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Are the lady parts supposed to be so... pointy?


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Posted

Building out a mod list and testing it. Came across this situation with wicked whims + SMSims Eve Body 10:

 

image.jpeg.934374ea057b1350015ab6cae5f52c44.jpeg

 

You could put an eye out with that thing if you're not careful.

Is this just the way it is, or is something wrong? It doesn't look natural from any angle at all and the vagina was similarly deformed in the other animations i tried.

 

Anything to be done?

Posted (edited)
6 hours ago, gonny7 said:

Building out a mod list and testing it. Came across this situation with wicked whims + SMSims Eve Body 10:

 

 

 

You could put an eye out with that thing if you're not careful.

Is this just the way it is, or is something wrong? It doesn't look natural from any angle at all and the vagina was similarly deformed in the other animations i tried.

 

Anything to be done?

The Sims has a lot of work setting weights, and it's very difficult to balance the structure to maintain consistency with other animations and bodies. It doesn't look right when you point your feet in a different direction, etc. I think this is the setting that SMSims thinks is better.

Also, the relationship of uv_1 has a significant effect on this part, so if the width of the body is narrow, it will be more noticeable. To avoid this, it is best to widen the hips.

No, making the butt bigger makes it seem more pointed. The best thing to do is to stay with the default body type, but making the pelvis bigger would have been better. I need to do some more testing.

image.png.62c17b2f325ba79649b3530e276a5fef.png

 

What you can do is get frustrated with this and try modifying it yourself using Blender. You'll then understand the reality of why it happens.

 

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So, I'm looking for an add-on/script to handle this weighting and rigging to make this problem easier to solve.

Edited by Super anal fucker meiko
Posted
22 minutes ago, Yotix said:

The Eve v10 body seems to have a labia problem, but only rarely with specific animations.

 

 

image.png.e7b4c201ff76550e69db37e6b7ae9920.png

Yep, that's what happens when you try to pose something similar using Blender bones. Setting the weights is seriously difficult. Modelers keep saying it's "the most important but least fun part." It might be better to attach the crotch weights to the torso (like MIKKOI's), even though it makes it look more pointed. I've given up on that for my base model too. 

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