Jump to content

UBE Tex Conversion Tool (Linux & Win 11)


Recommended Posts

  • 5 weeks later...
Posted
13 minutes ago, zztai said:

Is UBE to 3BA possible? Since only player character or followers use UBE, there's still merit to reverse conversions in some cases

Curious how one would go about converting these to CBBE/3ba: https://www.nexusmods.com/skyrimspecialedition/mods/169350?tab=posts. Heck, I'll even put 10 bucks for it lol


With some tweaking yes, but if you're asking the question, then it's beyond the scope of easy explanation. My goal in modding has always been to progress technology. UBE 2.0 is the next gen body. OStim is the next gen framework. I'm not in the business of going backwards.

Posted
2 hours ago, AhuwgaZ said:


With some tweaking yes, but if you're asking the question, then it's beyond the scope of easy explanation. My goal in modding has always been to progress technology. UBE 2.0 is the next gen body. OStim is the next gen framework. I'm not in the business of going backwards.

 

Ah fair enough. I just wanted to know if it's possible and if someone's willing to do it, I'll even pay some lol

Posted

If you encounter a situation on Windows 11 where the script runs successfully (the text ‘Baking completed successfully.’ appears), but there are no files in the New_Textures folder, you need to make sure that you have nvtt for Windows installed. Then you will need to find the following lines in the script:
 

nvdecompress = base_dir / "nvtt" / "nvdecompress"


and
 

nvcompress = base_dir / "nvtt" / "nvcompress"



And change them to

 

nvdecompress = base_dir / "nvtt" / "nvdecompress.exe"


and
 

nvcompress = base_dir / "nvtt" / "nvcompress.exe"

 


That is, just add .exe. And everything will work!

  • 4 weeks later...
  • 4 weeks later...
Posted (edited)

Hey, just wanted to share that this tool works great with AMD GPUs too! Here's what I did:


1.) Install everything as normal. If you're on Windows 11, don't forget to add ".exe" to the nvcompress and nvdecompress lines in the script (as mentioned earlier in this thread).


2.) In Blender, go to Edit → Preferences → System. Under "Cycles Render Devices", switch to HIP and enable your AMD GPU.


3.) In the script, find this block:


# Enable GPU (CUDA)
cprefs.compute_device_type = 'CUDA'
cprefs.get_devices()
for device in cprefs.devices:
    if device.type == 'CUDA':
        device.use = True
scene.cycles.device = 'GPU'


And replace it with:


# Enable GPU (HIP - AMD)
cprefs.compute_device_type = 'HIP'
cprefs.get_devices()
for device in cprefs.devices:
    if device.type == 'HIP':
        device.use = True
scene.cycles.device = 'GPU'


That's it! Everything else works exactly the same. Hope this helps anyone with an AMD GPU. Thanks for the amazing tool! ❤️

 

Edited by Sa1le
Posted (edited)
On 4/21/2026 at 7:14 AM, Sa1le said:

 


See, now that's what I'm talking about! I'll have to link this when I have some time.

 

Maybe when I am able I'll finally rewrite this to auto determine stuff, but it was only supposed to be a quick hacky tool, but too much else to do first.

Edited by AhuwgaZ
  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...