Jump to content

[Mod]BG3 Combat Sex


St8cy

Recommended Posts

Posted
On 7/4/2026 at 12:19 PM, St8cy said:

This mod doesn't add an orgasm penalty, I think that's the BG3SX Defeat mod.

 

You should be able to choose who is assault-able, just toggle the 'Unassailable' passive on for the characters you don't want to be assaulted by enemies (in your case the male characters) and just don't use the assault ability on targets you don't want to assault - tho tbh you're probably confusing this mod with the Defeat mod, since that mod starts a scenario for the whole party after losing combat iirc.

 

Sorry mate, I started playing the game only since some days ago.

 

Now I see what you mean. And yes, there is an option to avoid any character of your party to be assaulted by enemies. But when there is a big battle where there is also allies involved they can be assaulted been males.

 

It seems good to me if you also add penalties when a character is assaulted, just similar to the one used by the Defeat mod. I hope you implement such thing in your mod.

 

Thanks, 

 

And by the way, the mod is working properly. The defeat mod also working okay.

  • 3 weeks later...
Posted (edited)

Does the mod have, or will it have, an option so that non enemy NPCs outside of combat automatically have sex with each other, and can they rape you and your companion too? Or is there already any mod that has this?

Edited by cristiany
Posted

Bruh, just saw someone uploaded a mod with my whitelist packaged in it to Nexus. Polite reminder to people to check that you aren't just uploading other people's stuff without permission alongside your mods.

Posted (edited)

This mod is not dead it is just currently stuck in limbo. For everyone who cares I will give an update. CombatSex is a an extension that relies on BG3SX and LSLIB. LSLIB got an update that by my latest knowledge broke BG3SX. I downgraded so for me animations still work with the latest BG3SX. Meanwhile BG3SX has had an update too from version 1 to version 2. While the update removed the use of spells and instead implemented a menu, that is not the biggest thing that changed for this mod. Instead of making the participants invisible and using clones of the character to play the scene they are now using the actual character. This has as result that the character must leave combat to play the animation undisturbed which leads to the ending of all turn based spells. Option two is to keep them in combat which breaks the animation. So as you can see this mod doesn't just struggle with the menu but the elimination of clones. There might be ways to have the animations play like combat spells (Otto's irresistible dance) or go back to clones but for now having them leave combat and losing all turn based effects is the best solution there currently is. This would still require the introduction of invisible dummy's that were dumped by BG3SX to hold combat turns. BG3SX is supposed to get another update in the near future and so the mod author is waiting for that to happen. As you can see the BG3SX update has caused a lot of problems for this mod.

Edited by DarkBlade13
Posted (edited)

Darkblade - The latest version of BG3SX is working for me with DEVEL SE. Pretty sure it works with the latest full release SE 32. Also there is a haarlep mod on BG3SX that engages party members in a masturbation and then sex with a ghost representation of Haarlep during combat. That mod does not interrupt combat for all. Just the affected character. Might be worth a peek? 

 

Edited by martywmoose
Posted
On 7/30/2026 at 1:57 PM, St8cy said:

Bruh, just saw someone uploaded a mod with my whitelist packaged in it to Nexus. Polite reminder to people to check that you aren't just uploading other people's stuff without permission alongside your mods.

Saw that. That's what brought me here today. It's packed in another mod that has BG3SX as a requirement

Posted
On 7/30/2026 at 6:57 PM, St8cy said:

Bruh, just saw someone uploaded a mod with my whitelist packaged in it to Nexus. Polite reminder to people to check that you aren't just uploading other people's stuff without permission alongside your mods.

I should clarify: I don't mind people looking at or even copying some of my code to make their own mods, but seeing my whitelist packaged as-is by someone else shows they have a fundamental misunderstanding of what the whitelist is - The whitelist is supposed to be a custom list that is unique to each player telling BG3SX what races they want to see shown in animations. I uploaded my whitelist because a lot of people couldn't work out how to make one (I don't blame them, it's a bit complicated if you don't know how BG3SX works), but I only wanted it to be a template for other people to build off of - seeing another modder reuploading it just feels redundant. I understand them feeling the need to upload it to Nexus as afaik there isn't a whitelist available there, but tbh I'd prefer if they'd rename it as their own whitelist, even if they didn't change anything in the code itself because I don't really feel like it's something worth me taking credit for.

 

All the stuff DarkBlade said is true, the BG3SX 2.0 update completely changed everything this mod relied on, and so what used to be an easy 'remove the "disable sex in combat" flag' has changed into quite a complicated workaround which tbh left me quite burnt out since I had to rush the update due to irl stuff. As for the SE update, I am aware of it, I haven't tried it out yet, but I have been looking at my codebases again so hopefully I'll get back to working on this soon - it's just a motivation thing since I have other stuff going on and I haven't played BG3 in a while (and my partner, who I was originally working on this with, lost interest in the campaign we were making our mods for despite it being their idea in the first place).

Posted
17 hours ago, St8cy said:

I should clarify: I don't mind people looking at or even copying some of my code to make their own mods, but seeing my whitelist packaged as-is by someone else shows they have a fundamental misunderstanding of what the whitelist is - The whitelist is supposed to be a custom list that is unique to each player telling BG3SX what races they want to see shown in animations. I uploaded my whitelist because a lot of people couldn't work out how to make one (I don't blame them, it's a bit complicated if you don't know how BG3SX works), but I only wanted it to be a template for other people to build off of - seeing another modder reuploading it just feels redundant. I understand them feeling the need to upload it to Nexus as afaik there isn't a whitelist available there, but tbh I'd prefer if they'd rename it as their own whitelist, even if they didn't change anything in the code itself because I don't really feel like it's something worth me taking credit for.

 

All the stuff DarkBlade said is true, the BG3SX 2.0 update completely changed everything this mod relied on, and so what used to be an easy 'remove the "disable sex in combat" flag' has changed into quite a complicated workaround which tbh left me quite burnt out since I had to rush the update due to irl stuff. As for the SE update, I am aware of it, I haven't tried it out yet, but I have been looking at my codebases again so hopefully I'll get back to working on this soon - it's just a motivation thing since I have other stuff going on and I haven't played BG3 in a while (and my partner, who I was originally working on this with, lost interest in the campaign we were making our mods for despite it being their idea in the first place).

But, just a suggestion... instead of working on a combat sex mod that, on what I can understand, make more trouble than other, why don't expand the final dialogue with the owner of the Sharess' caress, that after knowing her working girl dead, say that she must search a new one?

All the logic to start the animation is already out now, it's difficult to start a sequence like the harleep mod where the engaged pc is moved in the free room (Elminster library) where he/she find a customer?

That's just an idea, I tried to look on BG3 toolkit but I find it really confusing, I'm usued to the nwn one with it's C# like language and tree shape dialogue tool.

Posted
On 8/2/2026 at 12:07 AM, martywmoose said:

Darkblade - The latest version of BG3SX is working for me with DEVEL SE. Pretty sure it works with the latest full release SE 32. Also there is a haarlep mod on BG3SX that engages party members in a masturbation and then sex with a ghost representation of Haarlep during combat. That mod does not interrupt combat for all. Just the affected character. Might be worth a peek? 

 

Actually I meant that this mod too only disables combat for the affected entity. However the affected entities lose all turn based stats when they leave combat.

Posted
16 hours ago, DarkBlade13 said:

Actually I meant that this mod too only disables combat for the affected entity. However the affected entities lose all turn based stats when they leave combat.

gotcha thanks

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...