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How do i add 3ba to HDT werewolves?


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Posted

Ive been trying to find how to add 3ba to female werewolves  for hdt werewolves but i didnt have any luck. i know the mod says i need to build the body but i never done it so if anyone knows can you give me a detailed guide.

Posted
57 minutes ago, Skreireich115 said:

...how to add 3ba to female werewolves  for hdt werewolves...

 

This makes no sense. Check your terminology.

 

58 minutes ago, Skreireich115 said:

...i know the mod says i need to build the body but i never done it...

 

BodySlide.

Posted
5 hours ago, traison said:

 

This makes no sense. Check your terminology.

 

 

BodySlide.

Sorry that my english sucks ass 😂

What im trying to say i want know how do i make female werewolves use cbbe 3ba cuz idk how to do it in bodyslide and outfit studio cuz i notice that it doesnt have any bodyslide like TWO - Total Werewolf Overhaul. 

Posted
1 hour ago, Skreireich115 said:

Sorry that my english sucks ass 😂

What im trying to say i want know how do i make female werewolves use cbbe 3ba cuz idk how to do it in bodyslide and outfit studio cuz i notice that it doesnt have any bodyslide like TWO - Total Werewolf Overhaul. 

 

Folks more knowledgeable than I can correct me if I am wrong but I don't think you can do what you're asking. Unless I am mistaken, the werewolves, both sexes, use a different skeleton than the rese of the humanoid races. The xp32 skeleton allows for this kind of bone structure and is available to humanoid race but not the werewolves. Unless the werewolves have a skeleton that can support 3 breast bones then there isn't much you're going to be able to do. Actually, I tried to do this very thing years ago and ran into this very same issue.

Posted

3BA is a body mesh. This is incompatible with the werewolf skeleton.

 

What it seems like you're asking for is how to get 3BA's body morphs working on a werewolf mesh. Before starting a large project like this, you should find out if RaceMenu sliders even affect the player when in werewolf state. If they don't, you'll need to obtain the RaceMenu source code from somewhere, and rig its NiOverride component to work on werewolves. As for creating the morphs themselves, I would do that in Blender. 3D Studio Max is the industry standard, and would probably work as well. If you go with 3DS, make sure it has a compatible Nif importer/exporter. Once you've made all the morph obj files, I'm fairly certain you can import them as sliders in OS.

Posted
2 minutes ago, Demonwise said:

...3 breast bones...

 

There probably is a werewolf mesh/skeleton with multiple boob bones by now, but when it comes to morphs the skeleton is irrelevant. The only thing morphs care about is vertex indexes and their positions.

 

This is assuming the OP is talking about morphs. I'm just guessing whether that is the case or not.

Posted
1 minute ago, traison said:

 

There probably is a werewolf mesh/skeleton with multiple boob bones by now, but when it comes to morphs the skeleton is irrelevant. The only thing morphs care about is vertex indexes and their positions.

 

This is assuming the OP is talking about morphs. I'm just guessing whether that is the case or not.

 

I assumed they were talking about physics, aka bouncing werewolf tatas. You're right about the morphs. If all this is about is adding some clothing to the female werewolves then this is a different problem all together. However, if we are talking about physics, I could have sworn that the skeleton is vital to getting physics like 3ba to work in the game. Again, unless I am mistaken. 

 

@Skreireich115 What are you trying to do? Add clothes to the werewolves or add bouncy boob physics? Or both?

Posted
3 minutes ago, Demonwise said:

 

I assumed they were talking about physics, aka bouncing werewolf tatas. You're right about the morphs. If all this is about is adding some clothing to the female werewolves then this is a different problem all together. However, if we are talking about physics, I could have sworn that the skeleton is vital to getting physics like 3ba to work in the game. Again, unless I am mistaken. 

 

@Skreireich115 What are you trying to do? Add clothes to the werewolves or add bouncy boob physics? Or both?

