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Ebonitium Fetish Followers & Slaves


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Ebonitium Fetish Followers & Slaves

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This mod add fetish companions to your game: A feature-rich, custom follower with hundreds of lines of custom dialogue. A slave and potential house maid, and up to five ponygirls of your choice to carry your burdens. Oh, and also a small quest to dress up some of Skyrim's NPCs in tight and shiny ebonite.

 

This mod is intended as an expansion of the storyline of my Ebonitium quest. You can however acquire this mod's followers without playing the Ebonitium main quest, though there will still be occasional references in the followers' dialogue to you having been a slave at Ebonitium.

 

Requirements

 

Steelfeathers’ Papyrus Extension https://www.nexusmods.com/skyrimspecialedition/mods/154540?tab=description is required from version 1.8.3 onwards. Please stick with version 1.8.2 if you do not want to use that extension.

 

The mod Ebonitium and all its dependencies.

 

Note that, as of version 1.7 and later, you do not need to have played that mod's player slave quest. Speak to Maul in Riften if you want to get quick access to this mod's followers and slaves. However, it is not recommended to play the Ebonitium main (slave) quest after using Maul's quick-start option.

 

Installation

 

  1. Install the file Ebonitium Stories v1-8-3 MAIN.zip with the mod manager of your choice.
  2. Make sure that the Devious Arena Stories.esp is below Ebonitium's Devious Arena.esp in your load order.
  3. Optionally, you can also install xVA synthetic voices. Install Ebonitium Stories v1-8-2 xVA voices.zip as a separate mod.

 

You can install this mod in an ongoing game, even one where you have already completed the Ebonitium mod.

 

Please note that this mod makes minor adjustments to a few Ebonitium NPCs' actor settings and could thus require some extra manual installation steps if you are using patcher-type mods that changed the NPC records of your load order (Synthesis, zEdit, etc.) 

 

Unless noted otherwise in the changelog, it should be safe to update this mod from one version to the next mid-playthrough.

 

The Followers and Slaves

 

Mera: Spellsword for Hire.

 

Mera is a custom follower with several fun features. She is a chatty follower with situational awareness (of sorts) who will not hesitate to tell you what she thinks about your relationship, your location, politics in Skyrim, your and her outfits, or even just the weather. She will also occasionally do her own thing for a while when you enter certain locations with her, she will sometimes loot corpses or comment on what you are looting.

 

During your enslavement at Ebonitium, you and Mera had a special and complex relationship. She was the one who bought you in Riften, yet she was also the one of your superiors who was always kind to you, had an open ear for you, gave you advice and even helped you.

 

Now that you are free again, Mera is willing to accompany you and protect you from the many dangers and evils in Skyrim.

 

How to Recruit Her:

 

Simply speak to her after you have completed the Ebonitium questline with one of the required endings (see spoiler below for details). She won't need much convincing to accompany you, though she won't offer her services for free. Alternatively, you can also recruit her after speaking to Maul in Riften. 

Spoiler
  • Any one of the endings where the new owners take over Ebonitium.
  • The ending where the Imperials win.

 

Mera's Follower Functionality in Detail:

Spoiler

Mera is a vanilla follower. She can be recruited, given instructions, told to wait or be dismissed like any other follower from the base game. She won't do crime. She is a spellsword of level 25, protected (killable by you!) and does not level with the player.

 

She demands payment. She'll take a cut of all the money you earn while traveling with her. She may agree to give you a discount if you've earned her a lot of money.

 

She has a custom outfit system. Just speak to her and ask her to wear something else if you don't like her green suit. You can also buy her different suits from the tailor at Ebonitium.

 

She has custom commentary consisting of several hundred lines. She has likes and dislikes. She'll comment on the current location, the world at large, your relationship or your history. She has a few world encounter scenes with vanilla NPCs and in Ebonitium. She'll also use the vanilla follower commentary system (FemaleYoungEager voice type, same as for example Ysolda).

