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[Mod]BG3SX DEFEAT 2.0


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Posted
2 hours ago, VirtuaFi453 said:

doesn't work anymore

It's working for me personally even tho the goblins and other small races are clipping or misaligned but it's more because there isn't animatinos specific for them yet

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Posted
16 hours ago, thinglikeme said:

V 2.0 is out.

 

NOW COMPATIBLE WITH BG3SX 2.0!

 

Credit to the guys at Haarlep unleashed who helped me update the code.

 

NEW MENU OPTION:

 

Bypass Whitelist: Allows you to be assaulted by short or other humanoid creatures.

 

NEW CONSEQUENCES:

 

While being assaulted, your party members must resist orgasming! If they climax, they will suffer escalating penalties to their stats (until the next long rest).

 

SMOOTHER DEFEAT INITIALIZATION:

 

Enemies will now have something to say before assaulting you with a new animation accompanying it.

 

MORE OVERHEAD DIALOG:

 

Enemies will now react when your party member orgasms while being assaulted.

 

AUTOMATIC ANIMATION FETCHING;

 

Any NSFW animation pack you install should now play during the defeat scenario (provided it's compatible with bg3sx 2.0)

 

MISC:

 

Removed soft integration with the Divine Curse Framework

Thanks for doing this amazing update for the 2.0, the only bug that i found so far is that sometimes one character gets excluded from the defeat, in this case lae'zel with one of the other goblins getting stuck in starting action with her

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Posted
4 hours ago, VirtuaFi453 said:

doesn't work. bg3sx animation etc. work fine manually. The enemies just do unarmed strike when my mate is downed and nothing happens, what is wrong?

image.png.370a7b389a7c19b13cc1b4ddea326520.png

 

 

Please update BG3SX to v.2.0.0.0, it is not compatible with the 1.5.1. version.

Posted
30 minutes ago, YuriFoxx said:

Thanks for doing this amazing update for the 2.0, the only bug that i found so far is that sometimes one character gets excluded from the defeat, in this case lae'zel with one of the other goblins getting stuck in starting action with her

 

Hmm he might be avoiding the dangerous surface (acid in this case). I'll do some further testing when I get the time.

Posted
9 hours ago, yellowtwink said:

is there still no way to lock out certain orientations (only do m/m animations, etc.)? esp w the way the orientations are default ordered its def keeping me from using this rip

I'll get around to implementing that

Posted

Hi, thanks for the update! My question: is it possible for my male character to end up at the bottom after a defeat instead of at the top? All the defeat scenes start with him at the top...😔

Posted (edited)

not working after updating everything related to BG3SX to 2.0 compatibility, at least among races that would need a whitelist but despite using the bypass setting your mod has, goblins wont come after me

 

then after making a whitelist, still doesnt work

 

EDIT: Downloaded this mod & used it instead of the one I attempted to whitelist & now regular BG3SX works with goblins & other whitelisted races. But Defeat doesnt work with them still, whether the whitelist setting is enabled or not

Edited by LesboIsBesto
Posted (edited)
On 12/22/2025 at 3:47 PM, untal228 said:

Hi, thanks for the update! My question: is it possible for my male character to end up at the bottom after a defeat instead of at the top? All the defeat scenes start with him at the top...😔

I hear ya, this is a simple request on the surface, but unfortunately there's no tag to delineate who's the clear top or bottom. The current tags from what I understand are: 

 

"SFW", "NSFW", "Solo Penis", "Solo Vulva", "Masturbation", "Masturbate", "Paired", "Straight",
"Same-Sex", "Lesbian", "Gay", "Vaginal", "Oral", "Anal", "Third-Wheel"
 
Perhaps I can get BG3SX authors to add a Maledom/Femdom, or MTop/FTop tag? Then it would be a matter of convincing the animation pack authors to update their modpacks accordingly.
Edited by thinglikeme
Posted
On 12/23/2025 at 9:31 PM, LesboIsBesto said:

not working after updating everything related to BG3SX to 2.0 compatibility, at least among races that would need a whitelist but despite using the bypass setting your mod has, goblins wont come after me

 

then after making a whitelist, still doesnt work

 

EDIT: Downloaded this mod & used it instead of the one I attempted to whitelist & now regular BG3SX works with goblins & other whitelisted races. But Defeat doesnt work with them still, whether the whitelist setting is enabled or not

Hi, please show your console if you have any errors popping up there. Also I don't test this mod with any modified versions of bg3sx and not interested in doing that.

