PlumboGiant Posted May 11 Posted May 11 (edited) So what's the actual feature list of this mod and what does it do? I think it's unreasonable to ask me to join a Discord just to read a mod description when it could be put right here on the forum Edited May 11 by PlumboGiant
Skömer Posted May 12 Posted May 12 5 hours ago, PlumboGiant said: So what's the actual feature list of this mod and what does it do? I think it's unreasonable to ask me to join a Discord just to read a mod description when it could be put right here on the forum If you ever figure it out be so kind and write it on the wiki so others dont have that problem too
1234odd Posted May 16 Posted May 16 The Permanent Lactation Phase is still broken when used with Human Cattle. The compatibility patches for Human Cattle does not seem to calculate the lactation progress properly. (Example: if the progress of the Permanent Lactation Phase is at 100%, Human Cattle's Lactation would be at 10% and it would be hard-stuck at 10%, the pawn cannot be milked unless they breastfeed, or is removed with dev/editor). Moreover, it seems like Permanent lactation phase seems to slow down the Lactation progress. Permanent Lactation Phase (or every instance of lactation or Cow) needs to be removed with cherry picker for it to be playable with Human Cattle. I'm not sure if this is the case for others though. Additionally, I used the 2.2.1 version of this mod, the May 10, 2026 version of Human Cattle from GitLab.
Nattly673 Posted May 31 Posted May 31 for the love of god undo what you broke in the human cattle "incompatibility" patch you made, it just brakes the integration between mods
stars911 Posted June 24 Posted June 24 Hybridge started 10 jobs in one tick. newJob=SSC_Job_PE (Job_4073820) A = Thing_Human2077243 jobGiver=RimWorld.JobGiver_Work jobList=(SSC_Job_PE (Job_4073769) A = Thing_Human2077243) (SSC_Job_PE (Job_4073774) A = Thing_Human2077243) (SSC_Job_PE (Job_4073779) A = Thing_Human2077243) (SSC_Job_PE (Job_4073784) A = Thing_Human2077243) (SSC_Job_PE (Job_4073789) A = Thing_Human2077243) (SSC_Job_PE (Job_4073794) A = Thing_Human2077243) (SSC_Job_PE (Job_4073799) A = Thing_Human2077243) (SSC_Job_PE (Job_4073804) A = Thing_Human2077243) (SSC_Job_PE (Job_4073809) A = Thing_Human2077243) (SSC_Job_PE (Job_4073814) A = Thing_Human2077243) (SSC_Job_PE (Job_4073820) A = Thing_Human2077243) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.StartPath_Patch3 (Verse.AI.Pawn_PathFollower,Verse.LocalTargetInfo,Verse.AI.PathEndMode) Verse.AI.Toils_Goto/<>c__DisplayClass1_0:<GotoThing>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Pawn_JobTracker:StartJob (Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool,bool) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool) Verse.AI.JobDriver:EndJobWith (Verse.AI.JobCondition) Verse.AI.JobDriver:CheckCurrentToilEndOrFail () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:Notify_PatherArrived () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.PatherArrived_Patch1 (Verse.AI.Pawn_PathFollower) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_PathFollower.TryEnterNextPathCell_Patch1 (Verse.AI.Pawn_PathFollower) Verse.AI.Pawn_PathFollower:PatherTick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn) Verse.Thing:DoTick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game) Verse.Root_Play:Update () 人格排泄时候小人卡住,并触发了以上报错。大佬有什么头绪吗
KID123DDD Posted June 26 Author Posted June 26 On 5/12/2026 at 7:26 AM, PlumboGiant said: So what's the actual feature list of this mod and what does it do? I think it's unreasonable to ask me to join a Discord just to read a mod description when it could be put right here on the forum Wait a little longer. It should be available soon.
BulBulOgly Posted June 29 Posted June 29 On 6/26/2026 at 10:13 AM, KID123DDD said: Wait a little longer. It should be available soon. Hi! I have studied the training technology. Assigned roles. Assigned a job. He allowed the training. I appointed a trainer. There is no specialization. Nothing happens. He cannot train them forcibly. What should I check?
KID123DDD Posted June 30 Author Posted June 30 11 hours ago, BulBulOgly said: 嗨!我研究过训练技术。分配角色。被分配了一份工作。他允许了训练。我任命了一名培训师。没有专业化。什么都没发生。他不能强行训练他们。我应该检查哪些? allow the training should be used in the sex slave,not master
BulBulOgly Posted June 30 Posted June 30 1 hour ago, KID123DDD said: allow the training should be used in the sex slave,not master probably a translation error. there is no sex slave training. although it's set up as needed. the master does not interact with the target in any way. of the mods, only yours, RJW, HumanCattle, Onahole. in version 2.05, the training worked.
KID123DDD Posted June 30 Author Posted June 30 1 hour ago, BulBulOgly said: probably a translation error. there is no sex slave training. although it's set up as needed. the master does not interact with the target in any way. of the mods, only yours, RJW, HumanCattle, Onahole. in version 2.05, the training worked. wait for a while,i will check it.
