android13 Posted January 9, 2014 Posted January 9, 2014 First let me say I have no idea  if any of this is possible but I figure the modding gods on LL might.  A new town (possibly underground similar to Blackreach) that was built upon the Sex trade, from prostitutes to sex slaves and trained animals (nothing really new). After finding this place you are captured and brought before the Jarl and you are made his/her personal whore, and after talking to the other slaves and they tell you of a plan to take over, at which point you could join them and become the Jarl or you could inform the Jarl and live forever as his sexual servant.  Being a sexual servant of the Jarl you could leave the town whenever you wished as long as you took a escort with you to insure that his/her toy would never have sex with anyone but him/her. After a random amount of time a special Currier (a sex slave from a member of the Jarls court) would bring you a letter telling you to return home to your master, if you do not return within 3 days of receiving the letter your escort will knock you out and drag your body back to the Jarl and you would be punished by being forced into a breading pit of Chaurus and forced carry their young.  Being the Jarl allows you to do pretty much everything stated above but you are personally responsible for tracking and capturing new "Slaves in Training" by going into towns or forests and bring back random npcs, possibly even named npcs.    Â
xboronx Posted January 9, 2014 Posted January 9, 2014 I like the idea very much and suggest Siddgeir as Jarl. He would be so fitting, you could tie in the discovery of his secret slave empire into the vanilla quests where he orders you to kill bandits with which he made former deals.
YumiChan19 Posted January 9, 2014 Posted January 9, 2014 I definitely like the idea. Being a submissive person myself this is up my alley of interest. hope someone decides to make it. If i knew how to make mods myself I would attempt it but alas I am pretty much an idiot when it comes to coding/modding
carnifex Posted January 9, 2014 Posted January 9, 2014 There were two mods for New Vegas that kinda worked like that - one that let you get enslaved and broken by Powder Gangers, and another for the Legion camp. I'm all for such things, as they add story context to the sex and humiliation. Â Instead of an underground city, I'd rather see a "hidden valley"-style open city, accessed through a cave somewhere in the mountains bordering Skyrim. This would allow for much greater variety, ease of navigation and better lighting. Â So many ideas, and I couldn't mod my way out of a wet paper bag...Â
Kyubi Posted January 9, 2014 Posted January 9, 2014 Yup, same here. Would love to see this idea turning into an actual mod.
android13 Posted January 10, 2014 Author Posted January 10, 2014 There were two mods for New Vegas that kinda worked like that - one that let you get enslaved and broken by Powder Gangers, and another for the Legion camp. I'm all for such things, as they add story context to the sex and humiliation.  Instead of an underground city, I'd rather see a "hidden valley"-style open city, accessed through a cave somewhere in the mountains bordering Skyrim. This would allow for much greater variety, ease of navigation and better lighting.  So many ideas, and I couldn't mod my way out of a wet paper bag...  You are a genius, I can't believe I didn't think of a hidden valley after all that time I spent in the dawnguard castle. But ya hidden valley would be 100 times better.  I just thought of this because there is so many Sexlab plug-ins but they (I MEAN NO OFFENSE TO THOSE MASTERMINDS AND GODS WHO MADE THEM) don't do much but just sex, personally I want to do quests to get sex, or sex triggering quests. I've played Angrim's Apprentice and loved it but it left me wanting more Sexlab integrated quests...Â
carnifex Posted January 10, 2014 Posted January 10, 2014   You are a genius, I can't believe I didn't think of a hidden valley after all that time I spent in the dawnguard castle. But ya hidden valley would be 100 times better.  I just thought of this because there is so many Sexlab plug-ins but they (I MEAN NO OFFENSE TO THOSE MASTERMINDS AND GODS WHO MADE THEM) don't do much but just sex, personally I want to do quests to get sex, or sex triggering quests. I've played Angrim's Apprentice and loved it but it left me wanting more Sexlab integrated quests...  Yeah, same here. Many mods on this site are technical masterpieces, but ultimately I feel all they do is trigger sex/bondage scenes, which aren't that fascinating by themselves.  I first came to this site searching for the Slavers' Guild project, only to find it virtually abandoned. Which is a shame, because it was the only kinky project on that scale that thought primarily in terms of story and quests first, cool gameplay features second.  So far, I've had most fun with Angrim's Apprentice and the Devious Devices Integration quest. Right now, I'm toying with Live a Devious Life, which at least adds some context to all the random rape Submit is putting me through. I'm also eagerly awaiting the advancement of APPS, currently probably the most RP-heavy mod out there. But yeah, I'd like more. Storylines, quests, opportunities to make character-based decisions.  I've recently revisited New Vegas and tried some of the BDSM mods LoversLab offers for that game, and compared to them, Skyrim looks pretty poor, alas. I'd really like to see that changed, but unfortunately at this point I can't offer anything more than encouragement and ideas to people who can actually make mods.
