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nifskope help for a noob


pixelpuppet

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Posted

hello, i was wondering if i could get some input on how to go about editing the proportions of the reworked children of the sky kids. as i understand it, editing the skeleton in nifskope is the way to edit the proportions in game, but ive been messing with the program quite a bit, and nothing i do seems to have an effect. i want to shorten the length of the legs, and abdomen below the ribs to make the character more proportional, ive tried scaling the leg bones down by selecting npc r/l thigh and npc r/l calf then scaling the number down under "scale" which was suggested over on the rcots forum (worked for the hands someone said) but that didnt help, and ive tried changing various numbers since then just to see if i can see any changes in game but to no avail. im new to editing files and modding/ mod tweaking, more of the artist than the programmer/ modder, so any info on the subject would be greatly appreciated. 

Posted

Maybe you are changing the wrong skeleton file because what you describe seems fine to me.

You can try to change a vanilla skeleton, just to make sure you are doing it right.

  • 1 month later...
Posted

Hey, guys. So, I came back to work on my mods today, and I noticed something about the UV Editor of Nifskope: the wires and the nodes are now "blurry" (or "bold")!!

 

They used to be "sharp", like this:

UVeditor_BEFORE.jpg

 

But now, they look like this:

UVeditor_AFTER.jpg

 

So, anyone has any idea that might fix this "issue"?

Posted

Why is the "after" 830 x 830? How did you manage that?

 

Did you right click the NiTriShape 'texture > export template' and set the size to 4096?

Then just open that in PS/gimp and resize to what you need.

 

Posted

Why is the "after" 830 x 830? How did you manage that?

 

Did you right click the NiTriShape 'texture > export template' and set the size to 4096?

Then just open that in PS/gimp and resize to what you need.

The first image is an exported UV map, while the second is a screenshot. The issue is the appearance of the wires, not the resolution.  :(

Posted

If I open those pics to new tabs, it looks as though there are elements visible in the first image that are not visible in the second - as though there is a setting somewhere or a box ticked that renders those elements as "invisible" or "off". I know next to nothing about NifSkope, & would not know where to look for something like this. :huh:

 

Posted

OK, guys, I fixed it. The problem was my NVIDIA 3D settings.

 

When I updated my driver, the custom profile I had was removed. I usually adjust my preferences with emphasis on performance. But it was adjusted to "let the 3D application decides", which increased the UV map "quality" on NifSkope. So I just changed to "performance" again and all went normal, the way I like.  :)

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