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about LAPF initiation


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Posted

recent days I'm trying mods and tuning load orders, and start's new game a lot.

each time I start new game, I have to tuning LAPF base settings via Lovers Exploit.

this does boring.

is there any way, like ini files or command line inputs, can done the settings easy?

Posted

what i did is i have start a new game with the basic mods i want to keep or 'essentials or fondamentals'  with all setting and best load order   than  a big save the one i always use is just before exiting the sewer !     this is a point where you can edit race and skills and my new game start  point   from here i can install mods that i want to test  and i do not worry for settings as they are saved already !

Posted

but, for TAMAGO club, it seems to check for some mods load order.

so after you init the essentials and then install mods you want to test,

TAMAGO club may tells you some load order have changed.

I dont known if this is just okey or it maybe done some bug to my game.

so I choose to start new game everytime,

 

for some lovers mods, like RaperS, can use ini files to set default values.

and for LAPF, it does use ini files. so I wondering why LAPF do not use

ini file to do atlest the very first time initiate. any reasons?

Posted

any reasons?

It's a good idea, and I wanted such thing for a long time. (Maybe not as strongly as you might be)

 

I don't see any reason not to try it. About the reason however.. who knows, really. There may or may not be the reason.

Most of the options in the spell should be replaceable by processing a batch text file. But I wouldn't guarantee if they are all replaceable, some of the actions that is supposed to be done with the setting spell 'may' be too complicated to do with the non-obse expressions. I don't know.

I haven't got chance for actually looking into it.

Posted

tamago always pop when touching the esm order files  but it is not so importante if you order it for better (no conflicts) !

 

the debug just indicats that the id ref has changed  and debug

 

the ini files for setting might be a good one  but when you want to change settings in game ?

Posted

so It really no harness for esp order change after tamago initiated? (of cause no conflicts)

in fact, I know hiyoko club may keep mod ID ref for child generate, but it seems not.

but I dont know why tamago club needs to keep mod ID ref.

 

setting spell should be kept. what I hope is read the default value from ini file when the mod set up first time.

that is the best way with least hurt I in my think

 

and I do know some setting may not be replaced by ini file, such as check BU mods for lovers BU settings.

but it should be much easier even without BU mods select.

Posted

The reason that tamago cares about your load order is because it stores npc ref data and all the tokens while it does not purge/initialize them at start up.

It has a failsafe feature that self-repairs messed load order, but that isn't always successful. Especially when you change the order between master plugins.

Posted

 

any reasons?

It's a good idea, and I wanted such thing for a long time. (Maybe not as strongly as you might be)

 

I don't see any reason not to try it. About the reason however.. who knows, really. There may or may not be the reason.

Most of the options in the spell should be replaceable by processing a batch text file. But I wouldn't guarantee if they are all replaceable, some of the actions that is supposed to be done with the setting spell 'may' be too complicated to do with the non-obse expressions. I don't know.

I haven't got chance for actually looking into it.

 

 

Got me curious, so I looked into it.

 

Several of the LwPK options are stored inside arrays, which can't be set directly from a RunBatchScript file. It would have to be similar to the .inis of BreakArmor or LoversChorus, just more complicated.  An example of what a section of a theoritical LwPK.ini would look like:

; Strip settings - Male position (Normal)
set xLoversPkrIniQuest.mode to 0 ; DO NOT CHANGE THIS
; For each slot setting: 0 = Wear, 1 = Remove, 2 = Random
; Upper Slot - Default: 0
set xLoversPkrIniQuest.idx to 0 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; Lower Slot - Default: 1
set xLoversPkrIniQuest.idx to 1 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 1
SetStage xLoversPkrIniQuest 10
; Hands Slot - Default: 0
set xLoversPkrIniQuest.idx to 2 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; Feet Slot - Default: 0
set xLoversPkrIniQuest.idx to 3 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; Head Slot - Default: 0
set xLoversPkrIniQuest.idx to 4 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; Shield Slot - Default: 0
set xLoversPkrIniQuest.idx to 5 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; Weapon Slot - Default: 0
set xLoversPkrIniQuest.idx to 6 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; Tail Slot - Default: 0
set xLoversPkrIniQuest.idx to 7 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; Torch Slot - Default: 0
set xLoversPkrIniQuest.idx to 8 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 0
SetStage xLoversPkrIniQuest 10
; One Piece Upper+Lower - Default: 2
set xLoversPkrIniQuest.idx to 9 ; DO NOT CHANGE THIS
set xLoversPkrIniQuest.setting to 2
SetStage xLoversPkrIniQuest 10

That would then be repeated three more times for the other strip settings.  Similar, though not quest so long section for phase timings.

 

Overall, possible, but very ugly.  And very easy to break.

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