Ark of Truth Posted January 13, 2014 Posted January 13, 2014 The Stalker Boss based NPC Warframe meets Skyrim ----- Introduction ------------------------------------------- Enter the Stalker! The Stalker is a custom NPC designed to be the ultimate assassin against players. He uses custom weapons which he will uses against players. ----- What you will need ------------------------------------------- Everything will be included unless otherwise stated. You will need the latest version of Skyrim. ----- Manual install procedure for SexLab, FNIS and SKSE ------------------------------------------- - Will be done at time of release -
meltedbytheun Posted January 13, 2014 Posted January 13, 2014 Does he only go after the player once? Or does he have several versions of himself, or whatever, that keep coming after you from time to time in the same way the dawnguard keep going after the vampire player?
Ark of Truth Posted January 13, 2014 Author Posted January 13, 2014 Does he only go after the player once? Or does he have several versions of himself, or whatever, that keep coming after you from time to time in the same way the dawnguard keep going after the vampire player? He will go after you once ever 24 hours, regardless of where you are or what you are going. Well thats the plan anyway.
Syius Posted January 13, 2014 Posted January 13, 2014 if you make Ash armor i'll Galatine Stalker to dust also it will be extreme pleasure to gut, decapitate, ragdoll, burn, mutilate Stalker
Ark of Truth Posted January 14, 2014 Author Posted January 14, 2014 I'm not importing any of the armors into Skyrim. The mod is just being made using Skyrim meshes and textures.
Mookeylama Posted January 14, 2014 Posted January 14, 2014 i'd love this! used a similar mod in Fallout NV. Jason Vorhees type fiend. please make the timing adjustable w/ MCM or something because once every 24 hrs would irritate me to no end. to frequent. also a random time option would rock!
HeavyDude Posted January 15, 2014 Posted January 15, 2014 I'd appreciate a setting that allows you to modify the interval at which the stalker attacks (or starts stalking) you; i.e. every 24, 36, 48, 60, 72, etc, hours. Also a function to allow for some randomization in the intervals; i.e. +/- 1,2,3,4,5,6, etc. hours. So the stalker doesn't attack every 24 hours down to the second, this would make it somewhat unpredictable when you'd get attacked. Just a suggestion.
firepower02 Posted January 15, 2014 Posted January 15, 2014 Well, it's not really unpredictable if you're the one who set the interval.
HeavyDude Posted January 16, 2014 Posted January 16, 2014 Well, it's not really unpredictable if you're the one who set the interval. Hence the idea of setting a randomization interval that would add/remove 1-6 hours from the "base" interval you set. Example: Base interval - 48h (the time that has to pass for the stalker to attack you) Random interval - 5h (the amount of time between 0 and this number will be subtracted/added to the Base Interval) i.e. 48h -> roll dice -> subtract -> 0-5h -> roll dice -> 3h -> result= 48h-3h= 45h until attack
Guest Ragna_Rok Posted January 16, 2014 Posted January 16, 2014 nice idea ... but, for the timing, am i the only one that uses fast-travel when i need another 100 units of orichalcum and thus travel from town to town to buy all the blacksmiths have got?
Arqtyk Posted January 16, 2014 Posted January 16, 2014 Would be nice if he would hunt you after you killed a dragon or dragon priest or draugr deathlord, well, that type of thing.
HeavyDude Posted January 19, 2014 Posted January 19, 2014 nice idea ... but, for the timing, am i the only one that uses fast-travel when i need another 100 units of orichalcum and thus travel from town to town to buy all the blacksmiths have got? You could put a check that resets the count after you fast travel.
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