YuriFoxx Posted December 22, 2025 Posted December 22, 2025 2 hours ago, VirtuaFi453 said: doesn't work anymore It's working for me personally even tho the goblins and other small races are clipping or misaligned but it's more because there isn't animatinos specific for them yet 1
YuriFoxx Posted December 22, 2025 Posted December 22, 2025 16 hours ago, thinglikeme said: V 2.0 is out. NOW COMPATIBLE WITH BG3SX 2.0! Credit to the guys at Haarlep unleashed who helped me update the code. NEW MENU OPTION: Bypass Whitelist: Allows you to be assaulted by short or other humanoid creatures. NEW CONSEQUENCES: While being assaulted, your party members must resist orgasming! If they climax, they will suffer escalating penalties to their stats (until the next long rest). SMOOTHER DEFEAT INITIALIZATION: Enemies will now have something to say before assaulting you with a new animation accompanying it. MORE OVERHEAD DIALOG: Enemies will now react when your party member orgasms while being assaulted. AUTOMATIC ANIMATION FETCHING; Any NSFW animation pack you install should now play during the defeat scenario (provided it's compatible with bg3sx 2.0) MISC: Removed soft integration with the Divine Curse Framework Thanks for doing this amazing update for the 2.0, the only bug that i found so far is that sometimes one character gets excluded from the defeat, in this case lae'zel with one of the other goblins getting stuck in starting action with her 1
thinglikeme Posted December 22, 2025 Author Posted December 22, 2025 4 hours ago, VirtuaFi453 said: doesn't work. bg3sx animation etc. work fine manually. The enemies just do unarmed strike when my mate is downed and nothing happens, what is wrong? Please update BG3SX to v.2.0.0.0, it is not compatible with the 1.5.1. version. 2
thinglikeme Posted December 22, 2025 Author Posted December 22, 2025 30 minutes ago, YuriFoxx said: Thanks for doing this amazing update for the 2.0, the only bug that i found so far is that sometimes one character gets excluded from the defeat, in this case lae'zel with one of the other goblins getting stuck in starting action with her Hmm he might be avoiding the dangerous surface (acid in this case). I'll do some further testing when I get the time. 2
thinglikeme Posted December 22, 2025 Author Posted December 22, 2025 9 hours ago, yellowtwink said: is there still no way to lock out certain orientations (only do m/m animations, etc.)? esp w the way the orientations are default ordered its def keeping me from using this rip I'll get around to implementing that 5
untal228 Posted December 22, 2025 Posted December 22, 2025 Hi, thanks for the update! My question: is it possible for my male character to end up at the bottom after a defeat instead of at the top? All the defeat scenes start with him at the top...😔 3
LesboIsBesto Posted December 24, 2025 Posted December 24, 2025 (edited) not working after updating everything related to BG3SX to 2.0 compatibility, at least among races that would need a whitelist but despite using the bypass setting your mod has, goblins wont come after me then after making a whitelist, still doesnt work EDIT: Downloaded this mod & used it instead of the one I attempted to whitelist & now regular BG3SX works with goblins & other whitelisted races. But Defeat doesnt work with them still, whether the whitelist setting is enabled or not Edited December 26, 2025 by LesboIsBesto
thinglikeme Posted December 28, 2025 Author Posted December 28, 2025 (edited) On 12/22/2025 at 3:47 PM, untal228 said: Hi, thanks for the update! My question: is it possible for my male character to end up at the bottom after a defeat instead of at the top? All the defeat scenes start with him at the top...😔 I hear ya, this is a simple request on the surface, but unfortunately there's no tag to delineate who's the clear top or bottom. The current tags from what I understand are: "SFW", "NSFW", "Solo Penis", "Solo Vulva", "Masturbation", "Masturbate", "Paired", "Straight", "Same-Sex", "Lesbian", "Gay", "Vaginal", "Oral", "Anal", "Third-Wheel" Perhaps I can get BG3SX authors to add a Maledom/Femdom, or MTop/FTop tag? Then it would be a matter of convincing the animation pack authors to update their modpacks accordingly. Edited December 28, 2025 by thinglikeme 2
thinglikeme Posted December 28, 2025 Author Posted December 28, 2025 On 12/23/2025 at 9:31 PM, LesboIsBesto said: not working after updating everything related to BG3SX to 2.0 compatibility, at least among races that would need a whitelist but despite using the bypass setting your mod has, goblins wont come after me then after making a whitelist, still doesnt work EDIT: Downloaded this mod & used it instead of the one I attempted to whitelist & now regular BG3SX works with goblins & other whitelisted races. But Defeat doesnt work with them still, whether the whitelist setting is enabled or not Hi, please show your console if you have any errors popping up there. Also I don't test this mod with any modified versions of bg3sx and not interested in doing that.
