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Clipping in an outfit that didn't have the issue before. (SOLVED)


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Posted (edited)

I don't know why this is happening.

 

SkyrimSpecialEdition8_5_202512_47_20PM.jpg.d014638b0651ae562e6b70db2de373bb.jpg

 

The outfit I'm using is COCO Shadow Assassin. It has a "tail" piece with physics that didn't clip until now. This doesn't happen with any similar outfits, so I don't know what the deal is. I tried running it through Bodyslide, but that didn't fix it. Also, I didn't install any mods between when it was last working and when I took this pic.

 

EDIT: The issue has been found. A friend of mine on Nexus found that it was missing the 3BA body reference, which led to the "tail" clipping. After he added what was missing, the "tail" no longer clips.

Edited by RedHeadAngel
  • RedHeadAngel changed the title to Clipping in an outfit that didn't have the issue before.
Posted
18 hours ago, Dorabella said:

SMP?

 

Open outfit into OS and enlarge Virtual Body with compass

How do I do that? I don't see a compass anywhere in OS.

Posted

The inflate tool is easier and more consistent than the transform tool. With mirror X enabled, you only need to edit one side.

Posted
14 hours ago, traison said:

The inflate tool is easier and more consistent than the transform tool. With mirror X enabled, you only need to edit one side.

Where is the inflate tool?

Posted (edited)

@traison

Where is the inflate tool? There is nothing labeled that. Are you talking about the increase mesh tool?

 

I tried the increase mesh tool, but that made the problem worse.

Edited by RedHeadAngel
Posted

Screenshot2025-08-10121913.jpg.c137cc53fbf1616e3f5f97105c69f398.jpg

 

7 hours ago, RedHeadAngel said:

I tried the increase mesh tool, but that made the problem worse.

 

Instead of messing with the virtual collision mesh:

  • You can also increase the collision margins in the smp preset that applies to the part that's clipping.
  • You can inflate the clipping part itself to move it further away from the polygons it is clipping with.
Posted
15 hours ago, traison said:

Screenshot2025-08-10121913.jpg.c137cc53fbf1616e3f5f97105c69f398.jpg

 

 

Instead of messing with the virtual collision mesh:

  • You can also increase the collision margins in the smp preset that applies to the part that's clipping.
  • You can inflate the clipping part itself to move it further away from the polygons it is clipping with.

It's not working. I used the inflate tool, and this is the result I got.

 

SkyrimSpecialEdition8_10_20256_14_16PM.png.57290c2ed66d2870e8d70131d57abc21.png

I used the inflate tool and saved the project in OS. The part I don't get is that this outfit was working just fine until now.

Posted
9 hours ago, RedHeadAngel said:

I used the inflate tool and saved the project in OS.

 

But you didn't restart BS, or at least switch projects at least once in BS before building it? Did you build it?

 

9 hours ago, RedHeadAngel said:

The part I don't get is that this outfit was working just fine until now.

 

Any hat, ring, shoe, invisible object or butterfly mod can affect the way your physics work. A ring can change the way the tits move, a hat can change the skirt, a shoe can change your hair. An unrelated butterfly mod could contain bloat, i.e. a totally unrelated physics preset that's messing with your skirt. Even your FPS changes how physics work. Unless you keep a close eye on the mods you install, all bets are off.

Posted
2 hours ago, traison said:

But you didn't restart BS, or at least switch projects at least once in BS before building it? Did you build it?

I used the inflate tool, saved the project, closed OS, went to the item in BS, built it, then closed BS. Then, I went back into BS to make sure it worked, and it did. This is the exact same process I use when using BS and OS, and it always works. The changes I made to the item are still there. Here's the preview in BS to prove it. If it didn't save, then the "tail" would be flat.

Preview8_11_20256_23_36AM.thumb.png.3eaee6f71470f9c57be904a1a01290e9.png

However, it made practically no difference.

2 hours ago, traison said:

Any hat, ring, shoe, invisible object or butterfly mod can affect the way your physics work. A ring can change the way the tits move, a hat can change the skirt, a shoe can change your hair. An unrelated butterfly mod could contain bloat, i.e. a totally unrelated physics preset that's messing with your skirt. Even your FPS changes how physics work. Unless you keep a close eye on the mods you install, all bets are off.

