Lilith.Monstrum Posted July 9, 2025 Posted July 9, 2025 (edited) This looks great, does it work with any added furniture? Hydra slave girls, Horrified Female Prisons, etc? (Also does anyone have any newer/ better adds female slaves to the world mods, it’s been a while…) Edit - the latest mods of this nature I can find is the Damsels in Distress series by Pyreite: Spoils of War, Just Punishment, Breeding slaves etc. in which some of the women are bound in ZAZ furniture and you can interact with them at will yourself! Logically this mod would allow anyone in the area to interact with them as well? Edited July 12, 2025 by Lilith.Monstrum
Lusciouslochs Posted July 9, 2025 Posted July 9, 2025 Do you, or anyone for that matter, have mod suggestions that put npcs in viable furniture/adds furniture? Would love to see this more in-game beyond the PC.
beetlebug123 Posted July 9, 2025 Posted July 9, 2025 (edited) 2 hours ago, Lusciouslochs said: Do you, or anyone for that matter, have mod suggestions that put npcs in viable furniture/adds furniture? Would love to see this more in-game beyond the PC. Slavery mods such as Paradise Halls and Diary of Mine allow you to capture NPCs and tell them to use furniture. Puppet Master will also do this. Zaz furnitture add on lets you place equipment around the world. I think these work well if you are roleplaying as a bounty hunter capturing criminals Edited July 9, 2025 by beetlebug123 1
RedTelephone8 Posted July 10, 2025 Posted July 10, 2025 It was talked about earilier in the discussion, but I'm not nearly savvy enough with modding backend stuff to make sense of it. I tried placing my character in furniture and waiting but no sex scenes were initiated at any point, which is what I thought this mod did. What I'm reading though is that this mod instead just forces sexlab scenes to use animations matching the furniture a character is in, not CREATE scenes itself? IE if another mod triggers a sexlab scene with a character who is currently in furniture, it will force the following scene to filter for animations using that furniture. If that's the case, is there a mod that WOULD do this? I don't really like using "Sex scenes start up at random" mods due to how intrusive they are to actual gameplay (when I feel like actually playing skyrim that is) but have always been frustrated by the fact that some mods add plenty of ZaZ/DD furniture, but sitting in them just leads to the character being ignored, I just want to have sexlab scenes be started while my character is in furniture that isn't part of a much larger script like prison overhaul.
RedTelephone8 Posted July 10, 2025 Posted July 10, 2025 1 minute ago, RedTelephone8 said: It was talked about earilier in the discussion, but I'm not nearly savvy enough with modding backend stuff to make sense of it. I tried placing my character in furniture and waiting but no sex scenes were initiated at any point, which is what I thought this mod did. What I'm reading though is that this mod instead just forces sexlab scenes to use animations matching the furniture a character is in, not CREATE scenes itself? IE if another mod triggers a sexlab scene with a character who is currently in furniture, it will force the following scene to filter for animations using that furniture. If that's the case, is there a mod that WOULD do this? I don't really like using "Sex scenes start up at random" mods due to how intrusive they are to actual gameplay (when I feel like actually playing skyrim that is) but have always been frustrated by the fact that some mods add plenty of ZaZ/DD furniture, but sitting in them just leads to the character being ignored, I just want to have sexlab scenes be started while my character is in furniture that isn't part of a much larger script like prison overhaul. To add for clarity, I literally just want a mod that does this: - PC enters ZAZ/DD furniture - Mod checks environment for compatible actors, chooses one (how it does so doesnt really matter) - Once an actor is chosen, sexlab scene is initiated involving PC and chosen actor using the furniture the PC is currently in. - Ideally places PC back into the furniture when done but could always just do that myself if not. This way I can just drop my character into a pillory in the middle of Whiterun and watch magic happen.
kaxat Posted July 10, 2025 Author Posted July 10, 2025 @RedTelephone8 The parent mod can create sex scenes. ASF. Its whole point is to create sex scenes that try to not interrupt the player. So you can keep playing the game. I like mods that do not interrupt me too. Patching those interruptions is why I created the first SES. You could create a mini mod for ASF. Input the following into a text editor and then save it as MyMod_DISTR.ini inside your data folder. Or you could perhaps save it inside the Furniture Lite folder if you use a mod manager. Be sure that it actually saves as an .ini file and not a text file. Keyword = ASF_Initiator_Included|NONE|NONE|NONE|M That will give all men (M filter) the keyword "ASF_Initiator_Included". Which means they can now initiate sex scenes. Then in the Autonomous Sex MCM click "Enable Random Sex". The sex is not completely random. Because you just made it so that the only people who initiate are men. And without manually making anyone available as recipients your world will be devoid of people for them to pair with. Until you or an NPC enters bondage furniture. Then this mod makes that actor available as a recipient. Sex will happen. Usually within 15 seconds.