carnifex Posted January 10, 2014 Posted January 10, 2014 Sorry for double post, but I've been thinking a lot about this idea and would like to bump the thread with some ideas:  1. Learning about the city - a worthy quest by itself. There could be several ways for the DB to learn about the city:  a) Indeed tying it with Siddgeir, because he's such a shady fellow. On this bandit leader he's ordering you to kill, you find a note reading "something something slave trade blah blah The Jarl" (placeholder text ). Naturally assuming it's about Siddgeir, you can either confront him (bad idea, won't tell anything and now he's pissed) or snoop around his private quarters and find a note giving you the next clue - probably another bandit camp whose leader is affiliated with the Jarl and will have more info regarding the city's location.  Have slavers crossing Skyrim, New Vegas style. Either initiate the dialog with them to learn something more (probably, once again, sending you to a bandit camp where you can get info) or you can just kill the buggers and get a note.  c) Note randomly dropping from bandits.  d) Innkeepers spreading rumors about a secret city of vice.  e) Thieves' Guild may know something.  f) Borrowing from the slavers' guild idea, maybe introduce some seemingly unrelated quest which lets you take advantage of a damsel in distress, and then receive an invitation?  2. Getting to the city. The city (which I'm calling Thrallgard in my head, because it's terrible wordplay that nevertheless sounds lore-appropriate). Is located in a forgotten valley, only accessible through a certain cave somewhere in the mountains. Inside, there will be some stray animals, and of course Jarl's guards, who don't take kindly to strangers barging into their hidden city. Several options for getting into the city:  a) The same bandit who "donated" the info in the first quest may have some token that identifies you as one of Jarl's people, allowing you to pass freely through guards in the cave.  (Female only) Offer sexual favors to the guard captain who approaches you and tells you to fuck off - he will gladly oblige by having fun time with you and then taking you to the city... as a gift to the Jarl (bad end, sends you straight into the enslavement scenario, because what were you thinking, offering sexual favors to a professional rapist and slaver?).  c) Just run them through like the murderhobo you are - before people in the city will know of it, you'll be just a face in the crowd, and the city itself isn't as paranoid, because they have this awesome chokepoint in the cave to filter out unwanted guests. Possibly make it so it bites you in the ass further down the line.   3. The City of Vice It should be teeming with all sorts of nasty activity. Possible landmarks include:  a) Brothel - simple and straightforward.  Slave pens - those who like their pleasures rougher can pay a much smaller sum to "borrow" a slave from the pens for quick and dirty fun...  c) Slave market - ...or they can buy a slave for long-term use, possibly also sell some. Ideally, there'd be several unique named slaves purchasable, each with a backstory, some unique dialogues and maybe a mini-quest. Also, an option to free slaves you buy, because sometimes it's fun to play a paladin in the land of the sinful - some unique slaves could even stay with you as followers out of gratitude, but some would just bail on you, because that's how people work.  d) Gambling den - so many possibilities: -some kind of game of chance, to win quick money, or lose everything and get yourself into trouble... -dog/wolf fights - betting on beasts is always popular, however some will prefer... -"bitch fights" - ...where two naked girls beat the crap out of each other, and the loser gets raped by the winner. Brawl only, 'cause it's a classy establishment. Everyone can bet, female PC can enter the mini-league, earn money, and win prices.  e) Arena - for those who can't get off when there's no blood spilled, there's also an arena where people fight to the death. Possibly, naked people, because it's that kind of a place. This time, both sexes can participate freely, and as long as they're free, they can choose whether they fight clothed or not (though a nice selection of skimpy gladiator armors would be welcome).  