barjack Posted January 21, 2014 Posted January 21, 2014 I've checked texture size,tint mask saved as r8g8b8 24bits,,all shader flags are the same as vanilla head,,but somehow the game engine doesn't accept my tint masks.i've checked skintone.dds works on my customized body,,but it doesn't work on face mesh,,,maybe someone knows the reason here. and CK showed a warning message said i don't have a detail map,,even i've assigned 4 texture sets to it as vanilla one. you can get full package here http://www.nexusmods.com/skyrim/mods/49287/? and the headpart i'm using is uploaded below,,you can check it's shader setting is all the same with vanilla's head. femalehead.7z
barjack Posted January 21, 2014 Author Posted January 21, 2014 find a possible fix of tint masks,it works in game,but CK is still bugged. how to fix tint masks: add this line to Data\SKSE\SKSE.ini[Display]iTintTextureResolution=2048 my problem is related with this post http://www.loverslab.com/topic/16245-unable-to-change-follower-make-up-in-creation-kit/?p=364957 It seems like to be an old bug of CK,,still not solved skin tone problem
CGi Posted January 21, 2014 Posted January 21, 2014 interessting. if this can fix it, then this explains why i rarely have this bug as this entry in the SKSE.iNi is essential.
barjack Posted January 21, 2014 Author Posted January 21, 2014 interessting. if this can fix it, then this explains why i rarely have this bug as this entry in the SKSE.iNi is essential. it only fixed in game display,it's still bugged in CK.really annoying,,but,,at least i finally can add eyeshadow/lips,warpaint,tattoos,,,,and skin tone seems to be working too,i've checked again.
CGi Posted January 21, 2014 Posted January 21, 2014 Because SKSE is not injected into the CK, hence why we don't need to start the CK via the script extender as we need to do it for TESIV, FO3 AND FO:NV.
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