Jump to content

Where can I find my animation list for Dynamic Animation Framework?


Recommended Posts

Posted

Shouldn't this question be posted in that mod's discussion section?

 

Regardless, it looks like you're looking for animation events. I'd check the CK for vanilla animations, I think it lists the event names. Otherwise you'd have to poke around in things like FNIS*_List.txt files to get event names. Maybe you can scrape them out of behaviour files, but you'd probably need a hex editor for that; maybe some Python automation.

Posted
2 hours ago, MadMansGun said:

.....this is just looks like Dynamic Animation Replacer under yet another brand name.

 

The mod description seems to suggest this will play animations based on events. Like low health -> play hurt animation 1.

Posted

As far as I know DAR/OAR replace animations, they do not play new animations. Lets say the game engine is playing PickNoseIdle.hkx, DAR/OAR can switch that to BackflipIdle.hkx based on its ruleset. To put it another way, I've never seen DAR/OAR play an animation unprovoked as it were.

Posted
2 hours ago, traison said:

As far as I know DAR/OAR replace animations, they do not play new animations. Lets say the game engine is playing PickNoseIdle.hkx, DAR/OAR can switch that to BackflipIdle.hkx based on its ruleset. To put it another way, I've never seen DAR/OAR play an animation unprovoked as it were.

 

Correct, this is a trigger mod, not an animation swap mod

Posted (edited)

Man, shit's been progressing rapidly in the last couple of years when it comes to technicals. After several years of more or less stagnation, we suddenly have an influx of new frameworks, better optimization and other stuff I'm too technically ignorant to even name, like Community Shaders and what not.

 

What happened? Has suddenly a new generation of software engineers discovered Skyrim? I'm astounded and would be genuinely excited if not for the fact my PC is a potato that can't even run most of that new, shiny stuff.

Edited by belegost
Posted (edited)
5 hours ago, belegost said:

What happened? Has suddenly a new generation of software engineers discovered Skyrim?

 

The advances we've been seeing could perhaps be attributed to CommonLibSSE.

 

As long as modern games (Edit: AAA and "AAAA") keep being crap, Skyrim will live on. If Oblivion Remaster was made on a game engine that didn't require 2x 5090's to get more than 24 fps on a 720p screen, it could have had the potential to kill Skyrim within a year. With bad performance and who knows what kind of draconian DRM, the interest to mod it probably won't be as high as it was in the early days of Skyrim. Starfield could have killed Skyrim if it wasn't woke, boring and empty. ES6 won't kill Skyrim either, Bethesda is not capable of this anymore.

 

I'm not sure what I'd prefer, a new game to take the role of Skyrim or for games to keep being bad allowing Skyrim to continue existing. I'm quite happy tinkering with Skyrim, but I find it a bit tricky to justify actually playing the game the past year - I've been in every cave and seen every mushroom.

 

Edit: Player count still as high as it was in 2018, but there appears to be a slight drop-off recently. We might have lost 1,500 players to Hollow Knight:

https://steamdb.info/app/489830/charts/#1y

Edited by traison
Posted (edited)
On 9/5/2025 at 9:03 PM, MadMansGun said:

.....this is just looks like Dynamic Animation Replacer under yet another brand name.

No.

For example it is registering events for animations while DAR/OAR triggers animations on conditions or replaces them. 

Edited by notarobot007
Posted (edited)
2 hours ago, traison said:

modern games keep being crap

Correction: modern AAA games.

 

Of which I have played exactly zero since at least 2016. They all look and feel the same.

My second highest played hour count behind Skyrim is ETS2.

 

2 hours ago, traison said:

I've been in every cave and seen every mushroom.

The Midden - Expanded

Skyrim Underground

The Old Well

 

Treat yourself, my fellow Apache helicopter.

Edited by belegost
Posted
46 minutes ago, belegost said:

Correction: modern AAA games.

 

Fixed.

 

46 minutes ago, belegost said:

Of which I have played exactly zero since at least 2016. They all look and feel the same.

 

It's crazy to think 2007 is when Assasins Creed 1 launched, and that's when I started smelling the stink in the gaming industry - the rot we've now seen in full swing for at least a decade. Never bought AC.

Posted (edited)
8 hours ago, traison said:

when Assasins Creed 1 launched, and that's when I started smelling the stink in the gaming industry

 

Isn't it that gaming industry started producing forgettable shit when their A++ focus shifted to ¢c¤n$¤£€$ and simple folks that operate them with thumbs?

 

BTW: IMHO the only reason why Skyrim may/will live on is that it's SexLab's hard requirement...

Edited by PippinTom

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...