Posted
44 minutes ago, thinglikeme said:

Hi, please show your console if you have any errors popping up there. Also I don't test this mod with any modified versions of bg3sx and not interested in doing that.

Feels like you just threatened my game cuz after not working for days, NOW it decides to work both from combat loss & manual surrender lmao

 

also it wasn't working even with vanilla BG3SX (that other version just whitelists goblins & other short races by changing the whitelist file directly instead of what Lune says to edit)

 

I did have errors regarding scene control this time around but didnt seem to stop the animations themselves tho, know where console logs end up? Couldnt find in C drive or game folder

Posted
10 hours ago, Benjamin9763 said:

Great mod, just want to know if there is a way to adjust the priority, like not always M/F?

Decompile the mod and change the order of priority in the SexScenario.lua

Posted

the mod is not working for me. i have tried several different saves, ive removed all of my mods and only left bg3sx and mods related to it and i keep getting on start up and during the implementtion of the death scene a lot of erros. im not much at reading debugs but will put down here the ones i think would be useful

 

On loading of saved game:

[Mod Configuration Menu]: Finished loading MCM blueprints
Loading bootstrap script: Mods/BG3AF/ScriptExtender/Lua/BootstrapServer.lua
Loading bootstrap script: Mods/BG3SX/ScriptExtender/Lua/BootstrapServer.lua
Loading bootstrap script: Mods/WickedAnims/ScriptExtender/Lua/BootstrapServer.lua
Loading bootstrap script: Mods/AbsoluteDefeat/ScriptExtender/Lua/BootstrapServer.lua
Loading bootstrap script: Mods/BG3SXDefeat_a409431a-039c-493f-b8df-0573b7a9fc5c/ScriptExtender/Lua/BootstrapServer.lua
[Mod Configuration Menu][WARN]: Unexpected: mod 'BG3SXDefeat' does not have a ModuleUUID.
Loading bootstrap script: Mods/CBR_MOXI_Scene_Library/ScriptExtender/Lua/BootstrapServer.lua
Library loaded successfully
Loading bootstrap script: Mods/AnimAddon/ScriptExtender/Lua/BootstrapServer.lua
esv::ScriptExtender::OnGameStateChanged(): Loading game session
ScriptExtender::OnAfterOsirisLoad: 151427 nodes
ExtensionStateServer::StoryLoaded()
CustomFunctionInjector mapping phase: 1303 -> 1303 functions
ScriptExtender::OnAfterOsirisLoad: 151433 nodes
ExtensionStateServer::StoryLoaded()
CustomFunctionInjector mapping phase: 1303 -> 1303 functions
ScriptExtender::MergeWrapper() - Started merge
ExtensionStateServer::StoryLoaded()
ScriptExtender::MergeWrapper() - Finished merge

Entity not found in any existing scenes!


on encounter and dead/incapacitated (this was in between humans tieflings and halflings where i checked and am able to use bg3sx with them):

[CLIENT] load scenerio event received
[CLIENT] Making Scenario Tab

Entity not found in any existing scenes!

No entity

Entity not found in any existing scenes!
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.171 ms
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 6.174 ms

Entity not found in any existing scenes!

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.13 ms

Entity not found in any existing scenes!

No entity

Entity not found in any existing scenes!
Dispatching Osiris handler for GainedControl (BG3SX/Server/Classes/Animation.lua:125) took 5.26 ms

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 2.043 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.37 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 10.51 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 10.87 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 11.38 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 7.18 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.11 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 9.19 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 13.79 ms
Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 11.96 ms
Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 9.66 ms
Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.26 ms

Entity not found in any existing scenes!

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 2.128 ms
Dispatching Osiris handler for CombatEnded (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 12.48 ms
Error while dispatching user function call: attempt to call a nil value
stack traceback:
        [C++ Code]: in ?
Error while dispatching user function call: attempt to call a nil value
stack traceback:
        [C++ Code]: in ?
Error while dispatching user function call: attempt to call a nil value
stack traceback:
        [C++ Code]: in ?
Error while dispatching user function call: attempt to call a nil value
stack traceback:
        [C++ Code]: in ?

Entity not found in any existing scenes!

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.396 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.32 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 6.01 ms

Entity not found in any existing scenes!

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.279 ms

Entity not found in any existing scenes!

Entity not found in any existing scenes!

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 2.173 ms

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.358 ms

Entity not found in any existing scenes!

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.547 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 11.01 ms
Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 13.57 ms
Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 9.57 ms
Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 5.93 ms
Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 5.78 ms
Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 6.80 ms

Entity not found in any existing scenes!