RedTelephone8 Posted July 11, 2025 Posted July 11, 2025 14 hours ago, kaxat said: @RedTelephone8 The parent mod can create sex scenes. ASF. Its whole point is to create sex scenes that try to not interrupt the player. So you can keep playing the game. I like mods that do not interrupt me too. Patching those interruptions is why I created the first SES. You could create a mini mod for ASF. Input the following into a text editor and then save it as MyMod_DISTR.ini inside your data folder. Or you could perhaps save it inside the Furniture Lite folder if you use a mod manager. Be sure that it actually saves as an .ini file and not a text file. Keyword = ASF_Initiator_Included|NONE|NONE|NONE|M That will give all men (M filter) the keyword "ASF_Initiator_Included". Which means they can now initiate sex scenes. Then in the Autonomous Sex MCM click "Enable Random Sex". The sex is not completely random. Because you just made it so that the only people who initiate are men. And without manually making anyone available as recipients your world will be devoid of people for them to pair with. Until you or an NPC enters bondage furniture. Then this mod makes that actor available as a recipient. Sex will happen. Usually within 15 seconds. This worked, only slight complication is that the animations start with foreplay/leadin and I don't have (or know of any) zaz/dd furniture foreplay animations. Is there a way to change scenes initiated to not have a foreplay section? Additionally the only available animation was the BaboZaz Pillory anim, not sure why as I have a dozen or so other pillory animations with the proper tags
DerpanzerVI Posted July 13, 2025 Posted July 13, 2025 Any suggested mods on how to prompt a sex scene while on relevant furniture? I've got Devious Devices and can command followers to interact with present furniture but they walk away as soon as the commands end. I've primarily used Follow Me for Sex to start my animations but I'm unsure how to get my characters to stay in the relevant devices without installing a slavery mod
gamerlost23 Posted July 17, 2025 Posted July 17, 2025 I have a question, do i need to use sexlab P+ or can i use the OsmelMC Mod Tweaks ?
CandyLover1234 Posted July 18, 2025 Posted July 18, 2025 On 7/6/2025 at 3:59 AM, kaxat said: @blackoperations什麼版本的 Mod Organizer?我自己使用 MO2。老實說,它是我唯一經常測試的 FOMOD 安裝程序。剛剛重新測試,效果很好。您可能需要更新。 I’m using v2.5.2. During installation, it displays: As a FOMOD install failed: Missing prerequisite – file ‘AutonomousSexFramework.esp’ must be enabled, but it is missing!
kaxat Posted July 18, 2025 Author Posted July 18, 2025 23 hours ago, gamerlost23 said: I have a question, do i need to use sexlab P+ or can i use the OsmelMC Mod Tweaks ? Either should work. 15 hours ago, CandyLover1234 said: I’m using v2.5.2. During installation, it displays: As a FOMOD install failed: Missing prerequisite – file ‘AutonomousSexFramework.esp’ must be enabled, but it is missing! You should install and activate the missing mod. The installation instructions contain a link and more details.
gamerlost23 Posted July 22, 2025 Posted July 22, 2025 (edited) I have the same problem all the time. The keywords are not passed to the NPCs or PCs ASF.0.log EDIT: manage to "fix" the by make a SPID ini Spell = ASF_Evaluator_Initiator|NONE|NONE|NONE|M spell = ASF_Evaluator_Recepient|NONE|NONE|NONE|F Edited July 23, 2025 by gamerlost23
kaoslupae Posted July 23, 2025 Posted July 23, 2025 Not sure what I am missing here, but I keep getting 'Could not find a valid recipient for' even after I placed the PC in the furniture( I tried both the tilted wheel and pillory). ASF.0.log
lovalter Posted July 27, 2025 Posted July 27, 2025 Still can't get this to work. Played for long enough I think, fast traveled, changed cells all that jazz. Recipient keyword is not being appliedASF.0.log
DARK3OUTLAW Posted July 28, 2025 Posted July 28, 2025 Soooo, where are the creature animations for M x Female Creature. Like Male x Hagraven, or Male x Spriggan, does any know?