f) Shrines to Sanguine and Molag Bal - because who else would be worshipped in a place like this? Two new shrines with new blessings, possibly some quests from dark priests, maybe unique options for people possessing Sanguine Rose/Mace of Molag Bal.  g) Execution spot - because some slaves need to be made an example of. Complete with various pillories, whipping posts, and the trusted chopping block, all features randomly occupied by slaves of all stripes and sizes. For the really sick, the possibility to put your own slave to death.  Aand, that's it for now. More tomorrow. Â
android13 Posted January 10, 2014 Author Posted January 10, 2014 Sorry for double post, but I've been thinking a lot about this idea and would like to bump the thread with some ideas:  1. Learning about the city - a worthy quest by itself. There could be several ways for the DB to learn about the city:  a) Indeed tying it with Siddgeir, because he's such a shady fellow. On this bandit leader he's ordering you to kill, you find a note reading "something something slave trade blah blah The Jarl" (placeholder text ). Naturally assuming it's about Siddgeir, you can either confront him (bad idea, won't tell anything and now he's pissed) or snoop around his private quarters and find a note giving you the next clue - probably another bandit camp whose leader is affiliated with the Jarl and will have more info regarding the city's location.  Have slavers crossing Skyrim, New Vegas style. Either initiate the dialog with them to learn something more (probably, once again, sending you to a bandit camp where you can get info) or you can just kill the buggers and get a note.  c) Note randomly dropping from bandits.  d) Innkeepers spreading rumors about a secret city of vice.  e) Thieves' Guild may know something.  f) Borrowing from the slavers' guild idea, maybe introduce some seemingly unrelated quest which lets you take advantage of a damsel in distress, and then receive an invitation?  2. Getting to the city. The city (which I'm calling Thrallgard in my head, because it's terrible wordplay that nevertheless sounds lore-appropriate). Is located in a forgotten valley, only accessible through a certain cave somewhere in the mountains. Inside, there will be some stray animals, and of course Jarl's guards, who don't take kindly to strangers barging into their hidden city. Several options for getting into the city:  a) The same bandit who "donated" the info in the first quest may have some token that identifies you as one of Jarl's people, allowing you to pass freely through guards in the cave.  (Female only) Offer sexual favors to the guard captain who approaches you and tells you to fuck off - he will gladly oblige by having fun time with you and then taking you to the city... as a gift to the Jarl (bad end, sends you straight into the enslavement scenario, because what were you thinking, offering sexual favors to a professional rapist and slaver?).  c) Just run them through like the murderhobo you are - before people in the city will know of it, you'll be just a face in the crowd, and the city itself isn't as paranoid, because they have this awesome chokepoint in the cave to filter out unwanted guests. Possibly make it so it bites you in the ass further down the line.   3. The City of Vice It should be teeming with all sorts of nasty activity. Possible landmarks include:  a) Brothel - simple and straightforward.  Slave pens - those who like their pleasures rougher can pay a much smaller sum to "borrow" a slave from the pens for quick and dirty fun...  c) Slave market - ...or they can buy a slave for long-term use, possibly also sell some. Ideally, there'd be several unique named slaves purchasable, each with a backstory, some unique dialogues and maybe a mini-quest. Also, an option to free slaves you buy, because sometimes it's fun to play a paladin in the land of the sinful - some unique slaves could even stay with you as followers out of gratitude, but some would just bail on you, because that's how people work.  d) Gambling den - so many possibilities: -some kind of game of chance, to win quick money, or lose everything and get yourself into trouble... -dog/wolf fights - betting on beasts is always popular, however some will prefer... -"bitch fights" - ...where two naked girls beat the crap out of each other, and the loser gets raped by the winner. Brawl only, 'cause it's a classy establishment. Everyone can bet, female PC can enter the mini-league, earn money, and win prices.  