dragongodmod117 Posted November 7, 2025 Posted November 7, 2025 I've just gotten a new PC, and after 2 weeks finally installed all my mods for Skyrim Special Edition correctly. I did a little bit of texture editing last night and now I can't load a save OR start a new game. The game was running before. I have a crash log but I don't understand it. HELP. Crash_2025_11_7_8-49-39.txt
traison Posted November 7, 2025 Posted November 7, 2025 2 hours ago, dragongodmod117 said: I did a little bit of texture editing last night and now I can't load a save OR start a new game. Why not undo your changes? data\TEXTURES\clutter\coin01_n.dds Or are you actually looking for an explanation for why the game is crashing? Gonna need a debugger attached to your game instance for that. Will be much easier to do one of the following: Undo your changes. Remove the mod currently providing coin01_n.dds. Compare your current coin01_n.dds to the one in the vanilla BSA archives. For starters, make sure the encoding and sizes are identical. Microsoft's DirectXTex will help with that. 2 hours ago, dragongodmod117 said: I have a crash log but I don't understand it. Time to switch was years ago: https://www.nexusmods.com/skyrimspecialedition/mods/59818
dragongodmod117 Posted November 7, 2025 Author Posted November 7, 2025 (edited) 2 hours ago, traison said: Why not undo your changes? data\TEXTURES\clutter\coin01_n.dds So, I originally removed it, but I had the same issue. 2 hours ago, traison said: Compare your current coin01_n.dds to the one in the vanilla BSA archives. For starters, make sure the encoding and sizes are identical. Microsoft's DirectXTex will help with that. I'm gonna be honest, I feel REALLY dumb now that you mentioned this... I must've exported it from GIMP too early and skipped one of my retexturing steps. Upon closer examination, BOTH coin01.dds and coin01_n.dds were set to 1024x2057. I really don't know HOW I missed that. I'm sorry for sounding so panicked and frantic. Thank you for the help. It runs now. I just don't get how that small of a thing will stop Skyrim from running. Reminds me of that picture of a coconut in Team Fortress 2 that, if deleted, the game doesn't run. Edited November 7, 2025 by dragongodmod117
traison Posted November 7, 2025 Posted November 7, 2025 (edited) 23 hours ago, dragongodmod117 said: I just don't get how that small of a thing will stop Skyrim from running. While these days non-square textures are allowed, I'm not certain non-2^n texture sizes are. Skyrim as far as I know supports neither of these. In other words, the dimensions were wrong (not square) and 2057 is not a valid size. The closest valid sizes would have been either 1024x1024 or 2048x2048. Edit: Apparently SE and/or AE supports non-square textures. Edited November 8, 2025 by traison
dragongodmod117 Posted November 8, 2025 Author Posted November 8, 2025 Yes, well when I checked the original coin01_n.dds, it was a 256x512. So just following the scalar, 1024x2048 is allowed. I just missed that retexturing step of ensuring the scalar didn't change when merging my texture layers. Thanks again.
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