 

She has occasional semi-autonomous behaviour: She can sometimes go and do her own thing when in a walled city. She can loot corpses you happen by and add some useful items to her inventory.

 

Mera should be compatible with follower framework mods like NFF, EFF, etc., though I have not tested it myself. The wardrobe functionality might clash, but there shouldn't be any game-breaking issues.

 

Aneke: Your Slave Sister and Friend

 

You and Aneke became friends during your forced stay at Ebonitium. You are now free again, but she is still enslaved. You miss your friend and want to do something about it.

 

Aneke is not a fully fledged follower. You can give her some commands, but she will not become your teammate and fight for you, etc.

 

How to Recruit Her:

 

 Speak to the (new) owner of Ebonitium after the end of the Ebonitium questline. You can buy her slave contract from him, though it won't be cheap! If you don't want to use Maul's (cheat) option, Aneke will become available for purchase at one of those endings of the Ebonitium quest.

Spoiler
  • Any one of the endings where the new owners take over Ebonitium.

 

Aneke's Follower Functionality in Detail:

Spoiler

Aneke is not an actual follower. Once you own her slave contract, you can decide her fate. You can set her free any time you want... but you don't have to. You can also keep her as your own slave if your conscience allows it.

 

She does not use the follower framework and cannot be interacted with in the same way as a vanilla follower (wait, dismiss, follow, etc.) She will not follow you directly, but you can tell her where to go and then reunite with her there.

 

You can give her orders: You can instruct her to go to a city or town and earn money for you. It differs from town to town how much she can earn (and no, you won't know in advance how profitable each town is). 

 

You can also set a custom work location for her. In a player home, she will cook meals for you and occasionally find some items. In the wilderness, she will loot the area for useful items and ingedients. Visit her regularly to collect your earnings.

 

My Little Ponygirl

 

You barely interacted with the ponygirls during your enslavement at Ebonitium, but you did get a good look at how they worked. It might be useful to have a ponygirl accompany you on your travels.

 

How to Buy a Ponygirl:

 

 Speak to the (new) owner of Ebonitium after the end of the Ebonitium questline. You can buy a ponygirl from him if you have enough coin. Free choice of color!

 

You can buy up to five ponygirls if you have the coin. Their main purpose is to follow you around and carry your stuff. You can also send them to another town or to your home.

 

The pony will become available as a follower at one of those endings of the Ebonitium quest if you don't want to use Maul's cheat option:

Spoiler
  • Any one of the endings where the new owners take over Ebonitium.

 

Ponygirl's Follower Functionality in Detail:

Spoiler

Your ponygirl is a player teammate but not a full follower. She does not use the follower framework and cannot be interacted with in the same way like a vanilla follower (wait, dismiss, follow, etc.)

 

Your ponygirl serves one purpose: to follow you and to carry your burdens. You can order her to follow, to wait somewhere, and you can send her to a town to wait for you there.

 

Your ponygirl will not fight for you! She will always try to flee from combat. You might want to consider instructing her to wait in a safe spot before you enter a dungeon or similar, just to avoid her getting in the way or taking friendly fire (she is protected and thus killable by you).

 

For a small extra fee, you can buy a set of outfits for her. You can instruct your ponygirl to walk normally or to high-step like a proper show pony.

 

Side Quest: Dress up Skyrim!

 

You can now work for Ebonitium and help them sell their outfits to Skyrim’s residents. The NPCs will atcually wear their new outfit if you sell one to them. Note that this is a pretty simple quest intended for flavor and an in-character way to put NPCs into tight and shiny ebonite:

Spoiler

 

  • Speak to one of the three workers in Ebonitium to get started. They’ll give you a bundle of outfits which you can then try and sell to Skyrim’s citizens.
  • To start dressing up Skyrim, make sure you have the outfit bundle in your inventory and then approach NPCs.
  • All Skyrim NPCs are potential customers. Most will initially refuse. Some will need repeated offers before they agree. Men are less likely to buy a kinky outfit than women. More common outfits (suits) are easier to sell than exotic ones (tight hobble dresses).
  • Once an NPC has agreed to wear the new outfit, it will be their default outfit until the rest of the game or another mod changes it. It cannot be undone without console hacks. Use with discretion. 
  • You have a limited number of tries per NPC. Obviously, you cannot sell to children. Some factions like guards or soldiers are also excluded.
  • You’ll get paid a fee per item sold. The more exotic the item, the higher your reward.