As I stated in my original post, I didn’t install any mods prior to this issue happening. No outfits, no physics-related mods, no butterflies, nothing. Therefore, that can’t be the reason this is happening. I don't know how that could be possible, but it is. I didn't alter any mod settings, either. I just went into the game, and the "tail" was doing that when it previously wasn't. Also, just for the record, this outfit comes with 2 versions of the "tail." One that's semi-transparent, and the regular one. I used the right one in OS, which is the semi-transparent one.

I really want this to be fixed because this is my favorite outfit. Would doing what @Dorabella said work? Using the inflate tool clearly isn't doing it.

Posted
32 minutes ago, RedHeadAngel said:

Would doing what @Dorabella said work? Using the inflate tool clearly isn't doing it.

 

The reason why I recommended the inflation tool was because I find it much easier to manage. It's very easy to stretch, compress or otherwise mess up polygons with the move tool. Inflate is basically the move tool but it takes into consideration the face normal and saves you the trouble of trying to eyeball it with your mouse. Steering a 3D object (vertex) using a 2D tool (mouse) and a 2D interface (render viewport) is not as easy as it perhaps might sound.

 

35 minutes ago, RedHeadAngel said:

I really want this to be fixed because this is my favorite outfit.

 

I'll have a look at it in a bit.

Posted (edited)

Tested COCO Shadow Assassin - CBBE 3BA-57213-2-0-1711865705 with Faster HDT-SMP-57339-2-5-1-1728377043 with regular and extreme butt morphs - no clipping. The outfit itself is fine; it even looks like it's 3BAv2, which was an unexpected surprise.

 

Edit: So in other words, I'd have to see this issue for myself to figure it out.

Edited by traison
Posted
5 minutes ago, traison said:

Tested COCO Shadow Assassin - CBBE 3BA-57213-2-0-1711865705 with Faster HDT-SMP-57339-2-5-1-1728377043 with regular and extreme butt morphs - no clipping. The outfit itself is fine; it even looks like it's 3BAv2, which was an unexpected surprise.

 

Edit: So in other words, I'd have to see this issue for myself to figure it out.

Is there anything I can provide that would help?

Posted
5 minutes ago, RedHeadAngel said:

Is there anything I can provide that would help?

One thing you could check is whether the collision is larger than the body.

 

1) Import in OS  the tail

2) Import femalebody_1

3) With tool Compass , Key " F " ( Use the blue and red squares to enlarge the meshes.) and tool Increase Volume meshes (Keep the force value low to avoid deforming the tail.) enlarge CollisionBoby , must be beyond the dimensions of the body

4) When you have a satisfactory size, right on the body and delete

5) Export nif and overwrite , test in the game . You should already see some differences.

6) If the CollisionBody size is too large, simply reverse the process and reduce its size.

7) As an alternative to this process, you can try Bodyslide, modifying the collision size with the Sliders. From what I can see in the screenshot, adjusting the butt sliders should solve your problem. 

 

OS

 

Spoiler

Immagine.jpg.6f3f408e87969f83a2555f3d42636c77.jpg

 

Immagine1.jpg.dc02e5a342df9bc57dee078221611212.jpg

 

Immagine2.jpg.f357841688af0fea51f9114deb0cadd0.jpg

 

 

Bodyslide

 

Spoiler

Immagine.jpg.617493f0b0a6cd61745675aefbdc6252.jpg

 

Immagine.jpg.1fcbb1a9915a00394059eb204c8921a6.jpg

 

Posted (edited)
51 minutes ago, Dorabella said:

One thing you could check is whether the collision is larger than the body.

 

If the virtual collision mesh was wrong, I should be seeing the problem on my end as well. In the screenshot, RedHeadAngel is wearing what appears to be the corset from this mod so there shouldn't be any issues with body mesh differences either - like this is not BHUNP being used with a 3BAv2 virtual mesh, or even CBBE with a 3BAv2 VM.

 

1 hour ago, RedHeadAngel said:

Is there anything I can provide that would help?