Im basically trying to do this from the HDT Werewolves just to see how it looks:

CBBE 3ba & Bhunp  functionality (install order + notes) 
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

  1.  BodySlide and Outfit Studio - (to make your female werewolves use CBBE 3BA, you will have to build the body in BodySlide before use)
  2. Caliente's Beautiful Bodies Enhancer -CBBE- 
  3. CBBE 3BBB (aka. CBBE 3BA)   <---> you can also use BHUNP 3bbb setups also instead of cbbe (either works)
  4. CBPC - Physics with Collisions for SSE and VR  
  5. *Creature Framework
  6. Fores New Idles in Skyrim SE - FNIS SE (by fore) <--- (you need to run FNIS for the animations to register so that they will be applied to your game)
  7. HDT-SMP (Skinned Mesh Physics) 
  8. *More Nasty Critters Special Edition 
  9. *RaceCompatibility for Skyrim Special Edition  <---> (to make RC compatible with MLT, you must delete the file PlayerWerewolfChangeScript.pex, located in the Script folder of your RC installation)
  10. *Schlongs of Skyrim SE  <---> (to make SOS Full compatible with HDT Werewolves SE, you must delete all files - in your SOS installation - that have "werewolf" in their names.)
  11. *SexLab Framework SE 
  12. *SexLab Animation Loader SSE

Mod:

If there isnt a way to do it then ill just stick with Two- total werewolf overhaul then.

Posted (edited)
27 minutes ago, Demonwise said:

...I could have sworn that the skeleton is vital to getting physics like 3ba to work in the game.

 

It is. All physics systems we have move nodes/bones, and the mesh moves according to how its weightpainted to those nodes/bones. No nodes/bones = no jiggly tits.

 

Edit: I guess this is technically not correct, as we have outfits with their own custom bones (usually skirts, belts and such) that seem to merge their bones into the XPMSE skeleton when they're worn. I thus suppose it would also be possible for a body mesh to inject its tit bones into a skeleton that doesn't have them. I know of no such setup however.

 

19 minutes ago, Skreireich115 said:

CBBE 3BBB (aka. CBBE 3BA)

 

CBBE 3BBB used to be a separate thing from CBBE 3BA, just like how CBBE is different from CBBE SMP and 3BA. It's possible CBBE 3BBB was renamed to 3BA. 3BBB in general is not a body mesh, but rather describes how many bones are used for each boob - ie. you could have a 3BBB variant of CBBE, UNP or even the vanilla body without these bodies otherwise being in any way compatible with eachother.

 

19 minutes ago, Skreireich115 said:

...to make your female werewolves use CBBE 3BA, you will have to build the body in BodySlide before use...

 

This line still makes no sense. 3BA is a body mesh that uses a different skeleton than the werewolf. Neither BodySlide nor Outfit Studio will make this conversion. You need Blender or 3DS for a job like this, and I suspect the result is not what you want.

Edited by traison
Posted
4 hours ago, traison said:

 

It is. All physics systems we have move nodes/bones, and the mesh moves according to how its weightpainted to those nodes/bones. No nodes/bones = no jiggly tits.

 

Edit: I guess this is technically not correct, as we have outfits with their own custom bones (usually skirts, belts and such) that seem to merge their bones into the XPMSE skeleton when they're worn. I thus suppose it would also be possible for a body mesh to inject its tit bones into a skeleton that doesn't have them. I know of no such setup however.

 

 

CBBE 3BBB used to be a separate thing from CBBE 3BA, just like how CBBE is different from CBBE SMP and 3BA. It's possible CBBE 3BBB was renamed to 3BA. 3BBB in general is not a body mesh, but rather describes how many bones are used for each boob - ie. you could have a 3BBB variant of CBBE, UNP or even the vanilla body without these bodies otherwise being in any way compatible with eachother.

 

 

This line still makes no sense. 3BA is a body mesh that uses a different skeleton than the werewolf. Neither BodySlide nor Outfit Studio will make this conversion. You need Blender or 3DS for a job like this, and I suspect the result is not what you want.

well that sucks thx for the help anyways :)

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