Guest tiger8u2 Posted January 18, 2014 Posted January 18, 2014 OK....first of all.....LOVE the framework! It does everything its supposed to do and it does it extremely well. I've only noticed a couple of slight detractors that may need looked at. #1. Ragdoll force after sex is extremely high. My character was actually KILLED after sex by the force of being ejected from his lover. Now....it was kinda cool if you think about it....AND the only way I'd want to die.....but its probably not something you intended. #2. Had a really strange incident up on Skyhaven Temple with Delphine. I was testing Submit dialogue because I'd had an issue with it earlier and had just completed consensual sex with Delphine up on the stairs outside. Well I followed her over to the Archery range and asked for some more comfort. She said yes and then we started to undress then all of a sudden the ground went away and I saw myself fall. My character landed somewhere near Whiterun and died from the fall. Luckily I saved right before I tested the dialogue for the second time. =) Again.....not game breaking......and actually pretty funny.......but probably not something you intended. EDIT - Oops....forgot this: #3. Initial height offset for bedrolls is too high. Participants end up hovering pretty high over them forcing major z axis adjustments to make it look right. Also.....have had CTD's when sayiing "NO" to do I want to use a bed when bedrolls are involved. Not sure why.
Someone92 Posted January 18, 2014 Posted January 18, 2014 1.) It properly gets "fixed" in the next version: http://www.loverslab.com/topic/18708-sexlab-framework-development-planning-discussion/?p=646484
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