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Ground missing under Solitude Museum (LotD)


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Posted

I've been having an issue with Legacy of the Dragonborn. Outside of Solitude, the ground under the museum is missing.

 

SkyrimSpecialEdition10_14_20259_46_31AM.jpg.53ec050eb029d65407c66f9ecbf30c07.jpg

 

I have no mods that change Solitude specifically, aside from LotD. Mods I have that change textures in the world are listed below. My ENB preset is Rudy ENB for NAT 3.

 

SkyrimSpecialEditionModOrganizerv2.5.2(RedHeadAngel_)10_14_202511_08_45AM.thumb.png.13d0ba6658c44095feee1458cba4795c.png

Posted (edited)

But the question is, which mods overwrite LotD's files? If LotD contains BSA files, then which plugins load after LotD's BSA loading plugin(s), and do they contain files that overwrite those in LotD's BSA(s)?

 

Edit: The file that contains the Solitude earth-bridge LOD is meshes\Terrain\Tamriel\Objects\Tamriel.4.-16.24.bto. If LotD doesn't provide that file, I would assume you need to run DynDOLOD to implement it into the game world properly.

Edited by traison
Posted

It can be in any BSA file, like I hinted at in my previous post. The vanilla BSA files have one, but obviously that one won't have LotD in it.

Posted
23 minutes ago, monsta88 said:

It is missing for me too. Maybe the LotD has the issue?

 

If you want to know, fly up to the missing area using tfc or the ck. If parts are still missing when you're right up next to the building wall, I would assume the mod is actually missing the ground statics under the building; in this case running DynDOLOD won't fix anything.

Posted
1 hour ago, traison said:

 

If you want to know, fly up to the missing area using tfc or the ck. If parts are still missing when you're right up next to the building wall, I would assume the mod is actually missing the ground statics under the building; in this case running DynDOLOD won't fix anything.

That’s precisely the problem I’m having.

Posted
54 minutes ago, RedHeadAngel said:

That’s precisely the problem I’m having.

 

Which one? Flying up to the building still doesn't reveal a foundation, or running DynDOLOD not fixing the issue?

Posted

Oh, that's a LotD problem then. Time to fire up the CK, and add the support. I think personally I'd remove the building instead.

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