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[mod] Corruption, Bimbofication, Mutation and Mutagens


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Posted
8 hours ago, Technomager said:

Would you be willing to add sliders in a settings menu for things like ambient transformation speed and maybe a toggle FOR random mutations, I like the mod, but playing for an hour after the update and one of my colonists turned into a rat

ok it turned out to be doable

implementing rate options and the ability to turn off specific categories of transformation next update

Posted

Is the transformation system based on XML files? Is to create a custom xenotype in mi local PC and toy with it to transform into something diferent. In the past I did the same with RWJ-genes.

Posted
14 minutes ago, drkcid said:

Is the transformation system based on XML files? Is to create a custom xenotype in mi local PC and toy with it to transform into something diferent. In the past I did the same with RWJ-genes.

 

the short answer is yes

in theory you could make a new transformation for the system with pure xml editing but it wont be possible to disable it in the menu

it's also a confusing ass collection of xmls i didn't build this with others in mind originally and i don't intend to rewrite something i built for myself

you'd need a new gas driven hediff

a new set of postsex rules

a new flag gene
 

at a minimum

to add gas you'd need to make new gas weapons, gas, gas mote, gas projectile

it's many times more complicated than editing the rjw transformation files

but in theory, yes

i wont trouble shoot anyone else's edits but anyone is welcome to do what they will with what i have posted

i actually started building this mod after learning how to edit rjw's transformation xmls so you know

you can teach yourself a lot in a little time

Posted

i should also mention - i just simplified chunks of the system, reorganised my files, and changed the way rules are defined to simplify it

you may want to wait until the next version to start tinkering

Posted

Amazing mod, thank you for providing us with this. Would you consider maybe making some transformation/mutation to make male into a bimbo female (so a genderswap combined with bimbofying).  Just an idea. I will definitely be keeping on par with updates on your mod :)

Posted
19 hours ago, jackinthebox2 said:

 

i've never tried adding a mod menu so i'll have a look but no promises it might be beyond my skills - value tweaking is possible and i have only my own play experience to base it off without feedback

i'm trying to tweak values to make them a sometimes thing not an always thing, how did your colonist catch the rat corruption?

what i tried to make it was so the chance of catching it is 1/100 for some acts (rats is sex acts while in a dirty room, or while diseased) and progression is at 50% chance to gain 0.05 per sex act - to reach the first stage you need 0.25, then 0.5 then 0.75 then 1.0 so it should take approximately 7-10 sex acts to hit the first stage

gas and darts can result in complete change very quickly of course

i found progression slow personally but it might depend on sex act frequency, i could tweak it

i think i'll also make the cheap cleansers cheaper and earlier to unlock - the idea was to make the mechanic something you could end up losing control of without careful management to make unwilling transformation possible

Thanks for trying and replying, IDK why they even got verminified, cuz it was a perfectly clean room 0.0 dirtiness, and it was like a 90% chance that a sex act caused a mutation, they had sex like 5 times and it started adding xenotypes (while in 1.8)

Posted
13 hours ago, bobork said:

Amazing mod, thank you for providing us with this. Would you consider maybe making some transformation/mutation to make male into a bimbo female (so a genderswap combined with bimbofying).  Just an idea. I will definitely be keeping on par with updates on your mod :)

 

i'll look into it, maybe make it a setting for the bimbo path

Posted
19 hours ago, drkcid said:

Is the transformation system based on XML files? Is to create a custom xenotype in mi local PC and toy with it to transform into something diferent. In the past I did the same with RWJ-genes.

 

ok 2.0 has a guide and some commented examples

Posted
13 hours ago, hoxi said:

I'd personally love futanarization. Any chance this will be added any time soon? ^^

difficult to build a progression out of

i could add a set of "minor" transformations from other sources I suppose

Posted
3 hours ago, jackinthebox2 said:

difficult to build a progression out of

i could add a set of "minor" transformations from other sources I suppose


Thank you for your answer. I have no experience with building mods for Rimworld, so i don't know what you would need from me?
I'd gladly help out if i can. :)

We've all seen the scene where you open the caskets in a ancient danger and the pawns pop out and start throwing up everywhere right?
Now, imagine a gas cloud and cum instead of puke everywhere.
Pawns cumming all over the floor as their penises grow larger and if they don't have one they will grow one soon.

