Jump to content

Anybody got wet function redux SE working on Skyrim GOG 1.6.1179?


Recommended Posts

Posted

Having an issue with wet function redux where the MCM menu doesn't appear. Apparently this is a known issue. that many other people have reported, I've got jaxonz kicker installed and have tried this fix however the MCM menu still won't appear :/

Posted
  1. XPMSE is unhappy because you're missing FNIS scripts. Either install FNIS, or reinstall XPMSE without its FNIS features.
  2. WF's plugin has properties assigned to wetfunctionmcm.pex that no longer exist. Either something has modified WF's files, or WF wasn't made properly.
  3. There is something wrong with the OnSexLabAnim function in wetfunctionmcm.pex.
  4. OnGameReload in wetfunctionmcm.pex is most likely failing because of a missing property.

So, unless WF was released broken, you most likely have something messing with its files.

Posted

this is my load order, this is a brand new install I'm going through mods one by one to ensure they work and I'm obviously just stuck on wet function. honestly I think wet function is just borked I really don't think there's anything here interfering with it

 

the fnis thing is fine I'm using pandora

loadorder.txt

Posted
8 minutes ago, drorgazmo said:

this is my load order...

 

I can't tell you which mod conflicts with WF. You'd be better off learning to query your mod manager for file conflicts, and xEdit for plugin record conflicts. These are the very minimum skills needed to mod Skyrim anyways so it's either now or later.

 

10 minutes ago, drorgazmo said:

the fnis thing is fine I'm using pandora

 

XPMSE disagrees. Also you can have FNIS installed while using Pandora. Installing FNIS has nothing to do with which behaviour files you use; and you'll need FNIS at some point anyways when you run into issues with Pandora. Pandora is great and I use it myself, but every version has a bug in it.

Posted

there is nothing conflicting with wet function according to mo2, LOOT also isn't reporting any record conflicts outside of the ones in the DLCs

Posted (edited)
17 minutes ago, drorgazmo said:

LOOT also isn't reporting any record conflicts

 

LOOT doesn't check plugin records, it only sorts plugins based on a master list.

 

17 minutes ago, drorgazmo said:

there is nothing conflicting with wet function according to mo2...

 

The ostim patched wetfunction version from the link in your OP has the properties your Papyrus log claims are missing. So, I'm going to say this is user error. May want to reinstall, and check your process.

Edited by traison
Posted

okay I seem to have figured it out, the wet function redux mcm does not appear if loaded below SOSPhysicsManager.esp which is added by cbbe 3ba, however if loaded above it all is well and it works fine (but only on new games it seems)

Posted

Requirements

 

Spoiler

It doesn't appear in the MCM menu. Can someone tell me what I can do to make it work? Thanks.

Choose correct version of racemenu.

 

Someone else had the same problem as you and received the answer. I wonder why you didn't use the mod thread to raise the issue.

After taking a look, I didn't see anything that would indicate that the fixes you tried are compatible with your Skyrim/SKSE/Racemenu.

 

as he already told you @traison , XPMSE and FNIS say two different things. Furthermore, you have not made the FNIS report available.

 

For the record, I'm using this type    Dynamic Wetness 

Posted
2 minutes ago, drorgazmo said:

...mcm does not appear if loaded below SOSPhysicsManager.esp which is added by cbbe 3ba, however if loaded above it all is well and it works fine (but only on new games it seems)

 

It seems very unlikely 3BA, SOS or any physics system would have anything to do with Wet Function. It's more likely the save you were testing on had a broken wetfunctionmcm.pex embedded in it. Every time you change scripts, you need to either start a new game or edit the save with ReSaver. It's the same reason why you must never remove scripted mods mid-playthrough unless you know what you're doing.

Posted

tested it again and its consistent

 

new save with wet function above sosphysicsmanager = working mcm

 

new save with wet function below sosphysicsmanager = no mcm

Posted
5 minutes ago, drorgazmo said:

(but only on new games it seems)

It is likely that it will not start on a game that has already begun. 

 

Some mods require a new game to be installed in MCM.

 

 

Posted
9 minutes ago, drorgazmo said:

new save with wet function above sosphysicsmanager = working mcm

 

new save with wet function below sosphysicsmanager = no mcm

 

I had a look at sosphysicsmanager.esp from 3BA version 2.47 and unfortunately it has no connection to Wet Function. What you're seeing there is a placebo. There is something else going on.

 

It's great that you got it working, even though it may be temporary or for the wrong reasons.

Posted
2 minutes ago, traison said:

I had a look at sosphysicsmanager.esp from 3BA version 2.47 and unfortunately it has no connection to Wet Function.

In fact, like you, I have serious doubts about the hypothetical cause mentioned. I have used this mod for quite some time, and even though it was always loaded after SOSPhysicManager, it always worked correctly. And the one below is the upload of LOOT.

 

Spoiler

Immagine.jpg.1bd168b97aaf6ef138e455b36656dc40.jpg

 

Posted

sorry to ask one last favour, I just started a new save with wet function above SOSPhysicsManager because I wanted to see what the papyrus log would look like. there look to be less errors this time, is there anything concerning related to wet function redux still present?

Papyrus.0.log

Posted (edited)
8 hours ago, drorgazmo said:

there look to be less errors this time...

 

Yes this is probably the best looking Papyrus log I've see on LL. People typically come here wondering what's wrong when they already have thousands of missing scripts and script properties.

 

The only things I would look into in your situation is these:

[10/02/2025 - 01:28:18AM] Error: Unable to bind script QF_HRI_Events_Quest_WEWerebe_0402904A to HRI_Events_Quest_WEWerebearVsVigilants (1302904A) because their base types do not match
[10/02/2025 - 01:28:18AM] Error: Property ODN_Res_Litem_DawnguardSpells on script ODN_PopulateList_Script attached to ODN_PopulateLists_Script (0E1B4E43) cannot be bound because  (0E261219) is not the right type

 

HRI seems to have a broken werebear event of some kind, and ODN is probably missing some of its spells. I believe these "is not the right type" errors happen when you try to shove a magic effect script into a quest or something along these lines. Looks like (at least) partially broken mods to me. Edit: May not be worth fixing now, but instead it's something to keep in mind should anomalies arise with either of these mods.

Edited by traison

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...