e) Arena - for those who can't get off when there's no blood spilled, there's also an arena where people fight to the death. Possibly, naked people, because it's that kind of a place. This time, both sexes can participate freely, and as long as they're free, they can choose whether they fight clothed or not (though a nice selection of skimpy gladiator armors would be welcome).  f) Shrines to Sanguine and Molag Bal - because who else would be worshipped in a place like this? Two new shrines with new blessings, possibly some quests from dark priests, maybe unique options for people possessing Sanguine Rose/Mace of Molag Bal.  g) Execution spot - because some slaves need to be made an example of. Complete with various pillories, whipping posts, and the trusted chopping block, all features randomly occupied by slaves of all stripes and sizes. For the really sick, the possibility to put your own slave to death.  Aand, that's it for now. More tomorrow.   You... Are... AWESOME!  If I could I would like to change minor details like the Jarl being exclusively male. I picture it similar to Sanguine's Debauchery where you can choose your sexual preference (Gay, straight, bi) before starting the quest.  I would also like to see a sludge pit that uses a animation from the ZAZ animation pack, a green blob thing that is endlessly pounding the victim.  I can't wait to see what you come up with tomorrow.
carnifex Posted January 10, 2014 Posted January 10, 2014 Apologies, I didn't actually mean to imply Siddgeir is the Jarl - I see him as one possible vector of learning about the place, and possibly a target of some quests later on, but ultimately I'd like him to just be a guy having dealings with the Jarl of Vice. The idea of having the actual Jarl be of customizable sex is actually very good.  Unfortunately, I'll not be able to contribute many ideas to male enslavement scenarios, since it's not exactly my thing. You'll have to figure those out by yourself  I'm thinking about possible storylines right now, will post soon-ish.
android13 Posted January 10, 2014 Author Posted January 10, 2014 Oh ok I see what you mean. Siddgeir could easily take up that role, he could possibly be a member of the council and controls the west's sex trade selling to primarily bandits and forsworn. Â Ya I don't know really anything for males, the one thing I can think of is they are drugged with something that makes him perma stiff but that's about it.
carnifex Posted January 10, 2014 Posted January 10, 2014 Okay, continuing:  Meeting the Jarl Unlike the lame-ass jarls of vanilla, a bandit king/queen on this scale doesn't just welcome any hobo to his court The player can "arrange a meeting" in one of two ways:  1. Invited If Dragonborn makes a name for itself through the city by doing assorted miscelaneous quests, such as winning in the arena, helping the dark priests, maybe selling some slaves and whatever we care to come up with on top of that, a messenger will invite the player to the Jarl's palace for "discussing business".  2. Dragged If the Dragonborn gets into trouble with the law, or speaks openly against the city and it's "values" (options to do so scattered among NPC dialogues), or simply ends up enslaved as a "bad end" of one of the miscellaneous quests/activities, he/she gets dragged to the palave in chains so the Jarl can dispense "justice".  Regardless of the means of introduction, things can progress in one of two ways, though there will be a strong preference for which introduction leads to which outcome.  