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Transfer Settlements - Abernathy Fortress


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Transfer Settlements - Abernathy Fortress

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A Transfer Settlements blueprint that showcases how protective Blake Abernathy is of his daughter, Lucy. It removes the makeshift home and creates a fortress using Brotherhood of Steel build items from the Settlement Objects Expansion Pack. The end result is a build with high defence, food, and population levels.
 

Quote

Keep Lucy Safe!



Details on this build:

  • Replaces the existing wooden structure built into the power line with a three-level fortress.
  • Topmost level supports rows of turrets to fend off any potential foe.
  • Main deck is dedicated to shops, leisure, and medical facilities.
  • Second deck contains bathrooms, bunks, and a full gym.
  • Third deck contains more bunks, including a smaller area that could serve as the Abernathys' home.


Settlement Features

  • 32 bunks.
  • 150+ food.
  • 745+ defence.
  • 260 power.
  • 60 water.
  • Tier 3 Medical, Restaurant, Clothing, and General Store.
  • Dedicated gym area.
  • Vault-Tec drink dispenser and slot machines.
  • Working sinks and showers.
  • Power mostly runs through conduits to minimise visible power lines.
  • Settlers appear able to move freely with minimal difficulties observed.
  • Cat and dog included in the build.
  • No visual glitches observed from this build.


Requirements

Downloadable Content

  • Contraptions Workshop
  • Vault-Tec Workshop
  • Wasteland Workshop
  • Automatron
  • Far Harbour


Hard Requirements

Note. Transfer Settlements will not add items if the mods are missing. Mods listed below are not required but will remove associated elements.


Soft Requirements


Nice to Have


Unrelated But Useful


Setup

Clearing the area is relatively straightforward. Clear out the existing structure and contents while maintaining the power transmission tower. Remove fencing, shrubs, trees, and other elements.

Maintain the following:
 

  • The pen surrounding the brahmin.
  • The piping leading into the silos. The silos themselves should be removed as they will be replaced.

 

Note. To make scraping less risky around the Transmission Tower consider using Disable during the scrap and Enable when done. Be sure to use the towers's Reference ID in case you click on another object by mistake.


A few elements cannot be scrapped normally, in this case you will need to do the following:

  • Go into the console.
  • Select the object (E.g., ivy or a string of lights).
  • Disable
  • MarkForDelete

 

Note. Disable first in case you selected the wrong object. In that case Enable will recover the object without consequence.



Build a Transfer Settlements console from Power > Miscellaneous within the brahmin pen by the gate.
 

Note. Import should be done with Workshop Mode enabled.


Tasks After Import

No additional requirements other than to confirm that all power has been restored as expected.

Notes on Imports

Transfer Settlements recommends leaving the area after import and to not return for 1-2 game days. However, I found that saving on site always crashes the game.

The easiest way to get away and save is to coc Vault111Ext from the console. Wait a couple of minutes before heading into the vault. Once you arrive at the bottom it is safe to save.

I recommend that you import/export Blueprints using Stable defaults. Using other methods has caused ladders, walls, and flooring to appear without collision. In many cases the collision effects are found elsewhere leading to interesting behaviours among the NPC population, and leading to a snap back effect as you push through an area and are forced back by the invisible wall.
 

Note. This blueprint was tested with Transfer Settlements working under Stable.



Lastly Import wired power connections should always be selected as part of the import process. It will reliably re-connect all wired connections. This saves you the trouble of linking up floors, turrets, and in some cases re-establish connections for hidden or buried runs.

Notes on Power and Performance

These blueprints utilize ambient fill lighting to provide a pervasive glow. I use Naked Bulbs to create a lived-in atmosphere for statues, fountains, and roof voids.

Warning for Dynamic Lighting Users

If you use mods that turn all lights into dynamic, shadow-casting sources, the sheer number of these bulbs will severely cripple your framerate. I strongly recommend using the Transfer Settlements Blueprint Editor to strip out all instances of 306F1 before importing.

Optimization for Complex Builds:
Because of the heavy use of conduits to reduce visible power lines, these settlements have high object counts. To steps below may improve performance.


This can reduce build complexity by up to 40% without losing the overall aesthetic of the settlement.
 

Note. I cannot guarantee the above will work.


A Special Thanks To

Thank you to Caladon for creating the template that makes blueprints installable.

Thank you to PiCSeL for the magazine and painting retextures seen in the screenshots.

Updates

Version 1.0.1

  • Added washers and dryers from Immersive Laundry.

  • Submitter
  • Submitted
    10/17/25
  • Category
  • Requirements
    Transfer Settlements, Scrap Everything, Settlement Objects Expansion Pack, Homemaker

 

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