 

 

Version History

 

Spoiler

Version 1.8.3 (May 29, 2026):

 

  • Bugfix: Logical error in Player Alias script that prevented Mera’s payment to work

  • Improvement: Enabled „Random Conversation“ flag to some of Aneke’s packages that didn’t need to have it disabled.

  • Improved: Mera will no longer auto-loot corpses while having bound hands.

     

  • NEW FEATURE: Mera won’t agree to carrying stolen items.

  • Requries Steelfeathers’ Papyrus Extension! https://www.nexusmods.com/skyrimspecialedition/mods/154540?tab=description 

     

Safe to update mid-playthrough.

 

Version 1.8.2 (April 30, 2026) Tweaks for Follower Mera

 

This update enhances follower Mera's payment system:

  • Can ask Mera to return to the original percentage (half) she takes from your earnings after she agreed to a lower percentage.

  • Can ask Mera to start taking your money again if she previously agreed to end the payment deal.

  • Can ask Mera to lend you money. You'll have to pay her back with interest. She'll take all money you earn until your debt is paid.

 

Safe to update mid-playthrough.

 

 

Version 1.8.1 (Jan. 10, 2026) Bugfixes

 

This is a small update which addresses some bugs in the "quick start" option with Maul. Should be safe to update mid-playthrough.

  • Maul's Ebonitium dialogue should now always be visible (you still have to pass his vanilla speech check!)
  • The same dialogue option is now also available with Hemming Black-Briar (unvoiced)
  • It is no longer necessary to visit Ebonitium at least once before using Maul/Hemming's quick start option. The mod now does everything for you.
  • Fixed an issue that could make Aneke's quest marker not show up when buying her.

 

Version 1.8 (Jan. 5, 2026)big update for the new year!

 

In spite of the many changes, it should be perfectly safe to update from the previous version (1.7) mid-playthrough.

 

Mera now has some semi-autonomous behaviour while being your follower:

  • Mera will sometimes leave you for a short while and visit places on her own when in a walled city. She might go shopping, pray at a temple, or just hang out in the local tavern. She’ll return to the player after a while. You can also speak to her at any time during her away time if you don’t want to wait for her to finish her errands. ("Are you ready to go?" dialog option). These scenes will play no more than once per day.
  • She will now occasionally loot corpses for gold, potions, poisons, food and armor items (for slots that she currently doesn’t wear any or have conflicting DDs equipped.). This runs on the vanilla "Greet Corpse" behaviour and thus will play only when she happens by a corpse while sandboxing or following the player. It should not trigger during combat. This autonmous looting can be disabled and enabled through dialogue with her. It’s on by default.
  • She will now sometimes comment on certain items that you pick up.
  • She will now sometimes consume certain items you give to her.

 

New Quest: "Dress up Skyrim!"

  • You can now work for Ebonitium and help them sell their outfits to Skyrim’s residents. The NPCs will atcually wear their new outfit if you sell one to them. Note that this is a pretty simple quest intended for flavor and an in-character way to put NPCs into tight and shiny ebonite.
  • Speak to one of the three workers in Ebonitium to get started. They’ll give you a bundle of outfits which you can then try and sell to Skyrim’s citizens.
  • To start dressing up Skyrim, make sure you have the outfit bundle in your inventory and then approach NPCs.
  • All Skyrim NPCs are potential customers. Most will initially refuse. Some will need repeated offers before they agree. Men are less likely to buy a kinky outfit than women. More common outfits (suits) are easier to sell than exotic ones (tight hobble dresses).
  • Once an NPC has agreed to wear the new outfit, it will be their default outfit until the rest of the game or another mod changes it. It cannot be undone without console hacks. Use with discretion. 
  • You have a limited number of tries per NPC. Obviously, you cannot sell to children. Some factions like guards or soldiers are also excluded.
  • You’ll get paid a fee per item sold. The more exotic the item, the higher your reward.