KID123DDD Posted June 30 Author Posted June 30 2 hours ago, BulBulOgly said: probably a translation error. there is no sex slave training. although it's set up as needed. the master does not interact with the target in any way. of the mods, only yours, RJW, HumanCattle, Onahole. in version 2.05, the training worked. A new verson has been uploaded.You can test it again. 1
KID123DDD Posted July 1 Author Posted July 1 On 6/1/2026 at 4:32 AM, Nattly673 said: for the love of god undo what you broke in the human cattle "incompatibility" patch you made, it just brakes the integration between mods On 5/16/2026 at 11:26 PM, 1234odd said: The Permanent Lactation Phase is still broken when used with Human Cattle. The compatibility patches for Human Cattle does not seem to calculate the lactation progress properly. (Example: if the progress of the Permanent Lactation Phase is at 100%, Human Cattle's Lactation would be at 10% and it would be hard-stuck at 10%, the pawn cannot be milked unless they breastfeed, or is removed with dev/editor). Moreover, it seems like Permanent lactation phase seems to slow down the Lactation progress. Permanent Lactation Phase (or every instance of lactation or Cow) needs to be removed with cherry picker for it to be playable with Human Cattle. I'm not sure if this is the case for others though. Additionally, I used the 2.2.1 version of this mod, the May 10, 2026 version of Human Cattle from GitLab. On 5/12/2026 at 7:26 AM, PlumboGiant said: So what's the actual feature list of this mod and what does it do? I think it's unreasonable to ask me to join a Discord just to read a mod description when it could be put right here on the forum fixed
KID123DDD Posted July 1 Author Posted July 1 On 5/7/2026 at 1:05 AM, xl016 said: 请问我应该在哪里才能使用到该mod? loverslab能下载,你难道没看见吗
BulBulOgly Posted July 1 Posted July 1 (edited) 22 hours ago, KID123DDD said: A new verson has been uploaded.You can test it again. unfortunately, there is no training anyway, the mod was updated today. There are no items related to training in the context menu on the sex slave. Edited July 1 by BulBulOgly
Astartes_00 Posted July 3 Posted July 3 这是机器翻译的,所以可能存在错误。 完成训练研究后,我将定居点中的女性角色设定为性奴,男性角色设定为主人。即使完成了所有必要的设置,训练仍然没有进行。 我尝试在设定的时间跳过训练任务,并尝试通过右键单击手动训练,但由于没有可用的训练选项,所以无法进行。 考虑到可能需要其他设置,我尝试使用调试功能或角色编辑器修改 hediff 值,但由于训练本身无法进行,我无法进行任何验证。 看起来腐化上限、情绪变化以及基于 hediff 值的与主人的连锁反应都正常,但我却束手无策,因为最基本的训练都无法进行。 这真是太可惜了,因为我对这个模组非常感兴趣。
Astartes_00 Posted July 3 Posted July 3 调试日志记录如下。 Exception in WorkGiverOptionProvider_WorkGivers.GetWorkGiversOptionsFor for SSC_WorkGiver_TrainSexSlave: System.TypeLoadException: Could not resolve type with token 010000bd from typeref (expected class 'rjw.AgeCategory' in assembly 'RJW, Version=1.6.9654.29513, Culture=neutral, PublicKeyToken=null') [Ref 3F78A999] Duplicate stacktrace, see ref for original UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string) RimWorld.FloatMenuOptionProvider_WorkGivers/<GetWorkGiversOptionsFor>d__16:MoveNext () RimWorld.FloatMenuOptionProvider_WorkGivers/<GetOptionsFor>d__14:MoveNext () RimWorld.FloatMenuMakerMap:GetProviderOptions (RimWorld.FloatMenuContext,System.Collections.Generic.List`1<Verse.FloatMenuOption>) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.FloatMenuMakerMap.GetOptions_Patch3 (System.Collections.Generic.List`1<Verse.Pawn>,UnityEngine.Vector3,RimWorld.FloatMenuContext&) Verse.FloatMenuMap:StillValid (Verse.FloatMenuOption,System.Collections.Generic.List`1<Verse.FloatMenuOption>) Verse.FloatMenuMap:<DoWindowContents>g__RevalidateOption|6_0 (Verse.FloatMenuOption) Verse.FloatMenuMap:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
KID123DDD Posted July 4 Author Posted July 4 On 7/2/2026 at 10:36 PM, 竹柏影 said: Bro的生态位和Dynamics有点冲突了啊,现在稍微有点小尴尬😦 额,哎,也没啥,我把这个mod的玩法做好就完了。社区里重复mod多了去了。😇
KID123DDD Posted July 4 Author Posted July 4 On 2026/7/1 at PM6点11分, BulBulOgly said: 可惜也没有培训,模组今天更新了。的上下文菜单中没有与训练相关的项目。 do you try to use the newest rjw? 1
BulBulOgly Posted July 4 Posted July 4 1 minute ago, KID123DDD said: do you try to use the newest rjw? That was also the thought that came to mind, but it turned out not to be. I'll download it, check it, and if there are any errors, I'll write it down.
KID123DDD Posted July 4 Author Posted July 4 8 hours ago, Astartes_00 said: 尝试了各种方法后,为了保险起见,我将 RimJobWorld 更新到了最新版本,现在看来运行正常。 because i think that everyone will upgrade the rjw. 1
Astartes_00 Posted July 5 Posted July 5 即使我在腐化等级为 10% 时进行了束缚仪式,我的锁链等级仍然停留在 2 级左右,无法提升。 我以 85% 的品质完成了仪式,虽然锁链等级保持不变,并且各个身体部位的训练也在进行,但锁链等级却完全停滞不前。 提升锁链等级是否还需要其他条件?
KID123DDD Posted July 5 Author Posted July 5 3 hours ago, Astartes_00 said: 即使我在腐化等级为 10% 时进行了束缚仪式,我的锁链等级仍然停留在 2 级左右,无法提升。 我以 85% 的品质完成了仪式,虽然锁链等级保持不变,并且各个身体部位的训练也在进行,但锁链等级却完全停滞不前。 提升锁链等级是否还需要其他条件? i will fix it
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