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Looking For Really Butt-Ugly Cockeyed Male CAS Sims


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Posted

As the title says. I have searched all over Tumblr, Reddit etc, and, of course, on LL, and found one - but for some reason, genitals are all messed up, and don't function properly in WW. For some reason, if I search with the title criteria, it links topics like "How to Breed Out The Ugly" and related topics, but nothing in the way of Ugly CAS male Sims downloads.

 

Here's a sample of what I'd like to find:

TS4_x642024-09-0110-27-21.thumb.jpg.e9477fa2a7f9109e79acec4f3d9b3b47.jpg

 


In particular, the Sim on the far left.

I'd appreciate any links or suggestions.
 

  • 3 weeks later...
Posted (edited)

Sorry for the delay.
When I first saw this I thought it made sense, then I looked at it again and thought about it, and I came up with a possible solution.
However, it's a very sensitive feature so I'm not sure if it's okay to upload it to LL.

Rather than that, I think something this simple could be distributed as a horror detail, but it's not.

There was a character in Fate/stay night who had a strabismus eye, and on Twitter an OC character who was blind in one eye and had a strabismus eye was really popular, so I think there is a demand for this.

 

I'm testing it now and will upload the steps later.

  1. Select earrings and other items in S4S and export.
  2. Go to Blender.
  3. Open the rig tab. Make the items selectable.
  4. Select the head model and go to Edit → Delete all meshes except for the eyes.
  5. (It's a good idea to duplicate the head first to see the changes more clearly.)
  6. Set the transform pivot point to the "midpoint of each."
  7. Expand the eye mesh. Increment by 0.00...
  8. Transfer the eye object to the accessory. First, delete only the mesh in s4studio_mesh_1.
  9. Merge the eye object from earlier into s4studio_mesh_1.
  10. Pose the rig. Rotate the eye rig.
  11. Rotate one eye so that it's symmetrical.
  12. Save. Import into S4S. Check that the deformation is correct.
  13. Once done, create corresponding data for each eye. Delete one and save it under a different name.
  14. Replace the diffuse texture with a transparent-only texture.
  15. Delete the specular map.
  16. Go to the category and reset it to an outfit type that is not affected by clothing. Facial details tend to overlap, so the birthmark category is recommended.
  17. Set items from other categories.
  18. Test. If the eyeballs do not overlap and you clear the setting, it's complete.
  19. If the eyeballs overlap, redo the mesh expansion.

2025-09-17064014.jpg.785768818d10047a52d963a45e7a1514.jpg

 

It will look like this. 

If it is an internal strabismus, a link will be provided.

https://tukete.tumblr.com/post/137451659578/strabismus-cross-eye-another-thing-along-with

https://eileenccfolder.tumblr.com/post/680932772824662016

 

The preset used for the sim on the left is this

https://www.patreon.com/posts/face-scars-eyes-45633899?epik=dj0yJnU9NHdxN1U4STVwcTRMV3RSdmZwTnBkdzQ2czY2OC1xUGkmcD0wJm49SERuTkpicGVWZmVNLVFsQTFkVVU3ZyZ0PUFBQUFBR2pKMnRz

 

 

edit: If you look closely at this thread, you'll see that they're looking for a cas shim, not a part. It looks like you could make one yourself. Sorry.

Edited by Super anal fucker meiko
Posted (edited)
10 hours ago, Sandatharius said:


Really appreciate you getting back to me with this information and help! I'll copy everything to a text file and try your suggestions! Thanks again. 

You're welcome. This experiment revealed that I wasn't using parts that only had strabismus eyes, but I thought it would be good to have strabismus eyes for purposes other than burns, so I created a strabismus set with adjustable eye size. (There are many attractive characters with strabismus eyes, so it's not just for ugly characters.)

https://www.tumblr.com/simmdsumu/794975511643357184/strabismus-set-also-known-as-cross-eye?source=share

Edited by Super anal fucker meiko

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