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Posted
2 hours ago, dragongodmod117 said:

I did a little bit of texture editing last night and now I can't load a save OR start a new game.

 

Why not undo your changes?

 

data\TEXTURES\clutter\coin01_n.dds

 

Or are you actually looking for an explanation for why the game is crashing? Gonna need a debugger attached to your game instance for that. Will be much easier to do one of the following:

  • Undo your changes.
  • Remove the mod currently providing coin01_n.dds.
  • Compare your current coin01_n.dds to the one in the vanilla BSA archives. For starters, make sure the encoding and sizes are identical. Microsoft's DirectXTex will help with that.

 

2 hours ago, dragongodmod117 said:

I have a crash log but I don't understand it.

 

Time to switch was years ago:

https://www.nexusmods.com/skyrimspecialedition/mods/59818

Posted (edited)
2 hours ago, traison said:

Why not undo your changes?

 

data\TEXTURES\clutter\coin01_n.dds

So, I originally removed it, but I had the same issue.

 

2 hours ago, traison said:

Compare your current coin01_n.dds to the one in the vanilla BSA archives. For starters, make sure the encoding and sizes are identical. Microsoft's DirectXTex will help with that.

I'm gonna be honest, I feel REALLY dumb now that you mentioned this... I must've exported it from GIMP too early and skipped one of my retexturing steps. Upon closer examination, BOTH coin01.dds and coin01_n.dds were set to 1024x2057. I really don't know HOW I missed that.

 

I'm sorry for sounding so panicked and frantic. Thank you for the help. It runs now.

 

I just don't get how that small of a thing will stop Skyrim from running. Reminds me of that picture of a coconut in Team Fortress 2 that, if deleted, the game doesn't run.

 

Edited by dragongodmod117
Posted (edited)
23 hours ago, dragongodmod117 said:

I just don't get how that small of a thing will stop Skyrim from running.

 

While these days non-square textures are allowed, I'm not certain non-2^n texture sizes are. Skyrim as far as I know supports neither of these. In other words, the dimensions were wrong (not square) and 2057 is not a valid size. The closest valid sizes would have been either 1024x1024 or 2048x2048.

 

Edit: Apparently SE and/or AE supports non-square textures.

Edited by traison
Posted

Yes, well when I checked the original coin01_n.dds, it was a 256x512. So just following the scalar, 1024x2048 is allowed. I just missed that retexturing step of ensuring the scalar didn't change when merging my texture layers.

 

Thanks again.

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