Neodarkside Posted July 28, 2025 Author Posted July 28, 2025 8 hours ago, shadowghouls said: Also for your infinite loading did you put any custom content on that lot? I have heard rumors if you do not have a powerful enough pc to run large lots, infinite loading might happen. With so many new expansion packs, there might be a chance that your PC might not be able to keep up? At this point in time, its a potato, well not really but its a 7-8 year old PC at least, its slowing down big time. It can run games on high end graphics and doesn't stutter much at all in Sims 4. I don't recall having any CC on that lot I tried placing. It did however have thousands of smaller objects everywhere. It was a higher rated lot by someone who likes debug clutter. So there is a high chance it just couldn't take it much and got an infinite load. The family thing in the other question, the biggest issue I have is I did something odd with this family, something I did back in Sims 2 that I tried in Sims 4. So a mother with 6 children, each of the children was either a supernatural Sim (minus ghost because honestly ghost is just a dead Sim), so vampire, werewolf, Alien, spellcaster (not actually a "race" but oh well), plus a few I have roaming my worlds (orc, Elf, Daemon). So each child shares the mother, but all of them have a father of that race, they are all now Young Adults and many have a spouse of their own. So right now they are split between like 5 different families, plus their father who some have their own family. I know I can fix it all in MCCC, just going to be a pain. 8 hours ago, flybox said: I think Basemental resets with each new save, but MCCC should stay the same as long as you don't delete the files associated with the mod. I'm not sure what WW does by default, because I use settings profiles to keep track of my settings. If you don't already, I highly recommend it. I have three saved profiles (one for each lifespan length) which I load as appropriate every time I start a new game (or change the length mid-game). Good to know about them, I don't think I have much in settings for Basemental. MCCC being the same is nice but I think also has a import/export feature. WW I know is reset with new saves but pretty sure they have an import feature, I just hope all the animation playlists carry over with that info. I also just remembered.... I'm going to have to setup my Calendar again >_< used MCCC to make it 21 days for the month and then add all the new Holidays I added. Clubs are going to be screwed too.
Neodarkside Posted July 28, 2025 Author Posted July 28, 2025 So the plan I have. I think what I will do is move Tray to Desktop and make an empty folder for it. Make the new Save, exit to menu, load old working save, go to first neighborhood. Take a screenshot and begin exporting each family and house they are in. Probably load into each and see what clubs and maybe any friendship/Romance they have I may want to keep. Exit that save, load up new save, import all families and houses and then just exit to desktop, delete Tray. Load game, repeat with 2nd world. That will take awhile, my PC is about 2-5 minutes per loading screen alone. So might as well pop in a movie and just start working >_<
shadowghouls Posted July 28, 2025 Posted July 28, 2025 (edited) 6 hours ago, Neodarkside said: It did however have thousands of smaller objects everywhere. It was a higher rated lot by someone who likes debug clutter. So there is a high chance it just couldn't take it much and got an infinite load. Hey I think you are getting close in figuring out your infinite load issue. If you want to further test, place tons of items on the largest lot (64x64) save and try to enter a few times, see if you would still encounter infinite load or not. If it does then it is very likely your pc cant handle the game. Also, try to avoid gallery or other player created lots for now until you are sure what causes the infinite loading, as I said previously I once downloaded a lot that caused infinite loading. If it is PC performance issues then perhaps it is not your save file being corrupted and you could technically still play on your old saves, which saves you the effort of moving into a new save. If anyone is having stuttering issue, it could be the game or excessive script mods, for me I used lossons more sims on lots, I encountered many stutters due to additional sims being spawned on the lot. My new PC can handle new games on ultra 4k but stutters in Sims 4 so it is possible the Sims 4 engine couldnt handle soo many new expansions and script mods. Edited July 28, 2025 by shadowghouls Misread stuttering issue
Neodarkside Posted July 28, 2025 Author Posted July 28, 2025 7 hours ago, shadowghouls said: Hey I think you are getting close in figuring out your infinite load issue. If you want to further test, place tons of items on the largest lot (64x64) save and try to enter a few times, see if you would still encounter infinite load or not. If it does then it is very likely your pc cant handle the game. Also, try to avoid gallery or other player created lots for now until you are sure what causes the infinite loading, as I said previously I once downloaded a lot that caused infinite loading. If it is PC performance issues then perhaps it is not your save file being corrupted and you could technically still play on your old saves, which saves you the effort of moving into a new save. If anyone is having stuttering issue, it could be the game or excessive script mods, for me I used lossons more sims on lots, I encountered many stutters due to additional sims being spawned on the lot. My new PC can handle new games on ultra 4k but stutters in Sims 4 so it is possible the Sims 4 engine couldnt handle soo many new expansions and script mods. I'm 100% sure its a corrupted save. Trying any of the ones I know are corrupted won't load a maxis made small 30x30 lot. There were alot of lots that just refused to load, maxis or made by myself, didn't matter if it had played or unplayed Sims living there or none at all. I even had a family file in my gallery that when clicked on said "This file is corrupt". Because right now on my good save, I can load into large lots. The time it had a infinite load was leaving the lot. 1
Neodarkside Posted July 28, 2025 Author Posted July 28, 2025 Well mostly figured it out. I figured I cannot use the latest saves. Its odd because when I was testing the other saves that I believe are corrupted. It would often times pass the test and things loaded like normal, but then fail that exact same test a bit later. The EA forums did supply this link tho Save Corruption issues One of them is Loading into a lot, then crashing/Infinite load trying to leave, and its cause is move objects on which is like a staple of the Highest rated option for lots, its listed with objects placed upon objects can cause lots to fail. 1
Neodarkside Posted July 31, 2025 Author Posted July 31, 2025 Even on the working save, after awhile I think things start to disintegrate. Oddities like playing a family in Glimmerbrook. Neighbors house reverted to its original house that was there long time ago while playing on any other lot, but if you go to the map as well as play that neighbor, the right house exists. Same if I am visiting any other lot and look at my home, its a vacant lot with nothing there. Tried to visit any of the upper left lots in Innisgreen and get infinite load, others work but those do not. Loading the save that works, the lots work just fine. So while playing the game seems to be crumbling.