 

Misc. Changes and Bugfixes:

  • Changed conditions for Mera-Lisse conversations Story Manager quest. Hopefully this will stop Lisse from randomly walking all across Skyrim to meet Mera.
  • Changed some dialogue animations in pony chit-chat dialogue to be less ambiguous.
  • Maul’s manual-start dialogue now only allows the player to start working for Ebonitium if the intro quest has been started and the player has visited Ebonitium at least once.
  • Pony commands (set home, wait, etc.) made more reliable when having bought more than one pony, also fixed some bugs in them.

 

 

Version 1.7 (Dec. 3, 2025)

 

New: You can now acquire the followers/slaves without having played the Ebonitium mod!

  • You must have discovered Ebonitium already (visited Anga's Mill or seen one of the banners at Windhelm stables or Nightgate inn).
  • Speak to Maul in Riften and ask him about Ebonitium. (Note that you must have passed his initial forcegreet speech check when you first entered Riften for this dialogue to show up). You can now do business through him, i.e. buy ponygirls or slave Aneke. Mera will be available to hire through dialogue with her.
  • Note that this is somewhat of a cheat option! It is not recommended to play the Ebonitium main (slave) quest after using this option.

 

Improvements for the Ponygirls:

  • added several missing gag moans to outfit dialogue

  • added dialogue options for mittens and gags

  • New: You can now talk about your relationship with your ponies.

  • New: You can now set your ponies free (via the relationship dialogue). They’ll start a new life somewhere in Skyrim and you may run into them on your travels. Note that once freed, there’s no way to get your pony back!

 

Version 1.6 (Oct. 13, 2025)

 

This updates beings a big improvement to the ponygirl content of this mod:

- You can now buy more than one ponygirl.

- That means you can also get a replacement should you lose your pony.

- Each of the ponies has their own follower system. You can give each of them separate commands.

 

Mera has also received some additional follower content:

- She will now occadsionally pray at a temple.

- She has a few extra situational comments.

 

Version 1.5 (Sept. 16)

 

This update is all about Mera:

- She will now comment on entering certain types of locations.

- She will now sometimes buy or sell things when entering a store or inn, or go and pray when entering a temple.

 

Version 1.4 (Sept. 6)

 

1) Mera (as follower) will no longer say her random comments when she's gagged.

2) The ponygirls are now able to swim when following you.

 

Version 1.3 (July 19)

 

1) Mera will now actually equip a vanilla outfit when you ask her to stop wearing her suit. She will then also automatically equip any better armor which you give her (vanilla follower behaviour).

2) Added more custom gagged dialogue for the Pony follower, to cover all the situational NPC commentary (discover corpse, get bumped into, etc.)

3) Bugfixes to Aneke's commands when telling her to work at a custom location.

 

Version 1.2 (June 12)

 

1) Added a "follow me" instruction to Mera when you have bought her. That won't turn her into a full-fledged follower, but she will accompany* you whereever you go so that you can have her work and wait anywhere you want.   *) She just might take a while to catch up to you with her hobble dress...

2) A few minor tweaks to the pony dialogue.

 

Version 1.1 (May 31)

 

1) You can now talk to follower Mera about money and (under certain circumstances) adjust your deal with her.

2) Added a couple dozen new situational/random idle comments for follower Mera. She'll now also comment more often about the weather or your and her outfits.

 

 


  • Submitter
  • Submitted
    05/29/25
  • Category
  • Requirements
    Ebonitium and its requirments
  • Regular Edition Compatible
  • Install Instructions

 

  • 2 weeks later...
Posted

Mod update:

Version 1.2 (June 12)

 

1) Added a "follow me" instruction to Mera when you have bought her. That won't turn her into a full-fledged follower, but she will accompany* you whereever you go so that you can have her work and wait anywhere you want.   *) She just might take a while to catch up to you with her hobble dress...