kaxat Posted July 28, 2025 Author Posted July 28, 2025 (edited) @lovalter@kaoslupae Thank you for uploading logs. I happened across a probable cause for your issue. Apparently the player was not inheriting the effect of MagicEffect keywords when they assigned the player as a recipient. The player had to wear a clothing item to get those keywords. Issue is fully patched if you install the latest ASF Aroused patch (ASF_Addon_SexLabAroused_v1-0-1.zip). If you do not have that patch installed then you will have to wait for the core plugin to get an update. @DARK3OUTLAW ASF does not do creature animations. See the FAQ in that mod. I put out an invite to collaborate with any mod author who wants to add that functionality. On 7/21/2025 at 6:36 PM, gamerlost23 said: EDIT: manage to "fix" the by make a SPID ini Spell = ASF_Evaluator_Initiator|NONE|NONE|NONE|M spell = ASF_Evaluator_Recepient|NONE|NONE|NONE|F That is a thoroughly horrific solution. No offense meant. I am more impressed than anything. It would work some of the time. But you are needlessly causing an enormous burden on the engine by giving everyone in the world those spells. They are not meant to be used that way. I shared a better solution a few posts prior to yours. Distribute keywords not spells. On 7/10/2025 at 5:51 AM, kaxat said: Keyword = ASF_Initiator_Included|NONE|NONE|NONE|M Edited July 28, 2025 by kaxat Responded to gamerlost23 1
lovalter Posted July 28, 2025 Posted July 28, 2025 (edited) 9 hours ago, kaxat said: @lovalter@kaoslupae Thank you for uploading logs. I happened across a probable cause for your issue. Apparently the player was not inheriting the effect of MagicEffect keywords when they assigned the player as a recipient. The player had to wear a clothing item to get those keywords. Issue is fully patched if you install the latest ASF Aroused patch (ASF_Addon_SexLabAroused_v1-0-1.zip). If you do not have that patch installed then you will have to wait for the core plugin to get an update. Great! But just to be clear, even NPCs in furniture don't get the recipient keyword, not just the player Edited July 28, 2025 by lovalter
DARK3OUTLAW Posted July 28, 2025 Posted July 28, 2025 13 hours ago, kaxat said: @lovalter@kaoslupae Thank you for uploading logs. I happened across a probable cause for your issue. Apparently the player was not inheriting the effect of MagicEffect keywords when they assigned the player as a recipient. The player had to wear a clothing item to get those keywords. Issue is fully patched if you install the latest ASF Aroused patch (ASF_Addon_SexLabAroused_v1-0-1.zip). If you do not have that patch installed then you will have to wait for the core plugin to get an update. @DARK3OUTLAW ASF does not do creature animations. See the FAQ in that mod. I put out an invite to collaborate with any mod author who wants to add that functionality. That is a thoroughly horrific solution. No offense meant. I am more impressed than anything. It would work some of the time. But you are needlessly causing an enormous burden on the engine by giving everyone in the world those spells. They are not meant to be used that way. I shared a better solution a few posts prior to yours. Distribute keywords not spells. Thanks, I appreciate the help. 1
kaxat Posted July 31, 2025 Author Posted July 31, 2025 (edited) @lovalter I found the same issue in a couple more "evaluators". Surprised it took so long to uncover that issue. It has existed for more than a year of beta testing the parent mod with hundreds of users. But it took Furniture Lite to create the right circumstances to reveal a rare issue. The other evaluators would impact NPCs as well as the player. To fix them I need to release an update to ASF Acheron, ASF Aroused addon, and ASF. I already have fixes but they are waiting on me to finish the next ASF version. It is a big update with a lot changes. Currently very little testing. Releasing before testing is a bad idea. When I have time to test you will see updates. Until then a workaround is to give people clothing that tags them as slaves. ZAP or DD devices would work. The reason most people are not experiencing your issue is because most of the actors locked in bondage furniture are wearing a device. Mods like SES2 ensure those devices make the wearer a recipient. Edited July 31, 2025 by kaxat
kaoslupae Posted August 2, 2025 Posted August 2, 2025 On 7/30/2025 at 11:47 PM, kaxat said: @lovalter I found the same issue in a couple more "evaluators". Surprised it took so long to uncover that issue. It has existed for more than a year of beta testing the parent mod with hundreds of users. But it took Furniture Lite to create the right circumstances to reveal a rare issue. The other evaluators would impact NPCs as well as the player. To fix them I need to release an update to ASF Acheron, ASF Aroused addon, and ASF. I already have fixes but they are waiting on me to finish the next ASF version. It is a big update with a lot changes. Currently very little testing. Releasing before testing is a bad idea. When I have time to test you will see updates. Until then a workaround is to give people clothing that tags them as slaves. ZAP or DD devices would work. The reason most people are not experiencing your issue is because most of the actors locked in bondage furniture are wearing a device. Mods like SES2 ensure those devices make the wearer a recipient. Tried wearing various ZAP and DD devices first and still get the same message. I did notice that right before the message the NPC's shield and/or weapon disappears as if sexlab was trying to start an animation but failed.
kaxat Posted August 3, 2025 Author Posted August 3, 2025 @kaoslupae Thanks for the feedback. Have you installed a _KID.ini file like the one from SES2 that gives those clothing items the ASF keywords? If so: Examine the equipped item in your console. You can click on the actor. Then shift click on equipment. Shift click on the item. Shift click on keywords. Can you see the ASF keyword in the list? Screenshot the item keyword list and post it here. Can you post your ASF log? The longer the log the better for debugging. Please exit and enter furniture. Then spend at least 3 minutes in furniture. I appreciate any help in uncovering glitches. Best guess tho is that you do not have the KID file. I did not expound on that previously. It is one of many ways you can customize ASF.
