observing the religious influence number at the turn of the month, it will tick up twice in the UI (the second tick may happen a few hours into the 1st day).

Regarding the events turning countries catholic again yes that is possible. There's nothing I can realistically do about it right now though because I took a look in the codebase and there are dozens of events causing religion changes. If I tried to override each one it would cause way too many problems maintaining the mod from one version to the next as I'd need to do a diff for every single file every update (if anything there's already way too many files I need to check every update right now). That said I have gotten countries to force convert after wars and remain Magistrian. This is more of a base game issue.


For now:
If the ruler does not convert the Paelex will remain attempting to convert the country to Magistrian and if the country population hits 40% will convert the nation back to Magistrian. So if an event flips the country's religion that is not a big deal.

Otherwise, you will have to just convert them back again (eg via Fascinare). It's unfortunate but there's no great way for me to prevent it. There is no on_action in game for character conversion nor a way to block a character from converting.

 

:x
 

Btw this issue is not restricted to only catholics, can be orthodox too. I've even had my ruler get converted due to being in a PU. There's a few different events triggered by estates too. It's really unfortunate. I'll try to think of a better solution but I don't want a monthly check with permanent character flags since that will cause problems with the future anti-magistrian coalition mechanic.

 

@sexsexsexbrosex Feel free to coordinate with raptor on generating new art.

 

On another note if anyone wants to fanangle around with the country flag system (it's way too convoluted) the new magistrian holy orders could use some non Teutonic/Knights/Livonian themed flags.

 

https://eu5.paradoxwikis.com/Flag_modding

 

The reason the country titles for the magistrian orders are weird is I discovered the only way to get okay country titles is to override a gigantic file that will cause update problems in the future so I decided to just keep them as they are "High Theocracy of <Country Name>"

Edited by mylen.ploa
Posted
On 11/21/2025 at 3:02 AM, mylen.ploa said:

1) Run the new estate privilege images through AI to convert them to females.

Where can i find these images? Idk where to find them so i could modify.

I am looking forward to collabrate with raptor, 

 

now the only problem is i am out of credits ( as i created copious amount of images for experimental use) things have to wait a little as creating theese pictures cost money for me, (as in 2000 credits for 4,70 dollars, a picture is like 17 credits after the 30 free uses spending this much money is not big of a issue for me as it is win win ultimately) yet i have to save a bit of money before i do more. If you guys would like to give it a shot you are welcome to try. 

 

alternatively we can maybe find a impainting supporting offline AI, which would be freeish. But to be honest NovelAI is pretty cheap.

 

about the experimental images, If you wish, i can post these if wanted, maybe you could find a use for them

Posted (edited)
1 hour ago, sexsexsexbrosex said:

Where can i find these images? Idk where to find them so i could modify.

I am looking forward to collabrate with raptor, 

 

now the only problem is i am out of credits ( as i created copious amount of images for experimental use) things have to wait a little as creating theese pictures cost money for me, (as in 2000 credits for 4,70 dollars, a picture is like 17 credits after the 30 free uses spending this much money is not big of a issue for me as it is win win ultimately) yet i have to save a bit of money before i do more. If you guys would like to give it a shot you are welcome to try. 

 

alternatively we can maybe find a impainting supporting offline AI, which would be freeish. But to be honest NovelAI is pretty cheap.

 

about the experimental images, If you wish, i can post these if wanted, maybe you could find a use for them

If it'll cost you money you don't need to do it. I can get a local LLM up and running eventually. My hardware is definitely good enough. Just haven't gotten the time to setup everything as I've been busy writing mod systems, fixing game base bugs, and just playing EU5 itself (the furthest I have gone is 1370 lol). It'll probably take me a day to setup things to be runnable locally. I'll probably work on setting things up next weekend.

Edited by mylen.ploa
Posted
5 minutes ago, mylen.ploa said:

If it'll cost you money you don't need to do it. I can get a local LLM up and running eventually. My hardware is definitely good enough. Just haven't gotten the time to setup everything as I've been busy writing mod systems, fixing game base bugs, and just playing EU5 itself (the furthest I have gone is 1370 lol). It'll probably take me a day to setup things to be runnable locally. I'll probably work on setting things up next weekend.