LesboIsBesto Posted December 28, 2025 Posted December 28, 2025 44 minutes ago, thinglikeme said: Hi, please show your console if you have any errors popping up there. Also I don't test this mod with any modified versions of bg3sx and not interested in doing that. Feels like you just threatened my game cuz after not working for days, NOW it decides to work both from combat loss & manual surrender lmao also it wasn't working even with vanilla BG3SX (that other version just whitelists goblins & other short races by changing the whitelist file directly instead of what Lune says to edit) I did have errors regarding scene control this time around but didnt seem to stop the animations themselves tho, know where console logs end up? Couldnt find in C drive or game folder
Benjamin9763 Posted December 29, 2025 Posted December 29, 2025 Great mod, just want to know if there is a way to adjust the priority, like not always M/F?
Tuckor Posted December 29, 2025 Posted December 29, 2025 10 hours ago, Benjamin9763 said: Great mod, just want to know if there is a way to adjust the priority, like not always M/F? Decompile the mod and change the order of priority in the SexScenario.lua 1
Tiriqo Posted January 1 Posted January 1 the mod is not working for me. i have tried several different saves, ive removed all of my mods and only left bg3sx and mods related to it and i keep getting on start up and during the implementtion of the death scene a lot of erros. im not much at reading debugs but will put down here the ones i think would be useful On loading of saved game: [Mod Configuration Menu]: Finished loading MCM blueprints Loading bootstrap script: Mods/BG3AF/ScriptExtender/Lua/BootstrapServer.lua Loading bootstrap script: Mods/BG3SX/ScriptExtender/Lua/BootstrapServer.lua Loading bootstrap script: Mods/WickedAnims/ScriptExtender/Lua/BootstrapServer.lua Loading bootstrap script: Mods/AbsoluteDefeat/ScriptExtender/Lua/BootstrapServer.lua Loading bootstrap script: Mods/BG3SXDefeat_a409431a-039c-493f-b8df-0573b7a9fc5c/ScriptExtender/Lua/BootstrapServer.lua [Mod Configuration Menu][WARN]: Unexpected: mod 'BG3SXDefeat' does not have a ModuleUUID. Loading bootstrap script: Mods/CBR_MOXI_Scene_Library/ScriptExtender/Lua/BootstrapServer.lua Library loaded successfully Loading bootstrap script: Mods/AnimAddon/ScriptExtender/Lua/BootstrapServer.lua esv::ScriptExtender::OnGameStateChanged(): Loading game session ScriptExtender::OnAfterOsirisLoad: 151427 nodes ExtensionStateServer::StoryLoaded() CustomFunctionInjector mapping phase: 1303 -> 1303 functions ScriptExtender::OnAfterOsirisLoad: 151433 nodes ExtensionStateServer::StoryLoaded() CustomFunctionInjector mapping phase: 1303 -> 1303 functions ScriptExtender::MergeWrapper() - Started merge ExtensionStateServer::StoryLoaded() ScriptExtender::MergeWrapper() - Finished merge Entity not found in any existing scenes! on encounter and dead/incapacitated (this was in between humans tieflings and halflings where i checked and am able to use bg3sx with them): [CLIENT] load scenerio event received [CLIENT] Making Scenario Tab Entity not found in any existing scenes! No entity Entity not found in any existing scenes! Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.171 ms Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 6.174 ms Entity not found in any existing scenes! No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.13 ms Entity not found in any existing scenes! No entity Entity not found in any existing scenes! Dispatching Osiris handler for GainedControl (BG3SX/Server/Classes/Animation.lua:125) took 5.26 ms No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 2.043 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.37 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 10.51 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 10.87 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 11.38 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 7.18 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.11 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 9.19 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 13.79 ms Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 11.96 ms Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 9.66 ms Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.26 ms Entity not found in any existing scenes! No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 2.128 ms Dispatching Osiris handler for CombatEnded (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 12.48 ms Error while dispatching user function call: attempt to call a nil value stack traceback: [C++ Code]: in ? Error while dispatching user function call: attempt to call a nil value stack traceback: [C++ Code]: in ? Error while dispatching user function call: attempt to call a nil value stack traceback: [C++ Code]: in ? Error while dispatching user function call: attempt to call a nil value stack traceback: [C++ Code]: in ? Entity not found in any existing scenes! No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.396 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 8.32 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 6.01 ms Entity not found in any existing scenes! No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.279 ms Entity not found in any existing scenes! Entity not found in any existing scenes! No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 2.173 ms No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.358 ms Entity not found in any existing scenes! No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.547 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 11.01 ms Dispatching Osiris handler for StatusApplied (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 13.57 ms Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 9.57 ms Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 5.93 ms Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 5.78 ms Dispatching Osiris handler for LeftCombat (AbsoluteDefeat/Server/SubscribedEvents.lua:5) took 6.80 ms Entity not found in any existing scenes! No entity Dispatching event NetModMessage (builtin://Libs/NetworkManager.lua:51) took 1.611 ms ObjectTransformed -> SendGenitals for character S_WYR_WyrmRockPrison_PlayerEquipmentChest_cf25f5dd-90fa-4770-ab2a-f47c56b53878 Dispatching Osiris handler for ObjectTransformed (BG3SX/Server/Listeners/GenitalListeners.lua:116) took 26.83 ms Dispatching event KeyInput (BG3MCM/Client/Helpers/Keybindings/InputCallbackManager.lua:53) took 1.27 ms Dispatching event KeyInput (BG3MCM/Client/Helpers/Keybindings/InputCallbackManager.lua:53) took 1.815 ms i just ended up in prison, incapacitated, and no way of getting up. no scene occured.
