PatrickDietmar Posted January 16, 2014 Posted January 16, 2014 Hi guys and girls. I want to learn modding, therefore i search for a tutorial to lern advanced modding. I know how to create a house or something else with the CK. But i mean more complex like overhauls(growing plants ...) Is there a tutorial which describes how to make a own mod like hentai pregnancy or somethink else?
PatrickDietmar Posted January 16, 2014 Author Posted January 16, 2014 I want to learn mooding 1.) can anybody tell me the structure (what do i have to do in short description) or also programs i need to develop an own mod. for example i want to do a mod that effects that i have to eat every 5 ingame ours. The meat has several points(cow 4points, chicken 2 points ...after 5 hours i have to eat for about 15 points for example) till i am full of food. (I know there are mods for this) 2. how can i change an unp or cbbe body to look more natural (physic for breast, hair or something else)?
Guest Ragna_Rok Posted January 16, 2014 Posted January 16, 2014 advanced modding? ... jeez, you place a house somewhere and think you figured out how modding works? modding is like cooking a meal, and you just learned how to peel potatoes. i dont know what you can do because you didnt upload anything. also your things you wanna do differ so much in their fields of work that you wont find a solution for it. its like telling a 60 year old guy that never cooked himself how to make a sophisticated 5 dish menue, simply wont work. and why would you want to do a mod that already exists? (considering that modding is a meal, i know how to cook a yummy blooddripping steak ... and once in a while i team up with folks that know stuff about veggies )
PatrickDietmar Posted January 16, 2014 Author Posted January 16, 2014 advanced modding? ... jeez, you place a house somewhere and think you figured out how modding works? modding is like cooking a meal, and you just learned how to peel potatoes. i dont know what you can do because you didnt upload anything. also your things you wanna do differ so much in their fields of work that you wont find a solution for it. its like telling a 60 year old guy that never cooked himself how to make a sophisticated 5 dish menue, simply wont work. and why would you want to do a mod that already exists? (considering that modding is a meal, i know how to cook a yummy blooddripping steak ... and once in a while i team up with folks that know stuff about veggies ) i write programs in the past and i am very fit with all, i only want to know the structure. for example i need a papyrus script and ?. iam not a noob e i don't want to make mods that already exists(but i wrote it). that was only a mod example that someone can explain how a mod is structured.
CGi Posted January 16, 2014 Posted January 16, 2014 Check the Creation Kit page.it has all you need to start with modding.All functions, example codes and a simple guide for building your first small mod. Another source for scripts are the source scripts that come with most mods. Just take a look at them and see how other people did it.But be aware that you need to extract them from a BSA sometimes. To unpack those, you can use BSAopt. if you need more help, ask specific questions in the appropriate threads.
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