Yeah, i learned of the stable diffusion method aswell, now the thing is my system should be able to run it aswell, i was about to say this; we have an option to do so like this aswell, if i can set it up, id rather use this than paying. I just have to learn how to use it, but if i am able to set it up, id be glad to help in a way, as i really wish to contribute, well in my own way.

Posted (edited)

Images from base game are found in main_menu/gfx/interface/icons/privileges.

----

Unrelated funny image. Turns out Albanian has no culture groups, so the code to pick the right ethnicity defaulted to native american (too many culture groups in America). I'll probably keep this just for the lols.

image.png.9643cbf00ace4d05bffa631c5a1f1bf2.png

Edited by mylen.ploa
Posted

Regarding the issue of conversion I've played a game where I successfully fascinare'd a country and the ruler is attempting to convert the nation to magistrian. However the various country events keep countering the provincial conversions and the country too large such that cabinet action conversion doesn't make a difference. Building coloniae seems it would take way too long/religious influence. I'll code in another way to speed up things. Either a cabinet action and/or another covert interaction.

Posted
1 hour ago, mylen.ploa said:

Regarding the issue of conversion I've played a game where I successfully fascinare'd a country and the ruler is attempting to convert the nation to magistrian. However the various country events keep countering the provincial conversions and the country too large such that cabinet action conversion doesn't make a difference. Building coloniae seems it would take way too long/religious influence. I'll code in another way to speed up things. Either a cabinet action and/or another covert interaction.

 

Thank you. The Coloniae and the Fascinare route both seem to take a very long time. My playthrough is around 1420 and the first Coloniae I built at the start of the game are barely starting to make stripes in the foreign countries where I built them (10%). Fascinare seems to take a huge amount of spy network: it seems much easier to just use the spy network to make a religious war cb and convert them by force.

 

Not really sure what could be done to fix these balance issues though, to be honest

Posted
14 hours ago, ayy_mao said:

 

Thank you. The Coloniae and the Fascinare route both seem to take a very long time. My playthrough is around 1420 and the first Coloniae I built at the start of the game are barely starting to make stripes in the foreign countries where I built them (10%). Fascinare seems to take a huge amount of spy network: it seems much easier to just use the spy network to make a religious war cb and convert them by force.

 

Not really sure what could be done to fix these balance issues though, to be honest

Fascinare is still pretty strong, I disbanded a coalition against me by using it...

 

I'll need to play around with it a bit. Many ideas of what to attempt but not 100% sure if they will work or how to code it. I might also hold off on it until later depending on how development works and have some sort of temporary placeholder.

In general am trying to aim for 3 viable playstyles

 

- Tiny Vassal Swarm (Struggle & Submission)

- Coloniae + centralization (Ritual Celebrations)

- Fascinare -> coup (Sacred Lies)

The 1st and 2nd are basically functional while the third is struggles right now.

 

Eg Covert Action:
> - Female ruler brings multiple nobles together and magister attempts a Lelouch vi Britannia style coup

 - Success => country flips Magistrian, convert % of nobles and pop in every location

 - Failure => civil war or country joins anti-magistrian IO (not yet implemented)

Eg Council Action:

> - Magister nation can send cabinet and/or relation action similar to "fund holy order (actually I can't tell how that is implemented) which applies a global convert to magistrian effect at the cost of 

 

Potential placeholders:

> - Change foreign coloniae to convert a % of the population instead of a flat number

> - Give the AI a custom cabinet action or passive activity that's better than the current one at converting the nation

> - Allow non Magistrian country AI to build coloniae

Posted
On 11/29/2025 at 2:12 PM, sexsexsexbrosex said:

Where can i find these images? Idk where to find them so i could modify.

I am looking forward to collabrate with raptor,

 

Documents/Paradox Interactive/EUV/mod/compeditae/main_menu/gfx/interface/icons/privilages

 

They are dds images though so watch out for that. I look forward to collabing with you as well. I'm just running them through Chatgpt right now as I don't have and credits for novelai nor do I wish to purchase some right now. There is only so much chat gpt can do so your assistance in making the images actually lewd/thematic helps a lot.

 

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