 

Well if I were in your shoes right now, I'd be looking over the physics presets right now. Do what I suggested in one of my previous posts, inspect all physics presets that affect the problem area. Here's a list of the node/bone names that are likely to be involved:

 

NPC R Butt

cococ02

cococ03

cococ04

cocod02

cocod03

cocod04

NPC L Butt

cocoa02

cocoa03

cocoa04

cocob02

cocob03

cocob04

 

Start by opening the console when the problem is present:

  1. prid 14
  2. inv
  3. Make a list of all items marked as worn.
  4. Use xEdit to find the ARMA records associated with these items.
  5. Make a list of all meshes referenced in these.
  6. Go through the meshes using NifSkope and find the physics presets they reference, if any.
  7. Also include items from defaultBBPs.xml.
  8. Inspect the presets for the node names above. Make sure you don't have 2 items affecting the same nodes, and make sure these physics presets are provided by COCO Shadow Assassin - CBBE 3BA-57213-2-0-1711865705.

If all items marked as worn are from COCO Shadow Assasin and you have nothing conflicting in defaultBBPs.xml, then query your mod manager for mods that may be overriding its files. If the mod hasn't been altered in any way, then the issue is somewhere else - i.e. not in a worn item and not in the physics presets. In that case you may want to start with matching my FSMP version.

Edited by traison
Posted
45 minutes ago, traison said:

 RedHeadAngel is wearing what appears to be the corset from this mod so there shouldn't be any issues with body mesh differences either -

It seems so, but we would need to look at the two parts separately.

Posted
1 hour ago, traison said:

If the virtual collision mesh was wrong, I should be seeing the problem on my end as well. In the screenshot, RedHeadAngel is wearing what appears to be the corset from this mod so there shouldn't be any issues with body mesh differences either - like this is not BHUNP being used with a 3BAv2 virtual mesh, or even CBBE with a 3BAv2 VM.

I’m wearing every piece of the outfit except the head piece.

Also, the version of Faster SMP you’re using is 2.5.1, right? That’s the same one I’m using. I just checked. However, I also have my physics for 3BA set entirely for CBPC or whatever it’s called. Would changing that help?

Posted
24 minutes ago, Dorabella said:

...we would need to look at the two parts separately.

 

That is why I said I'd have to look at this issue myself to figure it out.

 

@RedHeadAngel RustDesk or TeamViewer, PM me once you know what these are, and understand the danger and still think it's a reasonable thing to try.

Posted
3 minutes ago, RedHeadAngel said:

Also, the version of Faster SMP you’re using is 2.5.1, right? That’s the same one I’m using. I just checked. However, I also have my physics for 3BA set entirely for CBPC or whatever it’s called. Would changing that help?

 

I made my physics setup myself. For instance, I don't use a collision armor for SMP like I imagine most people do. I wouldn't expect the collision armor to cause issues like this - otherwise everyone would be having them, and also the collision armor has nothing to do with COCO-specific bones.

 

If you suspect CBPC is an issue (highly unlikely in this case) then remove its dll, and test again. A sanity test like this is always worth doing, because testing only takes like 2 minutes.

Posted
53 minutes ago, traison said:

RustDesk or TeamViewer, PM me once you know what these are, and understand the danger and still think it's a reasonable thing to try.

Is this a threat or something?

Posted
23 minutes ago, RedHeadAngel said:

Is this a threat or something?

 

No, I say it like that because these applications are dangerous. Scammers use them to lock people out of their systems and steal their money. I use them to help people, but there's nothing I can say that proves I can be trusted. If you trust me, and want me to come take a look at this problem then we can do a remote desktop session.

Posted (edited)
6 hours ago, traison said:

 

No, I say it like that because these applications are dangerous. Scammers use them to lock people out of their systems and steal their money. I use them to help people, but there's nothing I can say that proves I can be trusted. If you trust me, and want me to come take a look at this problem then we can do a remote desktop session.

I would rather not do that. Even if I wanted to, my anti-malware software won't let me enter sites that are used by scammers. However, if it will help, I can copy the files from the physics mods and send them to you so you can see the settings or whatever.

Edited by RedHeadAngel
  • RedHeadAngel changed the title to Clipping in an outfit that didn't have the issue before. (SOLVED)

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