 

2) A few minor tweaks to the pony dialogue.

 

It is safe to update mid-playthrough. If updating from version 1.0 and Mera is already following you, please instruct her to change her suit (even if you tell her to wear the same one she is already wearing). This is to refresh her worn armor so that it recognizes a newly added keyword.

  • 1 month later...
Posted

Is it possible if you could add head maid as one of the custom followers? She was my favorite character in the quest line and I was quite sad she had to go, Great mod regardless!

Posted
On 7/30/2025 at 8:23 AM, estheman123 said:

Is it possible if you could add head maid as one of the custom followers?

Thanks for the suggestion and the kind words! To be honest, I hadn't thought of the head maid for this mod but now I definitely do. I don't think she would make much sense as a typical Skyrim follower (i.e., warrior sidekick or meat-shield), but perhaps I can think of something else... and a back story for how to recruit her.

  • 1 month later...
Posted

Mod Update

 

This update is all about Mera:

- She will now comment on entering certain types of locations.

- She will now sometimes buy or sell things when entering a store or inn, or go and pray when entering a temple.

 

It should be safe to update mid-playthrough.

If you have already recruited Mera as a follower, please speak to her (dialogue option "Can we update some variables")

If updating from version 1.0 and Mera is already following you, please instruct her to change her suit (even if you tell her to wear the same one she is

  • 4 weeks later...
Posted

Mod Update

 

Version 1.6 (Oct. 13, 2025)

 

This updates beings a big improvement to the ponygirl content of this mod:

- You can now buy more than one ponygirl.

- That means you can also get a replacement should you lose your pony.

- Each of the ponies has their own follower system. You can give each of them separate commands.

 

Mera has also received some additional follower content:

- She will now occadsionally pray at a temple.

- She has a few extra situational comments.

 

It should be safe to update mid-playthrough.

 

Important: If you have already recruited Mera as a follower or bought one of the ponies, please speak to one of them and use the dialogue option "Can we update some variables")

If updating from version 1.0 and Mera is already following you, please instruct her to change her suit (even if you tell her to wear the same one she is already wearing).

 

When updating the mod, your already hired pony will leave your service. Her purchase price will be automatically refunded. Please buy her (or another pony) again fron the manager of Ebonitium and then reset her home base through dialogue. These steps are sadly necessary to allow the quest to update critical internal variables.

  • 1 month later...
Posted (edited)

ok so ive got a wierd bug, ive set Mera, Anke and ponygirls home to Windstad Manor, and after some adventuring, upon returning to Windstad Manor, for some reason, Guard Lisse is just there, sandboxing around my home. I have no idea how this bug could even happen, but i have an idea, this could be capitalized on, instead of just fixing the bug, how about we have Guard Lisse as a potential Follower in a future update. Take advantage of the bug instead of trying to fix it?

image.png

Edited by FerrousGaming
Posted

@FerrousGaming thanks for the report! I noticed this too during my playthrough of Ebonitium but couldn't find the culprit. It is very likely originating in the Ebonitium mod itself and not this expansion, but I have no idea what could be causing it in the scenes, packages, or story manager quests (or elsewhere that I haven't inspected yet).

 
Posted

Mod Update!

 

New: You can now acquire the followers/slaves without having played the Ebonitium mod!

  • You must have discovered Ebonitium already (visited Anga's Mill or seen one of the banners at Windhelm stables or Nightgate inn).
  • Speak to Maul in Riften and ask him about Ebonitium. (Note that you must have passed his initial forcegreet speech check when you first entered Riften for this dialogue to show up). You can now do business through him, i.e. buy ponygirls or slave Aneke. Mera will be available to hire through dialogue with her.
  • Note that this is somewhat of a cheat option! It is not recommended to play the Ebonitium main (slave) quest after using this option.

