zioklone Posted October 19, 2025 Posted October 19, 2025 On 10/13/2025 at 11:52 PM, DukeElToro said: It is compatible with latest version of framework (one on main branch) Â I tested it again. This time, no error was reported. It might be because other animations had an impact before.
DukeElToro Posted October 20, 2025 Posted October 20, 2025 Animations don't affect each other. They are mostly affected by Framework and RJW/RW versions.
IriX640 Posted November 2, 2025 Posted November 2, 2025 These need to be updated for the newest version of RJW animation framework, as there has been some changes to animation structure/syntax. In my testing these animations will not trigger since they were built on an older version of the animation framework, and the PawnTest used in the GroupAnimationDefs does not seem to work properly anymore. Here are the fixed files, attached for reference/use with the current version of the animation framework. Also a bunch of added compatibility for hundreds of animal mods I was using, but you can ignore or delete that. If you want to use these files yourself you have to place them in RimWorld\Mods\ChiefsFeralFuckerAnims\1.6\Defs\ and overwrite the old ones. GroupAnimationDefs.zip 3
IriX640 Posted November 2, 2025 Posted November 2, 2025 On 9/28/2025 at 4:38 PM, DukeElToro said: Just in case - i've updated this to latest Animation Framework version (1.6 branch) and fixed issues with mod animals. https://gitgud.io/ElToro/cheifcheeses-feral-animations  CheifCheese - if you want this deleted, just reach out to me. Idk why these ones weren't triggering properly for me either but I tweaked the originals myself and they seem to work in my case - if you're having weird problems like I was try the files I posted previously, they seem to be working right now worth the effort because I actually dig cheifcheese's animations; they're pretty damn good 1
Guest Posted November 11, 2025 Posted November 11, 2025 On 11/2/2025 at 3:38 AM, IriX640 said: These need to be updated for the newest version of RJW animation framework, as there has been some changes to animation structure/syntax. In my testing these animations will not trigger since they were built on an older version of the animation framework, and the PawnTest used in the GroupAnimationDefs does not seem to work properly anymore. Here are the fixed files, attached for reference/use with the current version of the animation framework. Also a bunch of added compatibility for hundreds of animal mods I was using, but you can ignore or delete that. If you want to use these files yourself you have to place them in RimWorld\Mods\ChiefsFeralFuckerAnims\1.6\Defs\ and overwrite the old ones. GroupAnimationDefs.zip 30.03 kB · 5 downloads Thank you for sharing this patch. Ive lost motivation to update or work on any mods so I appreciate it when peeps do stuff like thisÂ
DavisHogan Posted December 26, 2025 Posted December 26, 2025 Had to reinstall the mod, cause I had some issues, but right now, having a problem - animations not playing and no buttons for that too
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