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Posted

Hello.
I have been trying Pandora as an animation manager for a few weeks, and I admit that the manager is less annoying than Nemesis and its whims.
But I noticed that some animations with Ostim Creatures that do not work properly like the animation with the rabbits.
The creature never gets into position.
Is there a solution?

Posted
55 minutes ago, shrtjsrtj said:

Just checked the open bugs and apparently you need to run FNIS and use its output for rabbits to overwrite Pandora: Source.

 

Guessing it'll get fixed at some point.

I tried everything, nothing works!
I put the output folder of fnis below that of pandora, it didn’t work.
I replaced the Hare files from Pandora with those from fnis, same.
I launched Pandora then Fnis, same!
Either it doesn’t work well as it should, or it’s me who doesn’t understand how to do it.

Posted
1 hour ago, hana120 said:

I put the output folder of fnis below that of pandora, it didn’t work.

 

Sure, but did you check that the output from FNIS actually went to the FNIS output folder and not somewhere else? The output mod selection in MO2 does exactly what it says in the checkbox label: it places NEW files in the mod you select - a file that already exists elsewhere is not a new file.

 

1 hour ago, hana120 said:

I launched Pandora then Fnis, same!

 

As in, you ran Pandora, generated behaviour files, then ran FNIS and again generated behaviour files? So in the end you only had FNIS behaviour files.

 

1 hour ago, hana120 said:

Either it doesn’t work well as it should, or...

 

With Pandora that's always an option. Apparently canine animations are still broken despite being patched several times. Apparently the Helgen intro still crashes, despite that being fixed in 4.0.4. The only thing that works is still FNIS.

 

So:

  1. Check the log output from FNIS.
  2. Do a sanity check on your behaviour files:
    1. Do not assume they're all conveniently in one mod. If in doubt, remove them all, and start over.
    2. Check the modified dates on relevant files to make sure they're getting updated.
    3. If still in doubt, use Process Monitor from Sysinternals (Microsoft).
  3. SL had a bug in it long ago where hares specifically failed to animate because they apparently require special treatment. Has ostim implemented this?
Posted
10 minutes ago, traison said:

 

Sure, but did you check that the output from FNIS actually went to the FNIS output folder and not somewhere else? The output mod selection in MO2 does exactly what it says in the checkbox label: it places NEW files in the mod you select - a file that already exists elsewhere is not a new file.

 

 

As in, you ran Pandora, generated behaviour files, then ran FNIS and again generated behaviour files? So in the end you only had FNIS behaviour files.

 

 

With Pandora that's always an option. Apparently canine animations are still broken despite being patched several times. Apparently the Helgen intro still crashes, despite that being fixed in 4.0.4. The only thing that works is still FNIS.

 

So:

  1. Check the log output from FNIS.
  2. Do a sanity check on your behaviour files:
    1. Do not assume they're all conveniently in one mod. If in doubt, remove them all, and start over.
    2. Check the modified dates on relevant files to make sure they're getting updated.
    3. If still in doubt, use Process Monitor from Sysinternals (Microsoft).
  3. SL had a bug in it long ago where hares specifically failed to animate because they apparently require special treatment. Has ostim implemented this?

Well, I create the output folder Fnis "Fnis 'character name' in Mo2.
Then I click on Fnis but I don’t launch it, I go into edit and I put the name I have entered for the output mod and I check to route it so that the files during generation are sent in this same output folder.

Posted
37 minutes ago, hana120 said:

...so that the files during generation are sent in this same output folder.

 

Like I said, that does literally what it says on the checkbox. Files that already exist are not new files. If a mod already contains a behaviour file, FNIS will overwrite that file instead of creating a new one in the mod you specified. If you had files in the overwrite folder, the data folder or for instance the Pandora or Nemesis output mods, your FNIS files ended up in one of those other folders.

Posted

There, I do everything again.
I have finished launching FNIS.
I will uncheck the output file and activate the Nemesis one.
I’m not using Pandora at the moment.

Posted
8 minutes ago, hana120 said:

I have finished launching FNIS.
I will uncheck the output file and activate the Nemesis one.

 

Deactivate mods before running anything through MO2. The USVFS does not update while a program is running.

 

Instead of assuming behaviour files are in your FNIS, Nemesis or Pandora output mods, check the Data tab on the right. Make sure the behaviour files are where you think they are. You should also check the output mods for other mods overwriting their files.

Posted
2 minutes ago, traison said:

 

Deactivate mods before running anything through MO2. The USVFS does not update while a program is running.

 

Instead of assuming behaviour files are in your FNIS, Nemesis or Pandora output mods, check the Data tab on the right. Make sure the behaviour files are where you think they are. You should also check the output mods for other mods overwriting their files.

For Fnis, it’s in the Tempory logs folder.
For Pandora, Mod>pandora>patch
For Nemesis, Temp Behavior.

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