Improvements for the Ponygirls:

  • added several missing gag moans to outfit dialogue

  • added dialogue options for mittens and gags

  • New: You can now talk about your relationship with your ponies.

  • New: You can now set your ponies free (via the relationship dialogue). They’ll start a new life somewhere in Skyrim and you may run into them on your travels. Note that once freed, there’s no way to get your pony back!

It should be safe to update mid-playthrough, however: If you have already recruited Mera as a follower or bought one of the ponies, please speak to one of them and use the dialogue option "Can we update some variables"). If updating from version 1.0 and Mera is already following you, please instruct her to change her suit (even if you tell her to wear the same one she is already wearing). If updating from version 1.5 or earlier, your already hired pony will leave your service. Her purchase price will be automatically refunded. Please buy her (or another pony) again fron the manager of Ebonitium and then reset her home base through dialogue. These steps are sadly necessary to allow the quest to update critical internal variables.

Posted

Regarding the 1.7 skip Ebontium talk to Maul option. What exactly do I need to do to trigger that? What I tried was going to the ebonitium location, taking the tour, going to riften, "what's it to you" option followed by persuasion check (which I passed). He's willing to talk to me about any of his normal dialogue options but not the ebonitium one (it just doesn't show up) I tried waiting until he moved to the docks and same issue.

Posted
1 hour ago, turtleFriend said:

Regarding the 1.7 skip Ebontium talk to Maul option. What exactly do I need to do to trigger that? What I tried was going to the ebonitium location, taking the tour, going to riften, "what's it to you" option followed by persuasion check (which I passed). He's willing to talk to me about any of his normal dialogue options but not the ebonitium one (it just doesn't show up) I tried waiting until he moved to the docks and same issue.

So I got it working. For some reason despite restarting multiple times the above steps didn't work. But when I instead didn't do the visit them and instead just looked at the banner, Maul had the right dialogue. Not sure if visiting Ebonitium counts as the start of the slavery quest or if it's just weird but you might want to make the instructions with Maul a bit clearer that you don't go into the place first.

Posted
8 hours ago, turtleFriend said:

So I got it working.

Thanks so much for the detailed feedback! There must be an issue with the dialogue conditions for Maul. Your first attempt (the one that failed) is how it's supposed to work. I'll try to fix this.

Posted

Hotfix Uploaded:

 

Dialogue conditions with Maul have been fixed. You can now speak to him (as recommended) after triggering the "Discover Ebonitium" quest. Also, the dialogue to purchase more ponygirls is now only available with Maul and the manager at Ebonitium, not all of Skyrim.

Posted

Note these were things I found in 1.7 not 1.7.1 so I can't say for sure it's still an issue but it wasn't mentioned in the patch so it might be. 
After I purchased Aneke from Maul, the Aneke tracker showed her as not existing anywhere (like there wasn't a marker in Skyrim at all for it).
I decided to screw around a bit and see if I could make her show up and by going to the shop and entering, she didn't show up. So out of curiosity I tried using console commands to summon her and when I talked to her about being her new owner a second copy of her showed up that was the real version.

Also related to her, she seems to bug a bit with the "go to city and work thing" Like if you tell her to go to a city she's not at, sometimes she gets stuck part way between and even waiting for several weeks she doesn't ever arrive (could be vanilla skyrim npc pathing to be honest). Then if you manually have her follow you to the city and then tell her to work, sometimes she just sort of stands there and when you come back a while later she doesn't have the dialogue saying she was working and instead has the dialogue where you tell her to go to work. At least both of those happened when I tried making her go to Whiterun later in the playthrough. Right after I bought her we went to Solitude and I told her to work and it didn't have an issue. 

Finally, and I can't tell for sure if this is a bug or a feature but if you try to remove the gag from a ponygirl with the dialogue option, a small animation plays and it looks like something will happen but the gag stays on. Again, not sure if that's a glitch or if the pony girls are supposed to be permanently gagged but if it's the second, it would be nice if there was some sort of indication that "The gag cannot be removed" or something. 

