Daangerousda Posted October 9, 2025 Posted October 9, 2025 Did not find this topic, so... I run "SAM sounds", and voice files for each character at the end of my AAF install. Disabling Custom moans and NSFW sound pack cleaned it up nicely, SAM sounds are great there, but there is still what must be , sounds added by the original animation creator?  I love all your works, I use them all, from oldest to newest. You are brilliant, and I am sure at the time, it seemed rational or logical in some way, but today the " dog growling, baby gurgle, horns, couple piano keys strokes, squeaky toys, rubber ducky, same voice file repeated is becoming overwhelming. Disabling cimax moan in SexHarrasment /Attributes is huge if anyone doesn't know. Any way to just disable all sound from the origional mod animation? I have it all replaced pretty much, body slapping, slurping , etc. Custom voices for everyone in game. It is the background weirdness that is driving me insane. Can't find the source, so assuming its the mod animation, if Im wrong, please let me know before I break something oO. Thanks for reading, hope suggestions are forthcoming. You are amazing artists all.
belegost Posted October 9, 2025 Posted October 9, 2025 Animations themselves do not have sounds. Those are controlled by the framework.
Raisakas Posted October 9, 2025 Posted October 9, 2025 (edited) Well, one option is to go and delete the wav files in each different mod folder (make a BACKUP first!!) Easy if ya using MO2. Very robust, but works 😊 (dog growling etc is also not my thing) A slightly more elegant approach is to replace the existing wav files with "empty" ones (still - make a backup first!). More tedious but probably no errors will occur later.  With the GOOD exception of RohZima and SAM, there hasn't been many new animations, let alone an updates. So, probably, you won't have to repeat this process anytime soon. Edited October 9, 2025 by Raisakas
Holylokki Posted October 10, 2025 Posted October 10, 2025 On 10/9/2025 at 6:08 PM, belegost said: Animations themselves do not have sounds. Those are controlled by the framework. That's not true, lol. In most cases, sound files call is embedded in the animation's HKX file. On 10/9/2025 at 9:47 AM, Daangerousda said: Any way to just disable all sound from the origional mod animation? UAP and EAP replace the original audio files with placeholders. You can use some of the files from there.
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