1. Work for the Jarl If the player was invited, the Jarl is always in the market for capable associates. However, word of mouth isn't good enough for the Jarl, so the player is asked to show his prowess by subduing one of Jarl's lieutenants in a solo fight. If the player wins, the storyline can progress, and the subdued lieutenant can be acquired as slave-follower. If the player loses the fight, we go back to the enslavement scenario.  If the player was dragged to meet justice, enslavement is the default option. However, it may be possible to convince the Jarl that the Dragonborn is more useful as an associate than as a slave. This would also require fighting one of Jarl's lieutenants, but this time naked and unarmored, because one who got caught once has much more to prove.  Cue in a nice storyline involving such activities as strengthening the Jarl's grip on the carnal side of Skyrim's underworld, quelling a slave rebellion, and ultimately either becoming the Jarl's trusted right hand or killing/enslaving him/her and becoming the new Jarl of Vice.  2. Enslavement If the player was invited, but fails to subdue the chosen lieutenant or fails to address the Jarl with proper respect, he/she gets enslaved instead. Generally one'd have to strike a careful balance between not being too submissive or too much of an ass when dealing with the Jarl  If the player was dragged, failed to plead his/her usefulness or failed to defeat the lieutenant, he/she gets enslaved as well.  Cue in a storyline that involves all sorts of humiliating sex acts, starting a slave rebellion and either overthrowing the Jarl (whence you either take his place or end slavery in the city), or ratting out the rebels and either submitting to the Jarl as either fucktoy or gladiator-champion, or somehow convincing the Jarl to take you in as his trusted man instead.  Bait and SWITCH! Ideally, the two main storylines would be interchangeable. As shown with defeating the lieutenant thing, the Jarl doesn't take kindly to failure, so have the quests involve the possibility to fail, and if you do, say hello to your new collar and a 2x2 cell for the foreseeable future! On the other hand, if you show enough talent as a slave, the Jarl might reconsider taking you in, though obviously he'll keep you on a tighter leash from now on.  Sex Slave and the City As discussed previously, being enslaved should still come with enough activities and choices to keep you engaged - just because the character is deprived of agency doesn't mean you, the player, are as well! Instead of a very tight bondage scenario, the slave should still be free to move around the city (should be easy to implement without making it too easy on the player - for starters, have the city gates be locked by default, and you always have to ask the guard to let you in/out - of course no guard will release a collared slave). Ideally, being a good slave would keep you relatively free (though vulnerable to NPCs demanding things from you), while being stubborn would gradually put you into a very tight spot. On the other hand, the resistance will not be interested in sharing their rebellion plans with someone who revels in being Jarl's bitch, so you'll have to endure your deal of horrible punishments and humiliation before you're allowed to shout "I am Spartacus!" Some city activities should still be freely available to the player (provided you aren't punished at the moment, of course!), such as fighting in the arena, whoring yourself out in the brothel, or doing small quests for the people of the city - of course, being a slave, forget about being rewarded, at best the quest-giver will rape you at the end.  That's about it for the basic groundwork, now all it takes is filling in the blanks in the quest line.  One particular idea that could be fitted somewhere in the story is learning a new Shout in the process, one that'd temporarily make it's target your slave (and one that could be used to enslave the Jarl at the end of the storyline as an alternative to killing him/her. The shout words would be In-Rel-Zaam ("Master-Dominate-Slave"). Possibly learning it would involve offering yourself to a particular dragon first.
