OverseerPrimeXF Posted June 30, 2025 Posted June 30, 2025 (edited) Hello, I somehow getting no combat replics from NPCs, like then they see you they should say detection replics, they should say taunt replics, attack and bash ones, and other stuff, but i'm having none of it somehow, they are just fighting in silence (no subtitles shown as well, like no replic said). I tryed completely clean game (no MO2 load order and nothing in overwrites), but still no combat replics. They still emit sound on dying though. What can be possibly wrong with my setup? cause - bDisableCombatDialogue=1 in skyrimcustom.ini solution - delete this string Edited June 30, 2025 by OverseerPrimeXF
traison Posted June 30, 2025 Posted June 30, 2025 Well, some of it is provided by the DialogueGeneric quest for instance: [00] Skyrim.esm (24BB49CD) \ Quest \ 00013EB3 <DialogueGeneric> When you hit a guard and they say "I've suffered worse during training.". That's probably coming from this topic: [00] Skyrim.esm (24BB49CD) \ Dialog Topic \ 00013EBB [00] Skyrim.esm (24BB49CD) \ Dialog Topic \ 00013EBB \ 000854D9 If you inspect that INFO record, you'll see that it will only play if a dice roll passes, as well as if the NPC's voice is of a specific type. So, to put that another way: Is the quest that provides the dialogue for the NPC you're hitting/fighting running? Is the topic (DIAL) configured correctly? Does the NPC you're hitting/fighting pass all the conditions of the INFO for the line you're expecting to hear? If the NPC you're fighting/hitting is using the DIalogueGeneric quest as well, then: Enable subtitles. If there's text but no audio, then make sure the fuz file for the dialogue exists. Use xEdit to inspect the records listed above. Be suspicious of all mods changing them. If the fuz file was provided by a mod, disable that mod and test again.
OverseerPrimeXF Posted June 30, 2025 Author Posted June 30, 2025 (edited) 38 minutes ago, traison said: Well, some of it is provided by the DialogueGeneric quest for instance: [00] Skyrim.esm (24BB49CD) \ Quest \ 00013EB3 <DialogueGeneric> When you hit a guard and they say "I've suffered worse during training.". That's probably coming from this topic: [00] Skyrim.esm (24BB49CD) \ Dialog Topic \ 00013EBB [00] Skyrim.esm (24BB49CD) \ Dialog Topic \ 00013EBB \ 000854D9 If you inspect that INFO record, you'll see that it will only play if a dice roll passes, as well as if the NPC's voice is of a specific type. So, to put that another way: Is the quest that provides the dialogue for the NPC you're hitting/fighting running? Is the topic (DIAL) configured correctly? Does the NPC you're hitting/fighting pass all the conditions of the INFO for the line you're expecting to hear? If the NPC you're fighting/hitting is using the DIalogueGeneric quest as well, then: Enable subtitles. If there's text but no audio, then make sure the fuz file for the dialogue exists. Use xEdit to inspect the records listed above. Be suspicious of all mods changing them. If the fuz file was provided by a mod, disable that mod and test again. im fully aware of vanilla conditions, and all of them met (e.g. im fighting bandits and they should say something to me, but they dont.) I fully reinstalled game, but all npc arent saying anything in combat, but normal dialogues are working, observing combat and other stuff (death sound as well) So that's why im so frustrated now quest is working, sqv returns running state i was trying to make my npc say something, but without success, so i thought it was something wrong with my stuff, but it appeared to be in vanilla game as well. Even in other instances in mod organizer. so i think im cursed or something, but there should be some logical explanation rather than fate. I even installed the legendary skyrim to check if i was crazy, and i was not, they were supposed to say something in combat. Edited June 30, 2025 by OverseerPrimeXF
OverseerPrimeXF Posted June 30, 2025 Author Posted June 30, 2025 (edited) ok, update - i deleted ini files (skyrim.ini, skyrimprefs.ini and customs) and replics appeared. now i wonder how it can even be related to it. Yeah, deleting INI files fixed my issue. god knows what the hell was that. Now my companion says their replics and bandits and other people are talking in combat. Edited June 30, 2025 by OverseerPrimeXF
traison Posted June 30, 2025 Posted June 30, 2025 If the sResourceArchiveLIst or sResourceArchiveList2 ini values are wrong, the game won't load all vanilla bsa archives.
OverseerPrimeXF Posted June 30, 2025 Author Posted June 30, 2025 14 minutes ago, traison said: If the sResourceArchiveLIst or sResourceArchiveList2 ini values are wrong, the game won't load all vanilla bsa archives. just checked and newly generated ini and previos have exactly same values in these keys, so it was something else, and it will be a hell to find out what causes the problem.
OverseerPrimeXF Posted June 30, 2025 Author Posted June 30, 2025 (edited) ok, last and final update - ``` [Combat] ;; ============================================================================= bDisableCombatDialogue=1 ;; Uncomment if you want NPCs to not talk during combat. "Why won't you fall down and BLEED to death?" ``` what causes the "issue" which is not an issue at all. why this key was in my skyrimcustom.ini? who knows, i never added it, but this is it. Edited June 30, 2025 by OverseerPrimeXF
traison Posted June 30, 2025 Posted June 30, 2025 Ah yes, wasn't aware of that value, but I do have it in my ini editor so it's definitely valid. Skyrim.ini, Combat section. Default value is unassigned, and it defaults to 0 (off).
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