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Transfer Settlements - Vault 88 - Better Living Through Mods


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Transfer Settlements - Vault 88 - Better Living Through Mods

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This Transfer Settlements blueprint primarily makes use of the default build space to create a compact and player-navigable build with all the fixings. The two-atrium design provides a large living and food generation area to maintain high population levels.
 
Note. This blueprint comes as-is, since the SOEP vault elements appears to break the navmesh. Hence settlers may not be able to travel freely throughout the vault, but you can, and it looks fantastic.
 
 
Details on this build:
  • Main atrium serves as the welcome centre and living space for the settlers. Connects to a large medical facility and diner.
  • Medical facility features surgical bays, recovery ward, and bathrooms.
  • Diner also includes bathrooms, commercial kitchen, and walk-in fridge. Cryo smoke effects are used to sell the illusion.
  • Second atrium serves as hydroponics with the main floor as the primary source of food for the vault.
  • Atrium is connected to a large gym, laundry facilities, and four bunk spaces with connecting bathroom facilities.
  • Second level has benches, serves as a scenic place to hang around after work.
  • General store, clothing, and barber shop all have their own area.
  • Overseer has a suite with a full kitchen, conference room, bathroom, and office.
  • Additional lounge overlooking the main atrium houses a singing settler.
  • Opulent billiards room.
  • Areas that may get raider incursions feature gauntlets. Large hall bristling with heavy lasers, concrete barriers, and security doors.
  • Front gate is now heavily defended.
  • Large reactor room, additional hydroponics bay, and storage areas.
  • Features a dedicated Slocum's Joe!
 
Settlement Features
 
  • 43 bunks.
  • 130 food.
  • 1100+ defence.
  • 710+ power.
  • 1000 water.
  • Tier 3 Medical, Restaurant, Clothing, General Store.
  • Dedicated gym area.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Power mostly runs through conduits to minimise visible power lines.
  • Cat and dog added to the build.
  • No visual glitches observed from this build.
 
Requirements
 
Downloadable Content
  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Vault-Tec Cafe & Custom Vault Home (Optional)
  • Playable Workshop Arcade Cabinets  (Optional)
  • Coffee & Donut Workshop Pack  (Optional)
 
Hard Requirements
 
Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.
 
Soft Requirements
 
Nice to Have
 
Unrelated But Useful
 
Setup
 
Clearing the area is relatively straightforward:
  • Clear out the primary build area as you would normally. Note that you will likely need to remove girders and support structures along the wall to prevent clipping.
  • Clean up most of the security area save for the two desks and things half way past the door. Also remove the existing mats.
  • Reactor area can be cleaned but it is otherwise unchanged. The area with the vault door should be cleaned out on the left facing the Vault 88 sign.
  • The area leading to the water purifier can be given a light decluttering, or cleared out to the base tracks. The blueprint will work in both cases.
 
Build a Transfer Settlements console from Power > Miscellaneous in front of the main Vault Tec Workbench.
 
Note. Import should be done with Workshop Mode enabled.
 
Tasks After Import
 
Confirm that all power has been restored as expected.
 
Notes on Imports
 
Transfer Settlements recommends leaving the area after import and not return for 1-2 game days. However, I found that saving on site always crashes the game.
 
The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.
 
I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 
Note. This blueprint was tested with Transfer Settlements working under Stable.
 
Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.
 
Notes on Power and Performance
 
These blueprints often utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.
 
Warning for Dynamic Lighting Users
 
If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.
 
A Special Thanks To
 
Thank you to Caladon for creating the template that makes blueprints installable.
 
Updates
 
Version 1.0.1
  • Version 1.0.0 did not import properly in Anniversary Edition, missing part was added and confirmed correct.
  • Optimized Erotic Art for use with my Classic Erotic Art Re-Texture.
  • Added an optional Slocum's Joe coffee shop.
  • Changed the medical complex to create more privacy for the surgery bay.
  • Removed the unique Overseer's Desk. When done with the main quest line you can replace the generic version with the real deal.
  • Additional posters and changes to decorations.
  • Added some optional AE lighting
  • Added SOE light sources so the vault is not so dim and dark.
  • Added Arcade stations in the main atrium.

 


  • Submitter
  • Submitted
    11/14/25
  • Category
  • Requirements
    Transfer Settlements, Scrap Everything, Settlement Objects Expansion Pack, Homemaker

 

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