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Insanely Scary Papyrus Log


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Posted

So, I've been having obvious stability issues with a new build, and other weird issues like mod MCMs not showing up, SSEEngine Fixes mysteriously not working then working, and not being able to get a papyrus log to dump.  I mean literally, it would not produce a log, regardless of how many times I set the .ini to log it.  Finally got my first papyrus log output today, and holy crap.  I think the majority of the "errors" aren't actually errors as I ran the game for nearly 4 hours before finally crashing out.  It seems like nearly the first half of the log is "unable to bind script" errors that seem to be tied to Immersive Wenches, "PatronSPA to alias patron (01 - 52) on quest IW_Q_IWCards (1128BF0B because their base types do not match".  There are other that share the same "base types do not match" error, and then a virtual crap-ton of "script no longer contains that property" warnings.  Those all occur quite literally at the start of the game, all within the first five minutes of playing.  If they were "real" errors, wouldn't that crush the game even before it got running?  As I said, I got nearly 4 hours of playtime before it did poop out, with the last entry being "[Zad-NG]: UpdateControls( ).  I hate to ask such a seemingly vague question, but I'm pretty much illiterate when it comes to papyrus and don't even know what an intelligent question would be concerning it.  I've attached a copy of the log, I'm sure it's showing a horror show to someone who knows what it reads, lol.
 

Papyrus.0.log

Posted

Hi

 

Don't worry, the long stacks are the infamous XPMSSE Weapons Style Scale cloaking script at work - a known problem.

 

Up to line 771 is just the usual Papyrus logging junk. A lot of these are your mods going through routine searches for potential patches and reporting back they can't find them. This  is absolutely standard, and doesn't affect the game. You'll always get a batch of it, and the amount varies according to the mods you have. I get a lot of it.

 

After that your stack starts.

 

Try this mod:  https://www.nexusmods.com/skyrimspecialedition/mods/60363  

 

And in the XPMSSE MCM click the "Disable Style cloak" (or something like that) box in the top of the first page.

 

Hopefully that will stop the stacking.  No need to change saves or do anything - just do the above and hopefully it will clear.

 

Good luck and enjoy!

Posted
13 hours ago, Bluegunk said:

Hi

 

Don't worry, the long stacks are the infamous XPMSSE Weapons Style Scale cloaking script at work - a known problem.

 

Up to line 771 is just the usual Papyrus logging junk. A lot of these are your mods going through routine searches for potential patches and reporting back they can't find them. This  is absolutely standard, and doesn't affect the game. You'll always get a batch of it, and the amount varies according to the mods you have. I get a lot of it.

 

After that your stack starts.

 

Try this mod:  https://www.nexusmods.com/skyrimspecialedition/mods/60363  

 

And in the XPMSSE MCM click the "Disable Style cloak" (or something like that) box in the top of the first page.

 

Hopefully that will stop the stacking.  No need to change saves or do anything - just do the above and hopefully it will clear.

 

Good luck and enjoy!


Wow, that is a relief, and a surprise!  Thank you very much, I appreciate the input.

Posted

@Bluegunk, a quick and probably stupid question.  I don't run Nemisis, I use Pandora with the FNIS dummy plugin.  Would the mod you linked still work?  I went through the discussion on the Nexus page and while the question was asked a time or two, I did not see any replies.  Thanks again for any advice or information.

Posted (edited)

Yes, It's just a couple of script fixes!  Hope it all goes well now!

 

By the way - you will see that XPMSSE stack appear from time to time, even with the fix.  It's a persistent little so-and-so.

Edited by Bluegunk
Posted
17 hours ago, Bluegunk said:

Yes, It's just a couple of script fixes!  Hope it all goes well now!

 

By the way - you will see that XPMSSE stack appear from time to time, even with the fix.  It's a persistent little so-and-so.


Thank you again!  I really do appreciate it.

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