RichterQ87 Posted January 10, 2014 Posted January 10, 2014 Okay, continuing:  Meeting the Jarl Unlike the lame-ass jarls of vanilla, a bandit king/queen on this scale doesn't just welcome any hobo to his court The player can "arrange a meeting" in one of two ways:  1. Invited If Dragonborn makes a name for itself through the city by doing assorted miscelaneous quests, such as winning in the arena, helping the dark priests, maybe selling some slaves and whatever we care to come up with on top of that, a messenger will invite the player to the Jarl's palace for "discussing business".  2. Dragged If the Dragonborn gets into trouble with the law, or speaks openly against the city and it's "values" (options to do so scattered among NPC dialogues), or simply ends up enslaved as a "bad end" of one of the miscellaneous quests/activities, he/she gets dragged to the palave in chains so the Jarl can dispense "justice".  Regardless of the means of introduction, things can progress in one of two ways, though there will be a strong preference for which introduction leads to which outcome.  1. Work for the Jarl If the player was invited, the Jarl is always in the market for capable associates. However, word of mouth isn't good enough for the Jarl, so the player is asked to show his prowess by subduing one of Jarl's lieutenants in a solo fight. If the player wins, the storyline can progress, and the subdued lieutenant can be acquired as slave-follower. If the player loses the fight, we go back to the enslavement scenario.  If the player was dragged to meet justice, enslavement is the default option. However, it may be possible to convince the Jarl that the Dragonborn is more useful as an associate than as a slave. This would also require fighting one of Jarl's lieutenants, but this time naked and unarmored, because one who got caught once has much more to prove.  Cue in a nice storyline involving such activities as strengthening the Jarl's grip on the carnal side of Skyrim's underworld, quelling a slave rebellion, and ultimately either becoming the Jarl's trusted right hand or killing/enslaving him/her and becoming the new Jarl of Vice.  2. Enslavement If the player was invited, but fails to subdue the chosen lieutenant or fails to address the Jarl with proper respect, he/she gets enslaved instead. Generally one'd have to strike a careful balance between not being too submissive or too much of an ass when dealing with the Jarl  If the player was dragged, failed to plead his/her usefulness or failed to defeat the lieutenant, he/she gets enslaved as well.  Cue in a storyline that involves all sorts of humiliating sex acts, starting a slave rebellion and either overthrowing the Jarl (whence you either take his place or end slavery in the city), or ratting out the rebels and either submitting to the Jarl as either fucktoy or gladiator-champion, or somehow convincing the Jarl to take you in as his trusted man instead.  Bait and SWITCH! Ideally, the two main storylines would be interchangeable. As shown with defeating the lieutenant thing, the Jarl doesn't take kindly to failure, so have the quests involve the possibility to fail, and if you do, say hello to your new collar and a 2x2 cell for the foreseeable future! On the other hand, if you show enough talent as a slave, the Jarl might reconsider taking you in, though obviously he'll keep you on a tighter leash from now on.  Sex Slave and the City As discussed previously, being enslaved should still come with enough activities and choices to keep you engaged - just because the character is deprived of agency doesn't mean you, the player, are as well! Instead of a very tight bondage scenario, the slave should still be free to move around the city (should be easy to implement without making it too easy on the player - for starters, have the city gates be locked by default, and you always have to ask the guard to let you in/out - of course no guard will release a collared slave). Ideally, being a good slave would keep you relatively free (though vulnerable to NPCs demanding things from you), while being stubborn would gradually put you into a very tight spot. On the other hand, the resistance will not be interested in sharing their rebellion plans with someone who revels in being Jarl's bitch, so you'll have to endure your deal of horrible punishments and humiliation before you're allowed to shout "I am Spartacus!" Some city activities should still be freely available to the player (provided you aren't punished at the moment, of course!), such as fighting in the arena, whoring yourself out in the brothel, or doing small quests for the people of the city - of course, being a slave, forget about being rewarded, at best the quest-giver will rape you at the end.  That's about it for the basic groundwork, now all it takes is filling in the blanks in the quest line.  One particular idea that could be fitted somewhere in the story is learning a new Shout in the process, one that'd temporarily make it's target your slave (and one that could be used to enslave the Jarl at the end of the storyline as an alternative to killing him/her. The shout words would be In-Rel-Zaam ("Master-Dominate-Slave"). Possibly learning it would involve offering yourself to a particular dragon first.  You've seen Spartacus too? xD Love that show. These are all good ideas actually.