Neodarkside Posted August 5, 2025 Author Posted August 5, 2025 Decided its time. slowly saving the families and lots I want to save. My new save file started at 10mb, its now 12mb. The current save files, 156-850mb (I think the extra size is because the saves have the small back ups.) Currently on hour 2, only 4 worlds saved.
Neodarkside Posted August 6, 2025 Author Posted August 6, 2025 (edited) For those following the saga.... I am almost done. I figured it would take me nearly a day and it has. I just finished placing a few lots in Moonwood Mills. So I think I have 6 more to go. Luckily there are no Sims nor Lots on Innisgreen or Nordhaven, and I am done with Ravenwood as that was where my current family was being played so they were the first placed. I have changed a bit in Copperdale, Tomarang, and some in Ciudad. So still have a few hours to go. My old save files were 155mb per save, not counting the extra mini saves it makes. My current save is 35mb, so its ALOT smaller. Plus lots load alot quicker. Old save I clocked it at 2 minutes 45 seconds to load a lot, save it, and leave. New save is just over 1 minute. Also to give a bit of a time frame, I worked on it for 4 hours yesterday. I started at noon this morning, its now almost 11pm. I've watched, several movies, several full comedy shows, and a few youtuber episodes. Edited August 6, 2025 by Neodarkside
Neodarkside Posted August 6, 2025 Author Posted August 6, 2025 16 hours later.... the hard part is finally over. New game is made, all the Sims and Lots I wanted to keep have been moved over. I'm done for the night. I still have work to do. I have to go into my old save and take pictures of all my Holidays. Still need to restore family ties to Sims that didn't get moved in the same household, need to rebuild a few Clubs and friendships. Plus.... I made ALOT of makeovers for Sims that randomly got created. I want to save alot of them as well. Pity new ones will be generated in their stead. I will have to dig up an old screenshot I had, one that showed codes to give various SIms NPC jobs and hopefully they will get them. But still... I'm done... mostly. I already made duplicates of this save and keeping them as a Master Backup, so if I ever have to do this again... I will be using this file to restart over and then just need to import into it instead of literally rebuilding the world from scratch. I could easily have saved myself time and just let them go, but some of these sims have been with me for 10 years. My avatar is one of my Alien Sims getting spooked by a lightning bolt. Not going to let her get deleted. I even saved a few of my earliest Sims. Ones I made with just base game. They still roam the worlds, some own venues. Either way.... guess I solved my own issue with Infinite loads. Corrupt save, very bloated Save files. Old saves were 150mb or more, final save for new game is only 45mb.
flybox Posted August 11, 2025 Posted August 11, 2025 (edited) On 8/5/2025 at 11:39 PM, Neodarkside said: For those following the saga.... I am almost done. I figured it would take me nearly a day and it has. I just finished placing a few lots in Moonwood Mills. So I think I have 6 more to go. Luckily there are no Sims nor Lots on Innisgreen or Nordhaven, and I am done with Ravenwood as that was where my current family was being played so they were the first placed. I have changed a bit in Copperdale, Tomarang, and some in Ciudad. So still have a few hours to go. My old save files were 155mb per save, not counting the extra mini saves it makes. My current save is 35mb, so its ALOT smaller. Plus lots load alot quicker. Old save I clocked it at 2 minutes 45 seconds to load a lot, save it, and leave. New save is just over 1 minute. Also to give a bit of a time frame, I worked on it for 4 hours yesterday. I started at noon this morning, its now almost 11pm. I've watched, several movies, several full comedy shows, and a few youtuber episodes. Just based on file size, it sounds to me like your file was irreparably corrupted due to bloat. Save files should really never get that big. Just for comparison, my current save file is in the third generation and is only 13MB. I don't have every expansion pack, so that probably helps, but still. Edited August 11, 2025 by flybox
Neodarkside Posted August 12, 2025 Author Posted August 12, 2025 On 8/10/2025 at 8:13 PM, flybox said: Just based on file size, it sounds to me like your file was irreparably corrupted due to bloat. Save files should really never get that big. Just for comparison, my current save file is in the third generation and is only 13MB. I don't have every expansion pack, so that probably helps, but still. I have all the expansions that add new worlds. I typically have around 130-200 played Sims as I bounce between many every few game weeks. I also alter Townies often. So the new file with just my own played Sims plus lots and a few fav townies was 45mb, adding all the rest, went to 75. So its half the size of the bloated save. Nice thing is, alot of the stupid things like downtown lot items not disappearing is currently fixed for me.
