maxqazwsxedc Posted November 5, 2025 Posted November 5, 2025 (edited) Kept getting these errors after directly copy pasted some monster assets to dd root folder (common\DarkestDungeon\monsters\castellan)etc, does anyone know what these mean? Edited November 5, 2025 by maxqazwsxedc
maxqazwsxedc Posted November 6, 2025 Author Posted November 6, 2025 17 hours ago, ItsHolo said: Check your Cultist Harpy monster folder and delete the fortifying vapours in the fx folder I deleted the 2 sprite.fortifying_vapours_target files in cultist_harpy monster folder but still get the same error codes before ctd This is my debuginfo if it's any help LOAD RAID SetupRaid ---- | - Darkest::UpdateStateInternal::<lambda_2>::operator () - | C:\Project\Darkest\source_code\game\app\app.cpp - 4266 Raid Load Assets ---- | - Darkest::SetupRaid - | C:\Project\Darkest\source_code\game\app\app.cpp - 1607 Raid Display Create ---- | - Darkest::SetupRaid - | C:\Project\Darkest\source_code\game\app\app.cpp - 1610 Raid Screen Load Assets ---- | - Darkest::SetupRaid - | C:\Project\Darkest\source_code\game\app\app.cpp - 1615 Raid Screen Initialize ---- | - Darkest::SetupRaid - | C:\Project\Darkest\source_code\game\app\app.cpp - 1617 Dungeon Controller Create and Load ---- | - Darkest::SetupRaid - | C:\Project\Darkest\source_code\game\app\app.cpp - 1625 Flashback ---- | - Darkest::SetupRaid - | C:\Project\Darkest\source_code\game\app\app.cpp - 1628 Raid Created! ---- | - Darkest::SetupRaid - | C:\Project\Darkest\source_code\game\app\app.cpp - 1630 LOAD RAID RaidStart ---- | - Darkest::UpdateStateInternal::<lambda_2>::operator () - | C:\Project\Darkest\source_code\game\app\app.cpp - 4271 Raid Start ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2934 Raid::Instance().loot.Initialize ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2936 Audio_InitBankCategory( AudioBankCategory::Types::k_wave_dungeon ) ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2942 New Raid ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2957 SetupNewRaid ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2982 Done ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2984 OnPreRaidStart ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2987 Raid::Start ---- | - Darkest::RaidStart - | C:\Project\Darkest\source_code\game\app\app.cpp - 2989
LussaVanor Posted November 10, 2025 Posted November 10, 2025 hmm... its associated with the spine, what mods are you using exactly? Also, and I'm assuming, if you are doing skin replacement, you have to make sure that the .atlas file is the same or matches the png file. There's also the .art file and make sure it's the same on the fx files too.
maxqazwsxedc Posted November 11, 2025 Author Posted November 11, 2025 On 11/10/2025 at 5:28 AM, LussaVanor said: hmm... its associated with the spine, what mods are you using exactly? Also, and I'm assuming, if you are doing skin replacement, you have to make sure that the .atlas file is the same or matches the png file. There's also the .art file and make sure it's the same on the fx files too. Thank you for the reply, there's a monster replacer mod I was using, but instead of installing the mod I just copied a few units' steamapps\common\DarkestDungeon\monsters folder and pasted to my game directory, this is likely the reason
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now