carnifex Posted January 10, 2014 Posted January 10, 2014     You've seen Spartacus too? xD Love that show. These are all good ideas actually.  Thanks! If only I had any idea how to mod, I'd be all over this stuff right now. But sadly, I can only spill walls of text in vain hope someone mod-savvy will find some of these ideas worth his time.
gm207 Posted January 11, 2014 Posted January 11, 2014 You know, it'll be nice if someone could do an overhaul mod of skyrim, completely changing it to the ancient world of the Roman Empire, and the other major kingdoms that ruled at that time like Carthage, Macedon, Athens, Gaul etc... And to have all the sex mods implemented in like one big all in one mod or something, but lets get back to reality Â
Lusty Housecarl Posted January 11, 2014 Posted January 11, 2014 Nice ideas indeed! i do love mods that put you in a sub position rather than dom so i would love to see this. Â
Harrison101 Posted July 31, 2014 Posted July 31, 2014 Is this a mod or an idea cause if it's a very creative idea
aidcampbl Posted August 1, 2014 Posted August 1, 2014 I really hope you get a modder to help you implement this. Â Keep up the good work.
RunicGray Posted August 1, 2014 Posted August 1, 2014 I really like this idea, actually. I'd almost like to see it expanded past just a Sex Slave Empire into the seedy city Riften wishes it could be.  Expanding on carnifex's "Work for the Jarl" idea: A Madam/Pimp of the brothel A skooma dealer keeping the addicted fixed A "recruiter" whom brings back new "talent" from the other areas of Skyrim (could be the actual slaves, or other new employs that the city needs) Kind of an option to be a high-yielding "citizen" of the new hold, but without having to be Jarl yourself.  Tying in as well with carnifex's "enslavement" thoughts, you could also have it as a temporary punishment for his employees/citizens that don't follow the rules or his orders - or just piss the Jarl off in general (maybe he hates your face? I don't know). So instead of jailtime for stealing/killing, you get thrown in the slave cages for a week. Or, if you really pissed him off, he throws you in the arena - win and you're pardoned. Lose and you have to carry out double your sentence in the slave cages. Would be an interesting choice to pose to the player. I'd like to see the punishments implemented to more than just the player though - maybe some NPC interactions you can witness when the Jarl holds court?  As for the Jarl, I just had a thought on Siddgeir as well - isn't he deposed as Jarl of Falkreath if you side with the Stormcloaks? It might make it interesting for there to be a "deputy" Jarl in his place. He could then make special appearances as the "true" Jarl (as the rest of Skyrim doesn't know he has a sex empire at his feet) when he is able to sneak out of Falkreath without suspicion - but if the player sides with the one particular way in the civil war, he would take over full-time as Jarl of his underworld. If Seddgeir was Jarl, there'd be some interesting dynamics with Nords, Imperials and High Elves involved, at any rate.
sweforce Posted August 1, 2014 Posted August 1, 2014 Since I doubt these slavers would bother building their own town there are alternative options: Â Abandoned mining town, it was abandoned when the ore ran out, or maybe it was abandoned of some other reason and some of the slaves are worked in the mines. Alternatively the mining town are still "official" as a cover for the whole operation. It would explain why there are activities in the area. Â An mostly dragur cleared crypt complex, Â An old dwemer settlement. Some of the old cages have seen new use. As some of the reinfurbished old automatons. Â An ancient snow elf village, using tiles from Auri-El temple from the Dawnguard DLC or another hidden castle like Fort Dawnguard is.
SkyRyder93 Posted August 5, 2014 Posted August 5, 2014 if this goes through I would like the option for a female jarl a sexy young woman I play mainly a male character thats why
carnifex Posted August 5, 2014 Posted August 5, 2014 if this goes through I would like the option for a female jarl a sexy young woman I play mainly a male character thats why Sadly, nobody even attempted to make a mod based on this discussion. Slaverun is kinda similar, but for female slaves only.
Harrison101 Posted August 12, 2014 Posted August 12, 2014 Can someone make this mod it is a great idea
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