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Posted (edited)
  1. Disable physics and test again.
  2. Your body texture has the wrong UV for the current body mesh.

Edit: Technically the texture doesn't have a UV, the UV is in the mesh. #2 is technically backwards, but the point still stands.

Edited by traison
Posted
33 minutes ago, traison said:
  1. Disable physics and test again.
  2. Your body texture has the wrong UV for the current body mesh.

ok and do you know why nipples is on the side? i mean do i have twrong tesxture?

 

Posted

The UV is the thing that maps a 2D texture to a 3D mesh. Every 3D polygon is placed, as a triangle, on the 2D texture. This triangle defines from where the pixels are pulled when the mesh is rendered. In your case, you're most likely using a UNP texture on a CBBE body, or the other way around. These 2 have different UV's.

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