Bluegunk Posted October 26, 2025 Posted October 26, 2025 When putting together a basic follower using a game voice, like "femaleyoungeager", how does one do the Lipsync? There's no added dialogue - it's all basic as it comes. I've looked at a couple of other modded basic followers, and they don't have quests., or anything.
traison Posted October 26, 2025 Posted October 26, 2025 (edited) My first question would be, is there another follower that uses the femaleyoungeager voice type? Not all voices have fuz files for all lines of dialogue. Edit: There is: [00] Skyrim.esm (24BB49CD) \ Non-Player Character (Actor) \ 000A2C8F <HousecarlSolitude> So next question then is what exactly do you mean by "how does one do the Lipsync"? Do you get dialogue options? do you get speech audio? Edited October 26, 2025 by traison
Bluegunk Posted October 26, 2025 Author Posted October 26, 2025 Hi again! My understanding is when adding voice lines to mod-added followers the process is usually making a quest and building the dialogue before generating the Lipsync . But a bog-standard mod-added follower that uses the game follower package and one of the game voices (femaleyoungeager is widely used) - how do they acquire Lipsync? I took a look at some regular mod-added followers, and they don't have a quest package. And I've spent a fair bit of time poking around the CK. And left myself puzzled. I'm just trying to understand how these mod-added 'vanilla' followers acquire lipsync.
traison Posted October 26, 2025 Posted October 26, 2025 (edited) 11 minutes ago, Bluegunk said: My understanding is when adding voice lines to mod-added followers the process is usually making a quest and building the dialogue before generating the Lipsync . If you have actual voiced dialogue with new topics then yes, xma and lip files are combined into fuz files, and the file name is the topic form id and something else that uniquely associates it with the topic. You need none of that if you're adding new dialogue that isn't voiced and you have the FuzRoDoh mod installed because FRD takes care of the lipsync. 11 minutes ago, Bluegunk said: But a bog-standard mod-added follower ... how do they acquire Lipsync? My understanding is that as long as you don't add new topics, you don't need to do anything. I've made followers, and it only took adding them to the correct factions for them to be picked up by the vanilla follower dialogue quest, and thus the voice lines and associated lipsync. 11 minutes ago, Bluegunk said: I'm just trying to understand how these mod-added 'vanilla' followers acquire lipsync. To put what I said earlier another way, the fuz file (with audio and lipsync data) is associated to a topic in a quest, and the follower is associated with the quest usually via faction membership or some other criteria. For followers all you need is the "potential follower" faction I believe. The base game does the rest. Edited October 26, 2025 by traison
Bluegunk Posted October 26, 2025 Author Posted October 26, 2025 49 minutes ago, traison said: My understanding is that as long as you don't add new topics, you don't need to do anything. I've made followers, and it only took adding them to the correct factions for them to be picked up by the vanilla follower dialogue quest, and thus the voice lines and associated lipsync. Yes. That's how I thought it should be. Well thank you. You confirmed what I thought to be the case. OK, I'll take it from there. Thank you!
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