akameskyrim Posted June 13, 2025 Posted June 13, 2025 Anubs Animations for OCreature — Test Version View File Anubs Animations for OCreature — Test Version Note: These animations were converted by me and are not my original work. ( @AnubiSs2167 ) This animation pack is intended solely for testing purposes with the OCreature framework. The current animation actions are placeholders and still require refinement and adjustment to fit the intended behavior and polish. step 1 : install run pandora go in game ok bye Please be aware that these animations may not perfectly match the final gameplay or creature design, and further changes will be needed for smooth integration. but it should work without any erros i am just posting for the ppl that are asking me daily until i have time to fully fix it also thank to @J0suk3_ for being good friend Submitter akameskyrim Submitted 06/13/2025 Category Adult Mods Requirements OCREATURES OFC Regular Edition Compatible Install Instructions
akameskyrim Posted June 13, 2025 Author Posted June 13, 2025 post here for next anim pack or any erros pls (HERE NOO OTHER PAGE )
Guest Posted June 13, 2025 Posted June 13, 2025 (edited) Bring a trophy for this gentleman! I play as a female. I tested it with werewolves and it worked perfectly. Will there be dragon animations? Edited June 13, 2025 by jerryrhp
akameskyrim Posted June 13, 2025 Author Posted June 13, 2025 4 hours ago, jerryrhp said: Bring a trophy for this gentleman! I play as a female. I tested it with werewolves and it worked perfectly. Will there be dragon animations? hahah ty for testing <3 ocreauter creator have dragons animation converted you can update on his page
keizerdoc Posted June 13, 2025 Posted June 13, 2025 The group animations do not work. Only one actor will animate, the rest will just stay in whatever the base animation is.
Guest Posted June 13, 2025 Posted June 13, 2025 1 hour ago, akameskyrim said: hahah ty for testing ❤️ ocreauter creator have dragons animation converted you can update on his page I've already updated and only 3 Billy's animations appear for me. waiting for new animations, I don't know if the Horny Creatures animations will be ported
akameskyrim Posted June 13, 2025 Author Posted June 13, 2025 3 hours ago, keizerdoc said: The group animations do not work. Only one actor will animate, the rest will just stay in whatever the base animation is. for which ones exactly?
keizerdoc Posted June 13, 2025 Posted June 13, 2025 1 minute ago, akameskyrim said: for which ones exactly? Any of them. I've tested FFC, FCC, and MFC. Only one actor will do the animation, the rest will just sit in the hub animation.
akameskyrim Posted June 13, 2025 Author Posted June 13, 2025 6 minutes ago, keizerdoc said: Any of them. I've tested FFC, FCC, and MFC. Only one actor will do the animation, the rest will just sit in the hub animation. alright i will take a look ty for the feed back
akameskyrim Posted June 13, 2025 Author Posted June 13, 2025 38 minutes ago, keizerdoc said: Any of them. I've tested FFC, FCC, and MFC. Only one actor will do the animation, the rest will just sit in the hub animation. found the problem i think is solved
keizerdoc Posted June 13, 2025 Posted June 13, 2025 1 hour ago, akameskyrim said: found the problem i think is solved What is the solution?
akameskyrim Posted June 13, 2025 Author Posted June 13, 2025 42 minutes ago, keizerdoc said: What is the solution? i manged t get fmm to work but the rest is bugged but that not from mine that cuz the converting is different for those packs cuz they are problamtic this why converting them take much more time then billy or other the fix is in jsons for fmm the animationindex male : 0 male : 2 Female : 1
Ded4747 Posted June 17, 2025 Posted June 17, 2025 For something that says test this is pretty much usable. Tested in about half of the creatures and they all worked perfectly.
keizerdoc Posted June 20, 2025 Posted June 20, 2025 On 6/13/2025 at 3:32 PM, akameskyrim said: i manged t get fmm to work but the rest is bugged but that not from mine that cuz the converting is different for those packs cuz they are problamtic this why converting them take much more time then billy or other the fix is in jsons for fmm the animationindex male : 0 male : 2 Female : 1 For FFC animations, 2 0 1 seems to work. I'm still working on figuring out the MFC animation slots.
akameskyrim Posted June 21, 2025 Author Posted June 21, 2025 On 6/20/2025 at 2:04 AM, keizerdoc said: For FFC animations, 2 0 1 seems to work. I'm still working on figuring out the MFC animation slots. theres no mfc \ creature is handled as male so its actully just mmf if it makes more sense xD
keizerdoc Posted June 21, 2025 Posted June 21, 2025 42 minutes ago, akameskyrim said: theres no mfc \ creature is handled as male so its actully just mmf if it makes more sense xD I'm referencing the MNC animations that's included in the base OCreatures.
hym1234 Posted September 6, 2025 Posted September 6, 2025 kindful man, some stupid question i want to request.(my English and Russian is bad) I followed your animation conversion process, but my character is static in the animation, the creature has indeed succeeded. And i use the fluffyfox too。please help me,thank you。 добрый человек, у меня есть глупый вопрос, который я хотел бы задать. (мой английский и русский плохие)Я следовал вашему процессу конвертации анимации, но мой персонаж статичен в анимации, существо действительно удалось.И я тоже использую fluffyfox. Пожалуйста, помогите мне, спасибо.
sajeebm Posted December 7, 2025 Posted December 7, 2025 working for me, some of the animations are incomplete but most of them are working fine, dont mind me asking, baka and fluffy conversions coming soon or they are gone for good
wiffe Posted January 7 Posted January 7 anyone still have fluffly/baka for ocreature? cause file in loverlab already got deleted
Latar2480 Posted January 30 Posted January 30 On 6/13/2025 at 11:32 PM, akameskyrim said: i manged t get fmm to work but the rest is bugged but that not from mine that cuz the converting is different for those packs cuz they are problamtic this why converting them take much more time then billy or other the fix is in jsons for fmm the animationindex male : 0 male : 2 Female : 1 ok so animation index seems to fix animations, but there is also problem if it comes to actions, there is for sure lack of some in jsons, for example for draugrs fmm the mouth does not open, there is not sound being played from ostim, i believe when we add proper actions it will work, but how can we find it or guess it maybe using hkx converter into xml will help to find it ? plus i noticed that in draugrs fmm hub there is bad animation (?) for speeds, i guess it refers to falmers, so when we start animation intro, one actor animate but others not { "name": "anubsDraugrHubFMM", "modpack": "anubsCreatures", "length": 2, "navigations": [ { "origin": "OCrDraugrIdleFMM", "description": "anubs Draugr Hub", "icon": "OCreatures/draugr/draugr" }, { "destination": "OCrDraugrIdleFMM", "description": "Exit Hub", "icon": "OStim/symbols/return" } ], "speeds": [ { "animation": "B_Falm_B_3pStandSpit_S1" } ], 1
GeniuslyUnstable Posted April 2 Posted April 2 Only the invisible bed animation for female-canine works, for the rest the dog stands still while the player character moves
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now