Like a combination between your mod and Futanari Superiority.
And visuals like this for example.

I'm just brainstorming here, not sure what can be done.
But let me know what you think?


 

Posted
10 hours ago, hoxi said:


Thank you for your answer. I have no experience with building mods for Rimworld, so i don't know what you would need from me?
I'd gladly help out if i can. :)

We've all seen the scene where you open the caskets in a ancient danger and the pawns pop out and start throwing up everywhere right?
Now, imagine a gas cloud and cum instead of puke everywhere.
Pawns cumming all over the floor as their penises grow larger and if they don't have one they will grow one soon.

Like a combination between your mod and Futanari Superiority.
And visuals like this for example.

I'm just brainstorming here, not sure what can be done.
But let me know what you think?


 


what you describe doesn't seem to be supported in those mods

the conditions and effects are the much more complicated part of the system

i've made a small food system for next update that introduces a futa path

Posted
On 8/4/2025 at 2:57 AM, bobork said:

Amazing mod, thank you for providing us with this. Would you consider maybe making some transformation/mutation to make male into a bimbo female (so a genderswap combined with bimbofying).  Just an idea. I will definitely be keeping on par with updates on your mod :)

added a food that does this

Posted
16 hours ago, jackinthebox2 said:


what you describe doesn't seem to be supported in those mods

the conditions and effects are the much more complicated part of the system

i've made a small food system for next update that introduces a futa path

 
Thank you, i will have a look ^^

I assumed it would be complicated.
Still, had to take my shot. ;)

Posted
On 8/7/2025 at 9:52 PM, Seal Knight said:

Thank you for your amazing Mod! I made its Chinese translation file. This is my first attempt to translate the RimWorld Mod. I think many people can do it better than me ,LOL.

Languages.zip 81.72 kB · 3 downloads

cool work

i added a link to your post to the mod post

i also am adding wolfkin in the next update as you'd mentioned liking wolf people

Posted
4 hours ago, jackinthebox2 said:

cool work

i added a link to your post to the mod post

i also am adding wolfkin in the next update as you'd mentioned liking wolf people

Oh my! This feels exactly like unexpectedly receiving a personalized birthday gift !😭Thank you for your amazing mod.

 

 

I've created a new version of the Chinese localization, which includes translations for new content and fixes for errors found in the previous localization. 

mutationandmutagens.zip

Posted

For some reason setting the initial corruption chance to 0% doesn't prevent them from gaining corruption percentage. My initial plan was to eventually wind up with a corrupted pawn via a raid spreading the specific corruption, but at 0% everyone is still getting random corruptions from normal sex instead. Am I reading the settings wrong, or is it something else?

Posted
4 hours ago, Uso15 said:

For some reason setting the initial corruption chance to 0% doesn't prevent them from gaining corruption percentage. My initial plan was to eventually wind up with a corrupted pawn via a raid spreading the specific corruption, but at 0% everyone is still getting random corruptions from normal sex instead. Am I reading the settings wrong, or is it something else?

 

looks like it applies the corruption at 0 when at 0% instead of not at all

i added a filter so it wont happen

Posted
2 hours ago, jackinthebox2 said:

 

looks like it applies the corruption at 0 when at 0% instead of not at all

i added a filter so it wont happen

Very fast turnaround, thank you! Will the fix be rolled out in 2.3?

Posted
2 hours ago, Uso15 said:

Very fast turnaround, thank you! Will the fix be rolled out in 2.3?

yeah i should have it uploaded tonight

i also fixed some other stuff and added a minor clown path from food

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