Jump to content

[mod] [1.6]CheifCheese's Feral Animations


Guest

Recommended Posts

Posted

[1.6]CheifCheese's Feral Animations


Animation pack for giving your animals a good dickin'

 

4 Animations included:

-Doggystyle

-Missionary

-Mawjob

-Rimming (WIP)

 

Also adds custom icons for interactions for the log

 

Requires Animation Framework 1.6

 

(Might be broken for bears for some reason)


 

Posted
13 hours ago, Xx_throwaway42069_xX said:

any plans for 1.5? the canines anim pack only has female last i checked and i find it annoying having one group without animations

Yeah I could get get a 1.5 version out later today!

Posted

Sorry if this is super obvious and I'm being an idiot but does this cover colonists of both genders being fucked by animals as well as animals being fucked by colonists? also does it cover all animals? 

Posted
1 hour ago, bob112 said:

Sorry if this is super obvious and I'm being an idiot but does this cover colonists of both genders being fucked by animals as well as animals being fucked by colonists? also does it cover all animals? 

This is only for animals getting fucked and only covers a select few atm

Posted
38 minutes ago, CheifCheese said:

This is only for animals getting fucked and only covers a select few atm

Oh ok, which animals? from the picture and the description I'm guessing wargs are included while bears aren't, is there plans for more animals along with colonists being fucked by animals?

Posted
6 hours ago, bob112 said:

Oh ok, which animals? from the picture and the description I'm guessing wargs are included while bears aren't, is there plans for more animals along with colonists being fucked by animals?

Gonna add more animals at some point but I have no interest in adding pawns getting fucked

Posted
18 hours ago, Grojcig said:

what mods are you using to make the genitalia hairy?

Personal texture I made for myself 

Posted

I don't know why, but when I turn this mod on, I get this error - Could not resolve cross-reference to Verse.ThingDef named DA_Karabal (wanter=races)
What I need to do?

Posted

This Error specifically is because there were no Mayrequires added to the offset defs. So if you do not have mod those animals come from the game game will complain about not being able to find them.

Posted
7 hours ago, Hawk32 said:

This Error specifically is because there were no Mayrequires added to the offset defs. So if you do not have mod those animals come from the game game will complain about not being able to find them.

Do you know what mod they come from, i'm guessing the vanilla animals expanded packs?

Posted
9 hours ago, Hawk32 said:

This Error specifically is because there were no Mayrequires added to the offset defs. So if you do not have mod those animals come from the game game will complain about not being able to find them.

I also got this error, when using your animations: Exception loading def from file BasicFuck.xml: System.ArgumentException: Could not find type named Rimworld_Animations.GroupAnimationContext

Posted
On 9/8/2025 at 8:08 AM, DavisHogan said:

I also got this error, when using your animations: Exception loading def from file BasicFuck.xml: System.ArgumentException: Could not find type named Rimworld_Animations.GroupAnimationContext

That's not from this pack. That's from my animation pack and its because it has updates for an updated version of the animation framework that should be releasing soon and currently doesn't work with existing versions of the 1.6 animation framework.

Posted
15 hours ago, Hawk32 said:

That's not from this pack. That's from my animation pack and its because it has updates for an updated version of the animation framework that should be releasing soon and currently doesn't work with existing versions of the 1.6 animation framework.

Appreciate for your response. Now I can at least sleep peacefully 

Posted

races in AnimationOffsetDef will check for any match

example:

        <li Class="Rimworld_Animations.AnimationOffset_Single" MayRequire="sarg.alphaanimals">
            <races>
                <li>AA_Gallatross</li>
                <li>AA_GallatrossMoribund</li>
            </races>
            <offset>(1.410066, 0.121663, -0.4595186)</offset>
        </li>

  • 2 weeks later...
  • 2 weeks later...
Posted
1 hour ago, zioklone said:

It is incompatible with the recently updated Rimworld Animations 2.0,Can you fix it temporarily?

It is compatible with latest version of framework (one on main branch)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...