No entity
Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.611 ms

ObjectTransformed -> SendGenitals for character S_WYR_WyrmRockPrison_PlayerEquipmentChest_cf25f5dd-90fa-4770-ab2a-f47c56b53878
Dispatching Osiris handler for ObjectTransformed (BG3SX/Server/Listeners/GenitalListeners.lua:116) took 26.83 ms
Dispatching event KeyInput (BG3MCM/Client/Helpers/Keybindings/InputCallbackManager.lua:53) took 1.27 ms
Dispatching event KeyInput (BG3MCM/Client/Helpers/Keybindings/InputCallbackManager.lua:53) took 1.815 ms




i just ended up in prison, incapacitated, and no way of getting up. no scene occured. 

 

Posted

Any chance we could get previous versions as downloads as well? Or more specifically version before 2.0 update. I wanted to use this together with combat and pregnancy mod (I assume they have some issues together but I want to try regardless).

Posted
4 hours ago, Karkhel said:

有没有可能我们也能下载之前的版本?更具体地说,是2.0更新之前的版本。我想把它和战斗和怀孕模组一起使用(我猜它们可能有些问题,但我还是想试试)。

BG3SX DEFEAT 1.0.1.2.zip

Posted
On 12/22/2025 at 4:05 PM, thinglikeme said:

I'll get around to implementing that

Seconding this! would love an M/M only version or at least an easy way to change/toggle the priority/order, Nice work though! Thanks for the time putting into this mod!

Posted
On 12/22/2025 at 12:05 PM, thinglikeme said:

I'll get around to implementing that

I have a curiosity, it's also possible to add a option to make the female NPCs Futa when they assault the player character and party members?

Posted (edited)

How do you enable the player character? Everyone at the party gets scenes but the player

they just always tell her to go off, and i respawn at camp

Edited by Niki69
Posted
4 hours ago, Niki69 said:

How do you enable the player character? Everyone at the party gets scenes but the player

they just always tell her to go off, and i respawn at camp

There is a setting to enable/disable the player being a potential target in the MCM tab for the mod. I personally leave it off and bring an all female party for the true NTR experience.

 

On that note, I would really appreciate it if the dev for this mod could add an approval loss feature at some point. I feel like that would really add a sense of consequence to the party being downed.
 

Some sort of permanently stacking debuff would also be great. Maybe a trauma mechanic where female party members have disadvantage on attacks against male enemies after being assaulted. I feel there are so many ways to elevate this mod, if it just had a greater sense of consequence (as it stands, the orgasm debuff is pretty inconsequential with how easy it is to long rest).

Posted

anyway to make this mod the only scenario that always occurs? getting defeated with the defeat mods scenario is nice and all but we aren't on loverslab for that.

Posted
2 hours ago, GREY_UNKNOWN said:

anyway to make this mod the only scenario that always occurs? getting defeated with the defeat mods scenario is nice and all but we aren't on loverslab for that.

 

Mod configuration menu for Absolute Defeat.


image.png.c82482ea5a4d2db1459208a9b9dfef7b.png

Posted
14 hours ago, Tuckor said:

There is a setting to enable/disable the player being a potential target in the MCM tab for the mod. I personally leave it off and bring an all female party for the true NTR experience.

 

On that note, I would really appreciate it if the dev for this mod could add an approval loss feature at some point. I feel like that would really add a sense of consequence to the party being downed.
 

Some sort of permanently stacking debuff would also be great. Maybe a trauma mechanic where female party members have disadvantage on attacks against male enemies after being assaulted. I feel there are so many ways to elevate this mod, if it just had a greater sense of consequence (as it stands, the orgasm debuff is pretty inconsequential with how easy it is to long rest).

I maybe blind but i don't see that option anywhere

Posted
19 hours ago, Niki69 said:

I maybe blind but i don't see that option anywhere

image.png.5f0249880daa7f0989b5842b9f33cb0c.png

 

I'm really struggling to understand how you could miss this, but here it is.

Posted

Hey! Thanks for this mod and sharing it! :)
 

I don't know if you accept requests or if you're even the right person for this. But I'll just ask...

Is it possible to make a mod to initiate earlier, especially in dialogues like below?  Likely when you get caught stealing or whenever the option "Attack" & "Try to talk your way out" occurs. So you can get out of the situation with .. 

let me know if you want if i can anyhow help, but i dont have any knowledge at all



image.png.c14869f1d3608ad87083b5cfc515e600.png

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