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Posted

[Drool mesh is taken from Vivi's Cockcage LE. Asked author for permission to share but no response yet. Figured screenshots are ok.]

 

First mod attempt so everything is poorly done.

Looked up HDT SMP tutorials, attached xml to nif, don't know why my bones are endlessly falling, but the end result came out better than expected.

 

The current problem is that, after falling and stretching for a long time, the drool is just a straight line that anchors 1 mile below the floor... 

How do I:

 

1. Detach first bone from anchor bone after (a random) period of time, or give first bone an exponentially increasing gravity factor;

2. Reset HDT simulation after (a random) period of time;

3. Unequip Item after a random period of time and reequip item after a random period of time to reset simulation

4. (Best yet) get someone to take over and finish it in 10 mins lol.

 

Photos_QxStMafa83.pngmspaint_HFJiYk35UP.png

Posted
1 hour ago, oomkin said:

Detach first bone from anchor bone after (a random) period of time...

 

You can't. Create an animation that moves the static bone down to simulate it falling. Personally I think this is overcomplicating things. Game making is all about illusions. In this case it would make more sense to use a particle emitter to simulate dripping.

 

1 hour ago, oomkin said:

...or give first bone an exponentially increasing gravity factor.

 

As far as I know, SMP configs can't be dynamically altered. This would require custom edits to the SMP dll.

 

1 hour ago, oomkin said:

Reset HDT simulation after (a random) period of time;

 

Issue the console command "smp reset" using something like ConsoleUtils. Keep in mind however that this will reset everything. Skirts and hair will jitter, SOS dongs will reset their sizes to 5 (assuming this bug hasn't been fixed yet), etc.

 

1 hour ago, oomkin said:

Unequip Item after a random period of time and reequip item after a random period of time to reset simulation.

 

I would do this with a quest. Use the OnUpdate event as a timer.

 

1 hour ago, oomkin said:

Looked up HDT SMP tutorials, attached xml to nif, don't know why my bones are endlessly falling, but the end result came out better than expected.

 

The current problem is that, after falling and stretching for a long time, the drool is just a straight line that anchors 1 mile below the floor...

 

Because the physics-enabled bones need to be attached to a bone that is static. Bones falling forever will eventually cause a CTD.

Posted

Thanks!

 

I am aware that sprite based drooling is already covered by "Dripping while arounsed NG" but some people (hopefully not just me) are weirdly attracted to drool strings for unkwnown reasons...

 

Anyways I added npc head to the chain and nothing changed. Maybe I should try spine 2 as first bone instead. Back to youtube video tutorials... (which is true Skrim gameplay lmao.)

 

image.thumb.png.850904742ae060087bcb00f93eee23a3.png

Posted

Would you consider PMing me a copy of your NIF and XML?

 

Anyway, try making all the bones static and see where they stay. If it looks right, then start from the bottom adding moveable contraints.  

If it still goes into the floor, then you messed up the bones proper and should look again at their positions.

Posted

Asked author about sharing repurposed file 4 days ago and so far no response. I guess the mesh can always be replaced with a cylinder later lol.

 

Once again, the 2 files directly overrides original files with same names from this mod.

 

Thanks,

 

HDT_FairyDrop.zip

Posted (edited)

Yeah, been messing with it for about an hour now, and I think I am now more confused than you at this point.  It shouldn't be doing that, and yet...  I'll keep messing with it, but I don't know.

 

EDIT: Helps when I spell things correctly. Works now.

PMed the XML.

Edited by wolfbread
Posted

Oh yeah sorry I wasn't on forum the past few days.

 

Thanks Woldbread for providing working xml.

 

Currently (using V2 attached below) the drool thread looks like macaroni with too many twists lmao. Will consider Woldbread's advise of dropping it to 2 bones.

 

I do prefer the animated, slowly-getting-longer nature of V1 (Zip above this reply), at least for 5 seconds until the strand gets too long.

 

Will now learn how to set up quest for auto equip  and un-equip at random intervals, but my IQ may not be high enough lol.

 

Is there any similar mod that does similar stuff that I can either just piggy back on or reverse engineer?

 

Thanks,

HDT_FairyDropV2.zip

  • 5 months later...
Posted
On 7/23/2025 at 6:26 PM, oomkin said:

Oh yeah sorry I wasn't on forum the past few days.

 

Thanks Woldbread for providing working xml.

 

Currently (using V2 attached below) the drool thread looks like macaroni with too many twists lmao. Will consider Woldbread's advise of dropping it to 2 bones.

 

I do prefer the animated, slowly-getting-longer nature of V1 (Zip above this reply), at least for 5 seconds until the strand gets too long.

 

Will now learn how to set up quest for auto equip  and un-equip at random intervals, but my IQ may not be high enough lol.

 

Is there any similar mod that does similar stuff that I can either just piggy back on or reverse engineer?

 

Thanks,

HDT_FairyDropV2.zip 20.54 kB · 13 downloads

How i can install this?

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