Aggressive_Coast Posted January 26 Author Posted January 26 10 hours ago, NoNickNeeded said: I haven't tested it ingame yet and lack the time to do so right now, but it seems to work, with two caveat. I have my MO2 set up to have LE in the base MO2 folder (since I started with LE), and then instances of other games and the SE in their own subfolders. So my SE mods are in ' :\ModOrganizer2\SSE\mods ' for example. If I try to input the MO2\SSE folder at launch, the tool won't recognize it as a valid path. If I put the MO2 base folder in, it loads the LE mods. But once the LE mods are loaded, I can correct the MO2 Base Directory to MO2\SSE. The tool will complain about an invalid filepath, but still load the SE mods and save the SLAL JSON Override into the LE folder, so I'll have to move it manually afterwards.... but it looks to be working. The other is, it won't load all of Funny Business without crashing. [26.01.2026 09:17:38] DispatcherUnhandledException System.NullReferenceException: Object reference not set to an instance of an object. at SL_Anim_Toggle_Tool.Services.SLALSourceFileReader.ReadSLALFilesFromModsAndInitialize() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\Services\SLALSourceFileReader.cs:line 29 at SL_Anim_Toggle_Tool.MainWindow.PaintInterface() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\MainWindow.cs:line 195 at SL_Anim_Toggle_Tool.MainWindow.FullPaint() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\MainWindow.cs:line 179 at SL_Anim_Toggle_Tool.MainWindow..ctor() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\MainWindow.cs:line 24 at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) [26.01.2026 09:17:38] AppDomain UnhandledException System.NullReferenceException: Object reference not set to an instance of an object. at SL_Anim_Toggle_Tool.Services.SLALSourceFileReader.ReadSLALFilesFromModsAndInitialize() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\Services\SLALSourceFileReader.cs:line 29 at SL_Anim_Toggle_Tool.MainWindow.PaintInterface() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\MainWindow.cs:line 195 at SL_Anim_Toggle_Tool.MainWindow.FullPaint() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\MainWindow.cs:line 179 at SL_Anim_Toggle_Tool.MainWindow..ctor() in D:\Projects\SL Anim Toggle Tool\SL Anim Toggle Tool\App\MainWindow.cs:line 24 at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) If I remove the two json files mentioned in the error message from the Funny Business mod folder, everything else (including the other parts of Funny Business) loads fine and appears to be working, but as I said, I can't test it ingame right now. Edit: I'm back home again and booted up the game and it looks good ingame too. The disabled animations don't show up in SLAL, just as intended, even with the little workaroud if the folder structure in MO is different than default. Uploaded 1.1.7 which should fix the directory issues. The directory path should now be your mods folder, not the base directory. Whenever you get around to posting the funnybizzness jsons, then I can look into the other issue. 1
NoNickNeeded Posted January 26 Posted January 26 (edited) I tried to find, where I got the FB SE conversion, but I can't find it anymore, only the LE version, so I can only upload the jsons here directly. Thanks for being so dedicated to fixing this and doing it so quickly. New version works perfectly when pointed at the mods folder. I would recommend to reword the message there however, to specially say that it needs to point to the mods folder, not the data folder, to avoid confusion. FunnyBiznessGroup.json FunnyBiznessUn.json Edited January 26 by NoNickNeeded
Aggressive_Coast Posted January 26 Author Posted January 26 46 minutes ago, NoNickNeeded said: I tried to find, where I got the FB SE conversion, but I can't find it anymore, only the LE version, so I can only upload the jsons here directly. Thanks for being so dedicated to fixing this and doing it so quickly. New version works perfectly when pointed at the mods folder. I would recommend to reword the message there however, to specially say that it needs to point to the mods folder, not the data folder, to avoid confusion. FunnyBiznessGroup.json 68.16 kB · 1 download FunnyBiznessUn.json 87.51 kB · 1 download Yeah, unfortunately I'm unemployed atm, so if I'm not applying for jobs I have nothing better to do than fixing this tool lol. Anyways, uploaded version 1.1.8, which should fix the error you were seeing before. Thanks for pointing that out, addressed that as well. Let me know if any other issues crop up. 1
NoNickNeeded Posted January 26 Posted January 26 Yep, works perfectly now, no error even on those two FB groups and I'm really glad for that. While Funny Biziness has some good stuff, god does it have some disturbing stuff as well, that I don't want to see in my games.
Aggressive_Coast Posted January 27 Author Posted January 27 oh yeah, I get that. I saw a comment once that said the anims worked well with defeat mods so I grabbed it. Saw the necro section and uninstalled immediately. Can't do it. I guess now that I made this tool I can more easily filter it out, but I'm happy with billy and anubs, so eh.
43deadwood Posted January 28 Posted January 28 Managed to get your mod working with the latest version (18) and it's absolutely great - so much easier than working through SLAL and SexLab to select preferred animations. Had just one problem - I'd forgotten to check the JSON file in ModOrganizer!
Aggressive_Coast Posted January 28 Author Posted January 28 1 hour ago, 43deadwood said: Managed to get your mod working with the latest version (18) and it's absolutely great - so much easier than working through SLAL and SexLab to select preferred animations. Had just one problem - I'd forgotten to check the JSON file in ModOrganizer! Glad to hear it's working, comments like this let me know it's functioning as intended. Though that's not how it's supposed to work... It searches for the raw folders, so my tool shouldn't be aware of whether a mod is disabled or not, but if it works, it works. (Unless you're talking about the folder order? Then yes that will cause it to be overwritten if it's above the other mods)
Sorrow_421 Posted June 3 Posted June 3 Searching for some tags doesn't show the Animations that have them. For instance when I search for Furniture no animations pop up even when the tags are Full. I searched Necro and all of them popped up. Is it a bug?
Aggressive_Coast Posted June 9 Author Posted June 9 (edited) On 6/3/2026 at 1:42 AM, Sorrow_421 said: Searching for some tags doesn't show the Animations that have them. For instance when I search for Furniture no animations pop up even when the tags are Full. I searched Necro and all of them popped up. Is it a bug? Probably lol, I'll try and take a look at it. So it is not a bug, the search bar is for searching the name of the animation, not the tags. It's been awhile since I looked at this project, so I forgot some stuff. (Though I probably should add a tag search) Edited June 9 by Aggressive_Coast 1
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