I probably won't be trying out 1.7.1 just because I've already gotten past what it fixes and I don't like updating mods mid playthough but I appreciate the swift turnaround on fixing things. 

Posted

@turtleFriend Thanks much for the detailed feedback! I appreciate it.

 

You're right, going to 1.7.1 after having played through the bugs in 1.7 is not necessary. In general, updating this mod in a running playthrough should be safe. There was one update that required forcing a few quest aliases and variables (which is what Mera's "update some variables" dialogue was made for). I've been updating the mod in my own playthrough all the time and that savegame has been running stable for 17 real and 20 in-game months without issues. After all this time, I have only one orphaned script instance in ReSaver (which I didn't even fix).

 

The missing quest markers are a known issue. This happens when one doesn't visit Ebonitium before speaking to Maul. I think that's because that the markers rely on quest aliases which don't get filled before the "Visit Ebonitium" quest fires. It seems that the quest markers don't get updated automatically when the aliases get filled afterwards. The patch doesn't address this; I'm still thinking of ways to make it work without requiring a new game.

 

Aneke can get stuck sometimes. I think that's vanilla pathing issues that cause the travel packages to get stuck. I saw that once too in my test run but it sounds like it could be more widespread than I hoped it would be. I may have to invent some "failsafe" here to force her to her destination after a while. I'll review Aneke's work system. I probably made it too complex with the dozens of packages and variables that it runs on.

 

The ponygirl gag behaviour is intended behavior. The intention here was to mimic the ponies refusing to take off the gag, but it seems that the (vanilla) animation I chose doesn't make that too obvious. The actual reason for not removing the gags any time is that I'm too lazy to rewrite the whole pony dialogue tree for an ungagged option. ;) 

  • 4 weeks later...
Posted

big update for the new year!

 

In spite of the many changes, it should be perfectly safe to update from the previous version (1.7) mid-playthrough.

 

Mera now has some semi-autonomous behaviour while being your follower:

  • Mera will sometimes leave you for a short while and visit places on her own when in a walled city. She might go shopping, pray at a temple, or just hang out in the local tavern. She’ll return to the player after a while. You can also speak to her at any time during her away time if you don’t want to wait for her to finish her errands. ("Are you ready to go?" dialog option). These scenes will play no more than once per day.
  • She will now occasionally loot corpses for gold, potions, poisons, food and armor items (for slots that she currently doesn’t wear any or have conflicting DDs equipped.). This runs on the vanilla "Greet Corpse" behaviour and thus will play only when she happens by a corpse while sandboxing or following the player. It should not trigger during combat. This autonmous looting can be disabled and enabled through dialogue with her. It’s on by default.
  • She will now sometimes comment on certain items that you pick up.
  • She will now sometimes consume certain items you give to her.

 

New Quest: "Dress up Skyrim!"

  • You can now work for Ebonitium and help them sell their outfits to Skyrim’s residents. The NPCs will atcually wear their new outfit if you sell one to them. Note that this is a pretty simple quest intended for flavor and an in-character way to put NPCs into tight and shiny ebonite.
  • Speak to one of the three workers in Ebonitium to get started. They’ll give you a bundle of outfits which you can then try and sell to Skyrim’s citizens.
  • To start dressing up Skyrim, make sure you have the outfit bundle in your inventory and then approach NPCs.
  • All Skyrim NPCs are potential customers. Most will initially refuse. Some will need repeated offers before they agree. Men are less likely to buy a kinky outfit than women. More common outfits (suits) are easier to sell than exotic ones (tight hobble dresses).
  • Once an NPC has agreed to wear the new outfit, it will be their default outfit until the rest of the game or another mod changes it. It cannot be undone without console hacks. Use with discretion. 
  • You have a limited number of tries per NPC. Obviously, you cannot sell to children. Some factions like guards or soldiers are also excluded.
  • You’ll get paid a fee per item sold. The more exotic the item, the higher your reward.

