cycloeclipse Posted August 24 Posted August 24 8 hours ago, Pache0820 said: I use that mod, too. But could you actually change Tazuna and the others' outfits in UMML? I think I just don't know how to do it, so if you don't mind, could you show me how? You find 'Misc' in right upper cornerthen choose Character - Dress Then scroll down until you find Tazuna and others, change the setting from default to False-2-0-0-0 (Tracen summer uniform) or False-2-1-0-0 (Tracen winter uniform) For the trainee with racing outfit and racing NPC (Happy Meek and others), change to False-5-0-0-0 (Starting future) instead or you will get loading error in race. Beware that the change of racing outfit will definitely cause loading error in the last concert in Grand Concert scenario so you must restore assets and delete database to default to continue. But it works normally in other scenarios. 2
girufanasu Posted Wednesday at 05:53 PM Posted Wednesday at 05:53 PM Excuse me, is there any way to increase the bouncing of the breasts?
chonging Posted Wednesday at 11:01 PM Posted Wednesday at 11:01 PM On 8/16/2026 at 7:13 AM, V3G0 said: So, using UABEA i edited the values for Jiggling, but i dont have idea of how to export to implement it back, using the UMML If someone can tell me how, i will be grateful Where u get that file? are you using Umaviewer?
girufanasu Posted Thursday at 06:42 AM Posted Thursday at 06:42 AM Excuse me, I extracted pfb_bdy0002_00_bust4_cloth00 from UmaViewer and changed the following values in Sp_Ch_Bust0_L_XX and Sp_Ch_Bust0_R_XX: 0 float _stiffnessForce = XXX 0 float _dragForce = XXX 0 float _gravity = XXX and reflected them in UMML, but I can't see the changes reflected in Steam. (Even with impossible values, there's no reaction.) I can see the breast jiggle has changed in UmaViewer, but is there anything else I need to change? Please tell me. Also, are these the only three things I need to change? In this chat, it was mentioned that I should halve the original values, but elsewhere, it's said that 1000, 800, and 10 are good, so it's all over the place and I'm not really sure. 0 float _stiffnessForce = XXX 0 float _dragForce = XXX 0 float _gravity = XXX Also, there are multiple XXs below. What do these refer to? Sp_Ch_Bust0_L_XX, Sp_Ch_Bust0_R_XX
ponyonyo Posted Friday at 11:38 AM Posted Friday at 11:38 AM On 8/27/2026 at 3:42 PM, girufanasu said: Also, are these the only three things I need to change? In this chat, it was mentioned that I should halve the original values, but elsewhere, it's said that 1000, 800, and 10 are good, so it's all over the place and I'm not really sure. Each costume has different parameters that affect how it sways, so there’s no single “right” set of values. Find the values that work best for you. ex 100 100 100 sample umamusume 2026.08.28 - 19.54.55.03-00.00.30.147-00.00.37.820.webm There’s a YouTube channel that has posted numerous music videos for “ワンダーアキュート (Japanese)” and the way the swaying is portrayed there is truly amazing, so be sure to check it out. On 8/27/2026 at 3:42 PM, girufanasu said: Also, there are multiple XXs below. What do these refer to? Sp_Ch_Bust0_L_XX, Sp_Ch_Bust0_R_XX When wearing multiple layers of clothing or when there are multiple items that are subject to physical forces, such as accessories, the value of XX increases. 2
girufanasu Posted Friday at 03:16 PM Posted Friday at 03:16 PM 3 hours ago, ponyonyo said: それぞれの衣装には、揺れ方に影響を与える様々なパラメーターがあるため、唯一の「正しい」値の組み合わせというものは存在しません。 自分にとって最適な価値観を見つけましょう。 例 100 100 100 サンプル Thank you! Thanks to you, the jiggle motion has changed! Perhaps the original value I specified was too high, causing no reaction. I had replaced the character with a nude using a MOD, so layering clothes was complicated and I didn't understand it well. I'll fine-tune it from here to find the jiggle I like! Since I was taught this, I'll write down the process for others who, like me, want to modify nudes and jiggle. I tried it on the Japanese version of Steam, but it's probably the same on the Japanese version of DMM. What you need is: UMML ← Can be used to upload character settings, data replacements, MODs, etc. UmaViewer ← Exports the necessary character data UABEAvalonia ← Can be used to modify character data Nude MODs are also discussed on this forum, so please try searching. You should be able to find people creating MODs by searching for keywords. The process is to upload the nude MOD using UMML. (Import the entire target folder using "import Asset Folder") For detailed instructions, you can use a translation tool or check the forum. To make the breasts jiggle, extract the necessary data from UmaViewer (data replaced with nude data → generic clothing like 02, 05, etc.), manipulate (~omitted~ bustX_cloth00) in UABEAvalonia, and upload that modified data in UMML in the same way. This is the process you can follow. 7
CaaSa88 Posted yesterday at 12:43 PM Posted yesterday at 12:43 PM On 8/28/2026 at 10:16 PM, girufanasu said: Thank you! Thanks to you, the jiggle motion has changed! Perhaps the original value I specified was too high, causing no reaction. I had replaced the character with a nude using a MOD, so layering clothes was complicated and I didn't understand it well. I'll fine-tune it from here to find the jiggle I like! Since I was taught this, I'll write down the process for others who, like me, want to modify nudes and jiggle. I tried it on the Japanese version of Steam, but it's probably the same on the Japanese version of DMM. What you need is: UMML ← Can be used to upload character settings, data replacements, MODs, etc. UmaViewer ← Exports the necessary character data UABEAvalonia ← Can be used to modify character data Nude MODs are also discussed on this forum, so please try searching. You should be able to find people creating MODs by searching for keywords. The process is to upload the nude MOD using UMML. (Import the entire target folder using "import Asset Folder") For detailed instructions, you can use a translation tool or check the forum. To make the breasts jiggle, extract the necessary data from UmaViewer (data replaced with nude data → generic clothing like 02, 05, etc.), manipulate (~omitted~ bustX_cloth00) in UABEAvalonia, and upload that modified data in UMML in the same way. This is the process you can follow. Nice . ~ It would be incredibly kind of you if you could make a video tutorial so that those of us with "dum dum brains" could understand it better.
Dandrone Posted yesterday at 03:46 PM Posted yesterday at 03:46 PM 2 hours ago, CaaSa88 said: Nice . ~ It would be incredibly kind of you if you could make a video tutorial so that those of us with "dum dum brains" could understand it better. A video tutorial would be a god send! Though I wonder what upload method would be better to avoid detection from Cygemusu. Uploading to google drive or uploading the vid here?
goofyahhcats Posted yesterday at 04:08 PM Author Posted yesterday at 04:08 PM 21 minutes ago, Dandrone said: A video tutorial would be a god send! Though I wonder what upload method would be better to avoid detection from Cygemusu. Uploading to google drive or uploading the vid here? google drive
spockman Posted 16 hours ago Posted 16 hours ago When I use the "Copy All" function in UmaViewer to extract textures, only the wet and dirt versions are exported, and I cannot obtain the standard version. Please tell me how to fix this.
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