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Odd physics issue, might be better to disable physics


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Posted

I'm not sure what I did wrong during setup (took me so long to get everything working too) but my character has some really odd breast physics. It's really only noticeable when jumping or crouching since she keeps moving in the direction of the camera and has her back facing me. I previously had all of the mods on and started disabling mods to see what might have been the issue. Now, when I have all the mods on, her breasts sag to below the floor. I know which one causes that issue and is currently disabled. Also, BodySlide is blank when I try to use it.

 

I tried my best to follow all the guides to get everything to work right but I feel like an absolute moron.

 

Spoiler

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Now, if I re-enable the CBBE SMP (3BBB) mod, this happens...

 

 

Spoiler

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Any help would be appreciated, I would rather have no physics than wonky physics.

Posted (edited)
7 minutes ago, RobAlson244 said:

Now, when I have all the mods on, her breasts sag to below the floor.

 

This has been posted several times before. You have the wrong skeleton installed.

 

7 minutes ago, RobAlson244 said:

Also, BodySlide is blank when I try to use it.

 

Wrong working directory specified in its startup parameters, or BodySlide hasn't been configured.

Edited by traison
Posted (edited)
4 hours ago, traison said:

 

This has been posted several times before. You have the wrong skeleton installed.

 

 

Wrong working directory specified in its startup parameters, or BodySlide hasn't been configured.

Wrong skeleton, gotcha. Now I just need to figure out which one is the right one.

 

Wrong directory during setup is extremely likely, I found all the instructions to be more difficult to understand than I thought it would.

 

Thank you for the insight, time to investigate.

 

Edit: The Vera skeleton is exactly what I needed. Thank you for your help traison! We can close/lock the thread now.

Edited by RobAlson244
Posted (edited)
7 hours ago, RobAlson244 said:

The Vera skeleton is exactly what I needed.

 

XP32 is the standard; if Vera is based on that it's probably fine. If there's significant differences (like node names) then you may run into issues in the future. It all depends on what you want to do of course, this is just something to keep in mind.

 

7 hours ago, RobAlson244 said:

Wrong directory during setup is extremely likely...

 

After installing it with your mod manager, run it. Its settings can be accessed from the bottom right corner. Make sure the target game etc. is correct. Then if it's still not working then inspect BS's launch parameters and make sure the working directory is set to the directory where SkyrimSE.exe is located.

Edited by traison
Posted

Of course, now I found another issue that happened from me not setting up stuff properly. The NPCs will all of a sudden randomly teleport onto a bed, standing in the same spot with the sounds but no animation. I did find some instructions that could possibly fix it.

 

Spoiler

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Trying to follow it doesn't seem to work. Pressing the "[" key doesn't fix it (it is set to that button). The "[" doesn't seem to work at all. I did try going into the in-game mod menu and when I try to look at the ZaZ animation menu, it just says "Updating" and doesn't fill with anything else.

 

I did also add the XP32 Maximum Skeleton Special Extended and the XP32 Positions and Scales (Only patches) thinking that maybe it would help with the animation error but it didn't.

 

Based on the screenshots I provided before with the full mod list, are there any that conflict with each other that I haven't realized? I did disable ONights since the instructions on OStim NPCs says to disable it.

Posted

Either you got SL P+ installed, or there's something wrong with your behaviour files. May also want to check the Papyrus log.

Posted

I checked and I don't seem to have SL P+, just the SL AE. Papyrus log doesn't show anything going wrong. When I first started adding mods, I thought that I had to unzip the files first and I rezipped the files when I found out that they need to stay zipped. I've had to redownload the mods because rezipping somehow makes it not work right. I guess I'll just have to redownload everything and replace them one by one to see if this helps.

 

Is there a list that shows the specific order for the mods? That way they don't get overwritten in the wrong order. Some are obvious, like the OVirginity and OVirginity Texture fix. The fix should overwrite the original, but what about all the others?

Posted
56 minutes ago, RobAlson244 said:

Is there a list that shows the specific order for the mods?

 

Use your mod manager to resolve file conflicts, and xEdit to resolve plugin record conflicts. The rest is up to you to decide: which sword do you want, which butterfly, which river pebble texture and so on.

 

58 minutes ago, RobAlson244 said:

I checked and I don't seem to have SL P+, just the SL AE. Papyrus log doesn't show anything going wrong.

 

There's probably something in the output of your behavior file generator then.

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