flybox Posted August 12, 2025 Posted August 12, 2025 1 minute ago, Neodarkside said: I have all the expansions that add new worlds. I typically have around 130-200 played Sims as I bounce between many every few game weeks. I also alter Townies often. So the new file with just my own played Sims plus lots and a few fav townies was 45mb, adding all the rest, went to 75. So its half the size of the bloated save. Nice thing is, alot of the stupid things like downtown lot items not disappearing is currently fixed for me. Okay, wow, so I'm not a good comparison then. I also play rotationally, but I just last week had to up my max sim count from 80 to 150 so I could add more sims. 200 played sims is way more than I'm used to. Could be you're just taxing EA's shitting programming all the way to its limit.
Neodarkside Posted August 12, 2025 Author Posted August 12, 2025 16 hours ago, flybox said: Okay, wow, so I'm not a good comparison then. I also play rotationally, but I just last week had to up my max sim count from 80 to 150 so I could add more sims. 200 played sims is way more than I'm used to. Could be you're just taxing EA's shitting programming all the way to its limit. Probably, from what I've read and others have mentioned, they tend to figure out the cheap way to solve issues. Back when the piles of leaves wouldn't disappear during Fall going into Winter, EA decided best way to do it, is just hide it. So lots maybe had dozens of piles that were just hidden from view. Then I had issues downtown, the San Myshuno events would spawn in items that never despawned. Spice festival it was the bushes and the plates on the table, the swap meet event it was all of the furniture, so often times I had 2-3 things occupying the same space. Romance had the plants and paintings that never despawned as well. I do have more than 200 played Sims, just after awhile I'll set them as Unplayed with stories off because I don't want them to be picked as filler for jobs or have them move/marry. Funny thing right now tho, I am having issues with the game picking certain unplayed Sims to fill work positions at the various leave the lot jobs. I put down my unplayed Drug Cartel family, consists of a retired Criminal Elder, his son who is supposedly taking over the Cartel, his daughter and 2 lackeys. The game picked the elder to fill a Police officer role. I just use MCCC the moment I see the game try to use a Sim I don't want to be used and go into options and tell them to quit their job and then choose Make Leave and they leave the lot.
flybox Posted August 12, 2025 Posted August 12, 2025 5 hours ago, Neodarkside said: Probably, from what I've read and others have mentioned, they tend to figure out the cheap way to solve issues. Back when the piles of leaves wouldn't disappear during Fall going into Winter, EA decided best way to do it, is just hide it. So lots maybe had dozens of piles that were just hidden from view. Then I had issues downtown, the San Myshuno events would spawn in items that never despawned. Spice festival it was the bushes and the plates on the table, the swap meet event it was all of the furniture, so often times I had 2-3 things occupying the same space. Romance had the plants and paintings that never despawned as well. I do have more than 200 played Sims, just after awhile I'll set them as Unplayed with stories off because I don't want them to be picked as filler for jobs or have them move/marry. Funny thing right now tho, I am having issues with the game picking certain unplayed Sims to fill work positions at the various leave the lot jobs. I put down my unplayed Drug Cartel family, consists of a retired Criminal Elder, his son who is supposedly taking over the Cartel, his daughter and 2 lackeys. The game picked the elder to fill a Police officer role. I just use MCCC the moment I see the game try to use a Sim I don't want to be used and go into options and tell them to quit their job and then choose Make Leave and they leave the lot. I use MCCC to manage story progression and limit it only to unplayed households. Or so I thought. One of my played sims suddenly appeared with a newborn out of nowhere. No father. Really threw a wrinkle in where I intended the story to go, so I decided to age the kid up and retcon that she had adopted a distant family member from the Old World. Still not sure how it happened, though.
Neodarkside Posted August 13, 2025 Author Posted August 13, 2025 8 hours ago, flybox said: I use MCCC to manage story progression and limit it only to unplayed households. Or so I thought. One of my played sims suddenly appeared with a newborn out of nowhere. No father. Really threw a wrinkle in where I intended the story to go, so I decided to age the kid up and retcon that she had adopted a distant family member from the Old World. Still not sure how it happened, though. I went thru MCCC's options, even told it to follow Neighborhood Stories which has "have a baby" disabled, yet I am still finding unplayed Sims with babies, even ones that naturally cannot, 2 females. I go into the household, age up, go into CAS, delete baby. There is still 4 more families I saw with babies but I do not feel like spending time removing them.
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