Karkhel Posted January 1 Posted January 1 Any chance we could get previous versions as downloads as well? Or more specifically version before 2.0 update. I wanted to use this together with combat and pregnancy mod (I assume they have some issues together but I want to try regardless).
2855948353 Posted January 2 Posted January 2 4 hours ago, Karkhel said: 有没有可能我们也能下载之前的版本?更具体地说,是2.0更新之前的版本。我想把它和战斗和怀孕模组一起使用(我猜它们可能有些问题,但我还是想试试)。 BG3SX DEFEAT 1.0.1.2.zip 1
stealthuwu Posted January 4 Posted January 4 On 12/22/2025 at 4:05 PM, thinglikeme said: I'll get around to implementing that Seconding this! would love an M/M only version or at least an easy way to change/toggle the priority/order, Nice work though! Thanks for the time putting into this mod! 2
YuriFoxx Posted January 5 Posted January 5 On 12/22/2025 at 12:05 PM, thinglikeme said: I'll get around to implementing that I have a curiosity, it's also possible to add a option to make the female NPCs Futa when they assault the player character and party members? 4
Niki69 Posted January 12 Posted January 12 (edited) How do you enable the player character? Everyone at the party gets scenes but the player they just always tell her to go off, and i respawn at camp Edited January 12 by Niki69
Tuckor Posted January 12 Posted January 12 4 hours ago, Niki69 said: How do you enable the player character? Everyone at the party gets scenes but the player they just always tell her to go off, and i respawn at camp There is a setting to enable/disable the player being a potential target in the MCM tab for the mod. I personally leave it off and bring an all female party for the true NTR experience. On that note, I would really appreciate it if the dev for this mod could add an approval loss feature at some point. I feel like that would really add a sense of consequence to the party being downed. Some sort of permanently stacking debuff would also be great. Maybe a trauma mechanic where female party members have disadvantage on attacks against male enemies after being assaulted. I feel there are so many ways to elevate this mod, if it just had a greater sense of consequence (as it stands, the orgasm debuff is pretty inconsequential with how easy it is to long rest). 1
GREY_UNKNOWN Posted January 12 Posted January 12 anyway to make this mod the only scenario that always occurs? getting defeated with the defeat mods scenario is nice and all but we aren't on loverslab for that.
Dougwell Posted January 12 Posted January 12 2 hours ago, GREY_UNKNOWN said: anyway to make this mod the only scenario that always occurs? getting defeated with the defeat mods scenario is nice and all but we aren't on loverslab for that. Mod configuration menu for Absolute Defeat.
Niki69 Posted January 13 Posted January 13 14 hours ago, Tuckor said: There is a setting to enable/disable the player being a potential target in the MCM tab for the mod. I personally leave it off and bring an all female party for the true NTR experience. On that note, I would really appreciate it if the dev for this mod could add an approval loss feature at some point. I feel like that would really add a sense of consequence to the party being downed. Some sort of permanently stacking debuff would also be great. Maybe a trauma mechanic where female party members have disadvantage on attacks against male enemies after being assaulted. I feel there are so many ways to elevate this mod, if it just had a greater sense of consequence (as it stands, the orgasm debuff is pretty inconsequential with how easy it is to long rest). I maybe blind but i don't see that option anywhere
Tuckor Posted January 14 Posted January 14 19 hours ago, Niki69 said: I maybe blind but i don't see that option anywhere I'm really struggling to understand how you could miss this, but here it is.
sirjohn196 Posted January 17 Posted January 17 Hey i might be alittle slow. Where do i install this file to? i can seem to get it to pop up anywhere i put it
nikaa.a_996 Posted January 22 Posted January 22 Hey! Thanks for this mod and sharing it! I don't know if you accept requests or if you're even the right person for this. But I'll just ask... Is it possible to make a mod to initiate earlier, especially in dialogues like below? Likely when you get caught stealing or whenever the option "Attack" & "Try to talk your way out" occurs. So you can get out of the situation with .. let me know if you want if i can anyhow help, but i dont have any knowledge at all 3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now