 

Misc. Changes and Bugfixes:

  • Changed conditions for Mera-Lisse conversations Story Manager quest. Hopefully this will stop Lisse from randomly walking all across Skyrim to meet Mera.
  • Changed some dialogue animations in pony chit-chat dialogue to be less ambiguous.
  • Maul’s manual-start dialogue now only allows the player to start working for Ebonitium if the intro quest has been started and the player has visited Ebonitium at least once.
  • Pony commands (set home, wait, etc.) made more reliable when having bought more than one pony, also fixed some bugs in them.
Posted

the outfit you sell to citizens with the new update are "true" devious devices, or only aestetic ones like those used for your eyecandy mod?

Posted
7 hours ago, serph90 said:

the outfit you sell to citizens with the new update are "true" devious devices, or only aestetic ones like those used for your eyecandy mod?

A combination of both: the hobble dresses are actual DD rendered devices, so that OAR can see them and apply the hobble anims and that the speedmult debuff applies if an NPC agrees to wear the extreme dress. The rest are non-DD, regular armor items with no extra performance impact (except for the larger textures of DD over most vanilla armors).

 

Note that all of those replace the NPC's main outfit, i.e. they won't show up in their inventory menu.

Posted

Having an issue with 1.8 where I can't get Maul to be willing to talk Ebotium with me. From a new game, I've tried going to Ebotium, doing the intro, then going to Maul and he doesn't have the dialogue. If I instead go to Maul first, he has the dialogue where he says "go to them first" but then I do that and go back to him and he has no dialogue related to ebotium at all. I also tried visiting Ebotium but not doing the quest then going to him and he has no dialogue related to the mod. 

Posted
37 minutes ago, turtleFriend said:

Having an issue with 1.8

Thanks much for the report! I don't remember ever getting this when testing the mod, but perhaps I broke it when I made other changes afterwards. I'll investigate!

Posted

New Update!

 

Version 1.8.1 (Jan. 10, 2026) Bugfixes

 

This is a small update which addresses some bugs in the "quick start" option with Maul. Should be safe to update mid-playthrough.

  • Maul's Ebonitium dialogue should now always be visible (you still have to pass his vanilla speech check!)
  • The same dialogue option is now also available with Hemming Black-Briar (unvoiced)
  • It is no longer necessary to visit Ebonitium at least once before using Maul/Hemming's quick start option. The mod now does everything for you.
  • Fixed an issue that could make Aneke's quest marker not show up when buying her.

This should address the issue that @turtleFriend reported (thanks again).

Posted

The version 1.8.1 update fixed the issue I mentioned regarding Maul not starting but I encountered another weird issue. Fresh save, went to Maul, talked to him. He gave me the dialogue, I bought Aneke and one ponygirl (blue one I think). Toggle the markers, ponygirl is at the stable as expected but Aneke is inside ebontium. No issues talking to ponygirl and getting her to follow but when I try going to Aneke (saving first since I wasn't sure if entering ebontium would cause a problem)  inside she just gives me generic greeting dialogue not the "I've bought you dialogue". Go back to Maul and now he doesn't have the ebontium dialogue at all. Reload to before entering ebontium and decide to use console commands to place Aneke at me (since maybe the issue is she won't trigger the right dialogue inside the store?) and she now gives me the correct dialogue. 

Not sure what her issue was but I'm keeping my save at the "I got it working" point so it's not a major issue anymore for me. Still I'd rather you know than not.

Posted
1 hour ago, turtleFriend said:

I'm keeping my save at the "I got it working" point so it's not a major issue anymore for me. Still I'd rather you know than not.

Hi and thanks for the report. I saw that too in one of my tests, but figured it was likely a fluke. The Maul quick-start does A LOT via dialogue scripts -- I think it's important to not click quickly through the dialogue. I think I've read somewhere that this can sometimes cause issues with the attached scripts not firing. In any case, that's the only explanation I can think of. I certainly rushed through the dialogue that one time it didn't execute things.

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