kaoslupae Posted August 3, 2025 Posted August 3, 2025 1 hour ago, kaxat said: @kaoslupae Thanks for the feedback. Have you installed a _KID.ini file like the one from SES2 that gives those clothing items the ASF keywords? If so: Examine the equipped item in your console. You can click on the actor. Then shift click on equipment. Shift click on the item. Shift click on keywords. Can you see the ASF keyword in the list? Screenshot the item keyword list and post it here. Can you post your ASF log? The longer the log the better for debugging. Please exit and enter furniture. Then spend at least 3 minutes in furniture. I appreciate any help in uncovering glitches. Best guess tho is that you do not have the KID file. I did not expound on that previously. It is one of many ways you can customize ASF. That was my mistake, I didn't have the KID file. I installed SES2 to better test everything. However, while it did work, it completely took me out of the furniture for the scene and didn't put me back when it was over. It didn't even pick a scene using that furniture (In this case the tilted wheel). ASF.0.log
kaxat Posted August 3, 2025 Author Posted August 3, 2025 @kaoslupae Thank you for the log file. I forgot to mention that KID file previously. That was my mistake. 🙂 The log file is lengthy. But for some reason it never shows the player entering or exiting furniture. What we are looking for is a line like this: [ASF_FL_MGEF_SPID] PlayerName<0x14>OnSit([ObjectReference < (xxxxxxxx)>]) IsBondage=True, FurnitureEdid=zbfWheelxx... If that line is in your file then Furniture Lite will attempt to filter SexLab animations. What type of furniture are you sitting in? Is it from ZAP? Did you manually enter and exit the furniture since loading the save? If so that furniture did not fire the OnSit event. That is puzzling. Two more things you can try. First an explanation. SPID can not distribute things to the player like spells. So instead of using SPID Furniture Lite starts a quest when you install it. That quest adds the spell ASF_FL_Ability_SPID to the player. In your debugging is it possible you used the console command RemoveSpell ASF_FL_Ability_SPID from the player? If so you need to add that back with AddSpell. Alternatively did you possibly stop that quest? Try running "sqv ASF_Furniture_Lite" to see if the quest is running. You can do all of this in the console. The console will also show you any spells that are added to the player. If ASF_FL_Ability_SPID is not in the list that explains why it does not know that you used furniture. The player needs that spell or else Furniture Lite can not get notified when the player enters furniture. Please let me know what you find out. I am intrigued. As always patience is a plus when debugging. Thank you for testing for a couple minutes last time. Please do that again. A bonus is to leave the currently loaded area and try elsewhere. When you load a save the game can be in a slightly different state than if you enter the area naturally.
kaoslupae Posted August 4, 2025 Posted August 4, 2025 21 hours ago, kaxat said: @kaoslupae Thank you for the log file. I forgot to mention that KID file previously. That was my mistake. 🙂 The log file is lengthy. But for some reason it never shows the player entering or exiting furniture. What we are looking for is a line like this: [ASF_FL_MGEF_SPID] PlayerName<0x14>OnSit([ObjectReference < (xxxxxxxx)>]) IsBondage=True, FurnitureEdid=zbfWheelxx... If that line is in your file then Furniture Lite will attempt to filter SexLab animations. What type of furniture are you sitting in? Is it from ZAP? Did you manually enter and exit the furniture since loading the save? If so that furniture did not fire the OnSit event. That is puzzling. Two more things you can try. First an explanation. SPID can not distribute things to the player like spells. So instead of using SPID Furniture Lite starts a quest when you install it. That quest adds the spell ASF_FL_Ability_SPID to the player. In your debugging is it possible you used the console command RemoveSpell ASF_FL_Ability_SPID from the player? If so you need to add that back with AddSpell. Alternatively did you possibly stop that quest? Try running "sqv ASF_Furniture_Lite" to see if the quest is running. You can do all of this in the console. The console will also show you any spells that are added to the player. If ASF_FL_Ability_SPID is not in the list that explains why it does not know that you used furniture. The player needs that spell or else Furniture Lite can not get notified when the player enters furniture. Please let me know what you find out. I am intrigued. As always patience is a plus when debugging. Thank you for testing for a couple minutes last time. Please do that again. A bonus is to leave the currently loaded area and try elsewhere. When you load a save the game can be in a slightly different state than if you enter the area naturally. It was from Devious Devices NG. I assumed from the requirements being Zaz Animation Pack or Devious Devices NG that either would work. The quest is running and ASF_FL_Ability_SPID is applied the the player. I'll download and install ZAP tomorrow to see if that makes a difference.
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